Playstation Official Magazine UK's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 35% higher than the average critic
  • 6% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 MLB 11: The Show
Lowest review score: 10 Kung-Fu Live
Score distribution:
1,659 game reviews
    • 63 Metascore
    • 40 Critic Score
    It's a brilliant idea, let down irreparably by a sub-bar fighting engine. [May 2007, p.114]
    • 59 Metascore
    • 40 Critic Score
    Given that fans of the movie have surely long-since moved on, there is simply no reason for this game to exist. [May 2007, p.120]
    • 55 Metascore
    • 40 Critic Score
    No frills? No thrills, more like. [June 2007, p.105]
    • 54 Metascore
    • 40 Critic Score
    The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
    • 43 Metascore
    • 40 Critic Score
    The most muddled and irritating Sonic game yet. [May 2007, p.110]
    • 44 Metascore
    • 40 Critic Score
    It's not worth it, mate. [Christmas 2008, p.116]
    • 47 Metascore
    • 40 Critic Score
    Frustrating. [Sept 2008, p.104]
    • 68 Metascore
    • 40 Critic Score
    The wrestling element has been butchered. [May 2007, p.90]
    • tbd Metascore
    • 40 Critic Score
    The visuals are lovely, so that'll stave off some tantrums. [Mar 2007, p.120]
    • 51 Metascore
    • 40 Critic Score
    Trouble is, whichever character you pick, the game ends up largely the same. [Nov 2007, p.112]
    • 70 Metascore
    • 40 Critic Score
    Next-gen? It's barely present-gen. The Godfather has no business calling itself a PS3 game. [May 2007, p.108]
    • 55 Metascore
    • 40 Critic Score
    It's as exciting as waiting on people in real life; which is to say, not very. [May 2007, p.114]
    • 53 Metascore
    • 40 Critic Score
    The combat system is leaden. [Aug 2007, p.114]
    • 54 Metascore
    • 40 Critic Score
    This, however, shamefully for a PS3 game, has all the grace of Honda's Asimo trying to climb a spiral staircase. [Sept 2007, p.104]
    • 68 Metascore
    • 40 Critic Score
    Placing your shots feels random. [July 2007, p.109]
    • 80 Metascore
    • 40 Critic Score
    This might have seemed enjoyable 14 years ago, but then again so did MC Hammer. [Feb 2008, p.91]
    • 59 Metascore
    • 40 Critic Score
    The anti-Hawk. It lacks excitement, it's shy of thrills, and it really isn't worth bothering with at all. [Sept 2007, p.108]
    • 57 Metascore
    • 40 Critic Score
    Poorly thought out and ultimately frustrating. [Oct 2007, p.108]
    • 49 Metascore
    • 40 Critic Score
    The 40 levels are deliberately built to be played in fast bursts against the clock for the kudos of scoring high on the online scoreboard, but none are challenging or interesting enough to keep you going back. [May 2007, p.103]
    • 47 Metascore
    • 40 Critic Score
    Everything's been needlessly fiddled with so that it no longer makes sense. [March 2007, p.120]
    • 50 Metascore
    • 40 Critic Score
    Lacking the immediacy and fun of Killzone Liberation, this feels criminally outdated. [Christmas 2007, p.109]
    • 56 Metascore
    • 40 Critic Score
    Rather than doing anything very clever, it just nicks some of the best lines from the films, reminds you of the bits you liked, and carries on quietly being an incredibly average platform scrapper. [Sept 2007, p.117]
    • 67 Metascore
    • 40 Critic Score
    There's a sense of satisfaction to slogging through each challenge in normal mode, but with only six levels to beat even this proves to be a hollow victory. [Aug 2007, p.109]
    • 75 Metascore
    • 40 Critic Score
    Special moves are simply executed but look feeble, so you never get the sense that you're shellacking the snot out of your opponent. [Aug 2007, p.114]
    • 45 Metascore
    • 40 Critic Score
    The only redeemeing feature is that you don't have to deal with the AI's incompetence as much when playing against a mate. [Apr 2008, p.104]
    • 70 Metascore
    • 40 Critic Score
    Wet
    It's barely a game. [Nov 2009, p.130]
    • 38 Metascore
    • 40 Critic Score
    It's a below-average platformer in a Bugs Bunny outfit, and that's all folks. [Christmas 2007, p.112]
    • 55 Metascore
    • 40 Critic Score
    We just can't help but feel incredibly bored by it. [May 2008, p.115]
    • 50 Metascore
    • 40 Critic Score
    Compared to Call of Duty 4's sensitive and intelligent treatment of the same material, Payback is a joyless, hoo-hahing head butt of a videogame. [Feb 2008, p.95]
    • 56 Metascore
    • 40 Critic Score
    It takes a decent idea, then tries to compensate for its unpredictable framerate with grinding and shooting and powerslides that just make it a confusing mess. [Apr 2008, p.112]