Playstation Official Magazine Australia's Scores

  • Games
For 989 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Street Fighter IV
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 68 out of 989
989 game reviews
    • 76 Metascore
    • 74 Critic Score
    A deja vu update of last year's Don Bradman 14. Minimal graphics tweaks and not much else. [May 2015, p81]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    The main reason you will enjoy it is because the twin analogue stick controls are as simple as they are rewarding and each tackle is a cacophony of limbs that is extremely visceral. [July 2010 p73]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Less about providing an expansive footballing buffet of content and more about being authentic Cup paraphernalia, it features no club leagues but instead focuses on guiding one’s preferred international squad through qualification to a virtual World Cup Final. [June 2010 p76]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    Doesn't push beat 'em ups forward with meaningful mechanical advancements. Worth a bash, though. [October 2014, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    There are some great moments, but they're few and far between. [July 2009, p.80]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    The Golf Club is by no means a perfect game, but charm sure does go a long way. [October 2014, p78]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    An easyish “yes” to fans of the first. A total “no” to newbs. [October 2014, p80]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    What LEGO Harry Potter is, then, is most probably exactly what you're expecting. A robust yet simple homage to an international phenomenon unleashed upon the world via the medium of coloured, plastic bricks. It's not going to give your PS3 an aneurysm, but it may cause children to spontaneously combust in excitement. [August 2010 p75]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    A gorgeous explore 'n' experiment experience. Can be too directionless which can harsh one's buzz. [October 2014, p83]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A tidy little game that will please comic book fans. [Christmas 2008, p.88]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    A jazzy, jiving b-ball package, but too similar to 2K8. [Christmas 2008, p.82]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nice little curiosity, but seriously, Street Fighter V is out. [Mar 2009, p.78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    So while you'll be unconvinced by the visuals and voices behind the boy and his beast, when the Majin goes harumphing into battle to save you from the latest onslaught of sinister humanoid ooze, stopping only to breathe his healing gingivitis all over your battered body, you'll find yourself wondering; why this has done for you what the massive production of Enslaved could not. The answer? Heart, baby. Kid's got heart. [January 2011 p72]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    As visions of the future go, EndWar is stuck in the '80s. [Christmas 2008, p.96]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    It's also a problem that punches and kicks don't usually feel as powerful as you'd like. In Fight Night haymakers sounded like truck accidents. Here they kind of feel like slightly over-zealous high-fives. [January 2011 p75]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    This series is no longer for football puritans. Its for Pro Evolution puritans, and has the same strengths and weaknesses as its last few iterations. The animation and player models are brilliant, but there's still an oppressive, drab tone that could suck the fun out of a happy meal. [November 2010 p70]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    Splatterhouse's aesthetic is little bit late '80s and a little bit late '90s, like it started development a lot longer than a few years ago. From Rick's baggy nu-metal shorts to the crusty thrash riffage that occasionally paraphrases a good beat-down, it's all curiously dated in a cool kind of way – just like the license it seeks to re-imagine. While it lacks the production values and fluidity of God of War III, it does ultimately champion excessive carnage for excessive carnage's sake. [January 2011 p78]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Persevere past the tail-happy nightmares from Ferrari's silver age and there's a wealth of content here to play with. To the average gamer, looking for something to tide them over until DiRT 4 arrives, this will be seen as a barebones experience that only gives up the goods after a very long courtship period. This is more geared towards the people who remember Richard [Ball Busting] Burns' Rally on the PS2, or the diehards who will do anything to have a sado-masochistic relationship with all things Ferrari. [October 2012, p75]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    It just needs a little more zest and content. [Feb 2010, p.72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    What it doesn't do, however, is evolve the series in any truly beneficial way. Rather than make meaningful improvements to the game itself, Neversoft has focused on the more immediate gimmicks. [November 2010 p77]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    If you're looking for an ethereal, Limboesque puzzler that will challenge your intellect, this isn't it. What's required of you is always obvious, thanks to a predictable mish-mash of platforming and box puzzles. [October 2012, p76]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    Evolved's fun but you'll feel little attachment to it and once the campaign's over you won't ache to go back through. [November 2010 p78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fighting section is good...RPG section is problematic. [Summer 2009, p.74]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    While it feels a bit old fashioned with a lot of story to get through, Tales of Graces f is a decent translation. If you've shied away from JRPGs in the past this is as good a point of re-entry as any. [October 2012, p78]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    While the learning curve is a little steep, the combat and weaponry has an extremely different feel and is well worth a look for the bargain price of 20 bucks. [February 2011 p81]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 70 Critic Score
    The biggest problem with Naughty Bear is, while it's subversive, unique and wildly imaginative, it's flawed in a few crucial areas. The camera is the worse offender. It isn't beyond managing, but it could've been more cooperative. [August 2010 p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Its inventiveness means there's a lot to like, and the price is definitely right. [October 2012, p79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    A fun dexterity test deepened by its clever use of perspective. [March 2014, p81]
    • Playstation Official Magazine Australia
    • 52 Metascore
    • 70 Critic Score
    [Y]ou're only allowed to customise and upgrade the character you're controlling. You can determine who'll be in your squad, but you can't tell them what guns and abilities to use. In fact, AI-controlled squadmates don't even have abilities. They're just grunts with guns and act with all the intelligence of tactical awareness of action movie cannon-fodder, and it affects your offensive options. [April 2012, p.62]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    It’s very punishing due to the random roaming nature of your monsters and the lack of a timer between levels. It takes a lot of effort to get right. When you do it is very rewarding, a real lightbulb moment, but getting there might prove too frustrating for many. [Christmas 2009, p.79]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    A head-on collision of Dynasty Warriors’ combat and Monster Hunter taxidermy. Shines in co-op. [April 2014, p73]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    For those expecting a Tarantino-like exploration of the consequences of being a bad person, you're looking at the wrong series. It didn't take long for us to realise that Ninja Gaiden 3 has more cheese than a fondue party, but it works in the favour of this frantic over-the-top hack-and-slash title. [April 2012, p64]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 70 Critic Score
    Guitar Hero 5 is proof Neversoft is getting the hang of this caper, but it could've benefited a lot from a more proven tracklist. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    A nail-biting experience needing a few more coats of polish to stand out. [April 2014, p76]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    A pretty spesh experience that asks a lot of your time and, yeah, sometimes your patience, too. [April 2014, p79]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    If Defiance were purely offline you wouldn’t look at it twice. Objects wink out of existence, characters have little weight, and unless you’re in a team the enemies are tough. But it will get under your skin. [June 2013, p74]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Not bad, just disappointing. The best combat in the series spoiled by subpar plot and too-often-iffy visuals. [March 2014, p74]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Ostensibly, Lost Planet 2 has been built with multiplayer in mind. As a single player experience is competent but slightly underwhelming. [June 2010 p72]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Essentially, Dot Game is a next-gen homage to early NES RPGs. This is a 23-year-old game design with a 3D graphic 'overhaul' - no more, no less. If you pine for the past, this should keep you entertained, but it may frustrate new gamers. [July 2010 p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    A highly addictive platformer whose shine is marred by a few control issues. [April 2014, p83]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    You’ll not find a prettier AAA game on PS4. Unfortunately, you'll probably not find a shorter one either. Doesn't reinvent the wheel, just affixes the blingest steampunk spinner rims you can imagine. [April 2015, p70]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    Stupid, emergent fun that's unlike any game you've ever play before. Two hour run-time hurts the package if you aren't a local co-op person. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Visually weak, but delivers in other aspects. [Christmas 2008, p.90]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Reading about it in abstract, one could be forgiven for thinking that Fairytale Fights is a game for deviants and sickos, created to corrupt the young. This is not the case; everything is far too cute to be offensive. While it may sound sinister that the Naked Emperor character has visibly erect nipples, or that the Mother Goose Gun has an inflamed, purple ringpiece, in reality these flourishes are too stylised to make one bat an eye. It’s like the difference between ‘#@%&!!’ and a proper swear word. [p74 Christmas 2009]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    SSX
    [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    While the predecessor was a solid albeit short outing with optional co-op, this sequel seems less polished. The backgrounds lack the eye-catching finish, the plot is just a discombobulated mess strewn together and while Klei Entertainment has evened out the difficulty spikes it lacks the charm of the original. [April 2012, p71]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Warframe is an enjoyable free-to-play co-op shooter that's held back by confusing interface. [January 2014, p81]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    [G]ripes aside, Gotham City Impostors is a surprisingly solid shooter and with the sizeable first DLC drop, Warner Bros. is promising improvements across the board. If they deliver on that, consider upgrading this score to must-buy status, rather than a nice-to-have. [April 2012, p72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    While Codemasters have made this look the goods from the glossy cars to the vibrant environments, the edge-of-your-seat events are few and far between, and the carnage is limited due to a small field of competitors. You'll either feel indifferent to its attitude or loathe it outright, and your gut reaction will tip you either way. We, and we suppose many others, will be curious to see how this sideshow influences DiRT 4. [July 2012, p76]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 70 Critic Score
    At its core this is Konami's Ninja Turtles beat 'em up re-skinned for Matt Groening's cash. But whereas everybody gets a rad turtle in TMNT, one poor bastard in every four player posse gets stuck with Marge and a vacuum. [April 2012, p80]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Goes well, but lazily 'remastered' and made redundant by its sequels. [January 2014, p83]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    As a single-player thing, Sorcery is just okay. You run, you stick your shimmering shield up if things get hairy, you wave spells at shambling horrors, and a lot of the time our boy Finn does something completely mental because the control scheme is a very delicate thing indeedily. It's simple but frenetic, with some surprisingly nutty moments and even nuttier boss battles. [July 2012, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    A genuine improvement over previous titles. [Christmas 2008, p.85]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Think: a cheaper, slightly nastier version of 2008's Pure, and you're not too far off the track. [July 2012, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Pre-canned cutscenes suddenly give way to in-engine sections where the characters continue to converse, only silently – via slabs of text you need to click through instead of pre-recorded speech. There doesn't appear to be any real rhyme or reason as to when this will happen – it just seems like a cheap way of extending the cutscenes. All it does it undermine the atmosphere – the game goes from a modern, cinematic action-drama to a static, dusty old RPG in the blink of an eye. [Apr 2010 p.70]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Despite its age, VF5 is still as solid as a palmfist to the midsection from a karateka. This is fast, technical and bereft of 'super technique bollocks' seen in other fighters. If you've never ventured beyond DOA or Tekken try this. [July 2012, p83]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    There are moments of brilliance, in particular the Riviera track where the barriers zip by as you zig around the corners and fly along the straights, though there’s just not enough charm here to keep us engaged. [Nov 2009]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    The gameplay and look might not rock your world, but the story just might. [August 2014, p70]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Great synthesis of styles. [Feb 2009, p.78]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    MotoGP 15 is, by default, the best PS4 motorcycle sim out there. [September 2015, p76]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    DOA 5 is a slick, beautiful mash of fighting polish and icky sleaze. There's a mountain of fun to be had with its characters, combos, and counter system, but it often degenerates into a confusing high-speed mess. [November 2012, p71]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Not the smoothest brick-fest ever built, but our complaints aren't game-breaking ones. After careful consideration, TT, we've decided to endorse your park. [September 2015, p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Easy to get into, difficult to master, and free as a bird. Definitely sample-worthy. [February 2014, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Doesn't quite live up to the jumbo expectations that come from being a Sega-backed platformer. But there's enough bad ass in here to take its competitors to tusk. [October 2015, p72]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    Content-wise, F1 2015 has shed more parts than a car cheese-grated into a barrier. Fancy new visuals and some engineer add-ons prevent this from total disqualification. [October 2015, p72]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 70 Critic Score
    Taking your hands off the traditional controls to manipulate a touchscreen wider than the Nullabor isn't fun. And yet a lot of puzzles in LBP, timed and otherwise, revolve around doing exactly that. You're forever tapping blue blocks to create solid ground, or you're dragging them to solve environmental puzzles. At best, it's disruptive to classic platforming, at worst it'll be the bane of any no-deaths run. [November 2012, p78]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    But despite the bland storyline there's no denying that Star Ocean: The Last Hope excels in other areas, most notably with its intense and satisfying combat system and a lively and engaging level progression which gives the proceedings a good pace. While certainly not a classic, this JRPG is fun enough and shouldn't disappoint Japanophiles. [May 2010 p77]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    After Burner is pretty simple kind of game, though that’s not a bad thing at all. Like Outrun, this is an exercise in getting better and better by looking for paterns and refining your skill in twitch gameplay, but the arcade thrills wear off pretty fast due to repetitive gameplay. [July 2010 p76]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    While a bit old fashioned, Tekken Tag Tournament succeeds as an HD update and a cheerfully robust brawler. [January 2012, p.70]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Bursting with personality and cuteness. Challenge anorexic. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    It sucks then that getting Diggs out of the frying pan takes a scant three hours, tops. Do that and you’ll unlock the option to replay and use the Move as a virtual camera to scour the augmented environments for hidden objects and other goodies – but that gets old pretty damn quick. While it lasts, Diggs Nightcrawler is full of surprises. If you’re looking for what Wonderbook can do it’s the best eggs-ample out there. [September 2013, p75]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Plays great, looks great, and there's enough in here to keep you entertained 'til next year but the lack of online multiplayer is a real blow. [March 2012, p62]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 70 Critic Score
    When you take into account the bargain basement price and what benefits you'll reap from it (assuming regular use), Move Fitness could be one of the wisest game purchases you ever make. [January 2012, p.81]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    Magic 2014 has a perfect UI system but its tutorials aren’t particularly gentle with Magic virgins. Veterans know what to expect, buy with confidence. [September 2013, p80]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    Maddening at times this rock-hard puzzler demands a ton of practice to reach perfection. [July 2009, p.89]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    A Force bonanza that plays a good game of Sith but fails to use its idea to max effect. [Nov 2008, p.90]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Not without problems but surprisingly addictive once you get the rhythm down pat. [March 2012, p75]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Shines where it ought to, but much too soggy around the edges. [March 2012, p76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Nowhere near as visually impressive as new-gen GTA V, Re-Elected is still wildly entertaining. [March 2015, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    For the skim readers out there; there are two ninja launch titles for Vita. This one cuts the other one a new butt crack. [April 2012, p80]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Just as robust as we’ve come to expect, although the over-zealous censorship grates a lot. [Feb. 2010, p.74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Competent as a handheld third-person shooter/RPG hybrid. Alas, the final act doesn't deliver on the promise of its premise. [Christmas 2014, p74]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    The bot is pretty special as their outer flies off, and you need to be tactical at times to get the best of them. Not bad, but not great either. [March 2012, p78]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 70 Critic Score
    Heavily recycled from the PS3 version, but still one of the most rewarding 2D fighters around. [April 2012, p80]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Not as woah-ful as the screenshots make it look. [March 2015, p79]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    Yeah, the puzzles are moderately difficult, and (we think) the levels are linear, but there's simply no denying childlike wonder Unfinished Swan engenders, nor the indelible mark it leaves upon your heart. [December 2012, p70]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Gone are the wide beams and lovely safety fences around the edges of levels that we'd grown used to. They're replaced with a brand of fiendishness that'll have you tearing your hair out, punching objects and hurling your Vita across the room. Only to pick it up and have another, begrudging, go. [December 2012, p74]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Those expecting modern hyper-Holmes will be aghast, but traditionalists will be all comfy pipe 'n' slippers. [Christmas 2014, p78]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Above-average Rogue-like space RPG action. More-ish. [June 2009, p.71]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    Being Sherlock Holmes is a welcome of pace. He's no Downey Jr., but this videogame version is still an amoral prick who 's totally down with poisoning plebs, breaking and entering, prodding corpses, and threatening some of the ugliest children ever rendered digitally. Aside from explosions, QTEs and loot, more could you want from a game? [December 2012, p76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fun and frustrating in equal measure, Cloudberry Kingdom is both as delicious and ugly as a Picnic bar. [October 2013, p82]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    If you've been looking for an excuse to dust off your Move controller, this is it. [June 2012, p80]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    Has made big steps beyond V2, particularly in terms of level size and multiplayer options. Still requires polish. [September 2014, p68]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    A HD remake created with TLC, but it’s still brutally difficult. Argh! [October 2013, p83]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    It plays like Bond, feels like Bond and sounds like Bond, if only it moved a wee bit faster and was as smooth as Bond. [Summer 2009, p.66]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Great design and syrupy animation. Busy without being chaotic, and humourous too. [December 2012, p81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    It'll put your reflexes and your memory to the test. Addictive. [June 2012, p 81]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    The multiple inescapable tutorials that open Worms Revolution's campaign are an ill portent: for series veterans they're insulting, and the new mechanics introduced don't seem like anything special. It's not until you've played a few games and dipped into the campaign proper that the merits of Revolution become clear. [December 2012, p82]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    Your dyslexia serves you well, this should have been called 'Akiba Strip'. Par for the course brawling with lite-rpging, bewbs, but also some man-bulge, too. [September 2014, p75]
    • Playstation Official Magazine Australia