Playstation Official Magazine UK's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 35% higher than the average critic
  • 6% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Journey
Lowest review score: 10 MENA Speed
Score distribution:
1,659 game reviews
    • 98 Metascore
    • 100 Critic Score
    GTA IV is richer, deeper and more involving than its predecessors. By the time the story threads start to tie up, the mission trees shake out, you're totally invested in the characters and their world. I'm actually jealous of everyone about to experience it for the first time. The greatest testament to GTA IV's brilliance is that I haven't been able to stop thinking about it since putting the pad down. [May 2008, p.88]
    • 97 Metascore
    • 100 Critic Score
    There’s simply more here than in any game before, and yet quality is never sacrificed for quantity. Personal favourites will persist, but it’s hard to put anything else on top of the pile. Everything you’ve ever wanted a GTA game to be, and a whole lot more. Consistently hilarious, constantly compelling and combining never-before-seen scale and ambition. This is going to make next-gen look bad for a long time to come.
    • 96 Metascore
    • 100 Critic Score
    Unless you're born without thumbs, eyes or a sense of humour, it's obvious that Uncharted 2 is a 10/10 game after two minutes of the first level...It's the most complete, polished and fun adventure game - and maybe just game - on PS3, and it's absolutely essential. [Nov 2009, p.101]
    • 96 Metascore
    • 100 Critic Score
    Beautifully polished and endlessly exciting, Rocksteady's latest take on Batman is finally the hero that PS3 truly deserves. [Dec 2011]
    • 95 Metascore
    • 100 Critic Score
    There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand. [Nov 2008, p.92]
    • 95 Metascore
    • 100 Critic Score
    It was a world I was gutted to leave, and as such stands among the best that PS3 has to offer. [June 2010, p.107]
    • 95 Metascore
    • 100 Critic Score
    When such a talented developer hits these creative, narrative and technical heights, the result is a game that wouldn’t look out of place smuggled into PS4’s launch lineup. The acting is more believable than LA Noire’s hi-tech gurning. There are sneaky set-piece excursions that outdo even Metal Gear Solid 4 at its best. And tying it all together is an utterly mesmerising world instilled with a seamless sense of time and place. This is a work of art in which amazing sights and sounds fuel an emotionally draining, constantly compelling end of days adventure.
    • 95 Metascore
    • 100 Critic Score
    A great example of mould-breaking gaming at its best. [June 2011, p.100]
    • 94 Metascore
    • 100 Critic Score
    If Half-Life and the original Deus Ex stand as the apotheosis of the narrative-driven shooter, and Bioshock brought the genre to PS3, then Infinite is the latest game to join these hallowed ranks. This is a masterpiece that will be discussed for years to come, and praise doesn’t come much higher than that.
    • 94 Metascore
    • 100 Critic Score
    The quality hits you like a tank - the visuals, the set-pieces, the detail. [Christmas 2009, p.100]
    • 94 Metascore
    • 100 Critic Score
    It's so good that it ruins you for other games. Once you've played it you'll be spoiled, expecting everything to be as stylish, immersive and balls-out brilliant as Modern Warfare. Whether you're creeping through a forest at twilight, slotting unsuspecting militia with silenced weapons or pounding war-torn streets as all hell breaks loose around you, it's an experience that never dips below astonishing. [Dec 2007, p.82]
    • 94 Metascore
    • 100 Critic Score
    It's a triple lightning strike of character, freedom and sound. [Dec 2008, p.90]
    • 94 Metascore
    • 100 Critic Score
    The sort of thing you dreamed about while you ate your tea and watched Star Trek. [Feb 2011, p.107]
    • 94 Metascore
    • 90 Critic Score
    It's taken nearly two decades, but SFII finally has a sequel that does it proud. [Mar 2009, p.96]
    • 94 Metascore
    • 100 Critic Score
    Guns of the Patriots is almost intimidating in the consistent quality of its ideas, invention, and execution...Even by the series' stratospheric standards, MGS4 is a remarkable high point. [June 2008]
    • 94 Metascore
    • 90 Critic Score
    Believable dialogue from rounded characters who behave as you'd expect real people to. [Feb 2013, p.106]
    • 93 Metascore
    • 80 Critic Score
    It's more of the same - and at almost double the length of the first game, that's quite a lot more of the same - but it's the same widescreen awesomeness that you loved the first time around. [May 2007, p.96]
    • 93 Metascore
    • 90 Critic Score
    Refreshingly different. [March 2013, p.108]
    • 93 Metascore
    • 100 Critic Score
    I've never encountered a game that so completely captivated my attention for this long. I've clocked 180 hours in total and I'm still playing. [May 2007, p.78]
    • 93 Metascore
    • 90 Critic Score
    It's equally confusing and brilliant. [Feb 2010, p.106]
    • 93 Metascore
    • 100 Critic Score
    Not a lot of games – almost no games, in fact – manage to establish the kind of white-hot emotional connection between player, cast and setting that Mass Effect 3 somehow conjures. That's the reason this story of Earth, the galaxy and Shepard's last stand is so harrowing, and why people will be talking about it for years to come.
    • 92 Metascore
    • 70 Critic Score
    I love this game, I really do, but I can't give it the score I want in its current state. That would be unfair to anyone forking out £40 for a something that might work. It might not. The most amazing game of the year is in there somewhere. I really hope Bethesda can get it out.
    • 92 Metascore
    • 90 Critic Score
    The game is inches away from scoring 10/10, and it's only the familiarity of the core gameplay that makes it feel less than the very, very best. But it's definitely the biggest, and if this is the finale, then God of War III gives Playstation's toughest hero the send-off he deserves. [Mar 2010, p.97]
    • 92 Metascore
    • 100 Critic Score
    For the second time in succession, Naughty Dog has created a game that can claim to not only be the best on PS3, but also one of the best in gaming history...A visual, technical and narrative tour de force that takes the sky-high expectations of an entire community and blows them out the back of a jumbo jet, replacing them with more show-stopping moments than you could hope to find in a dozen other games combined. [Dec 2011]
    • 92 Metascore
    • 90 Critic Score
    With its mass of finely-tuned additions, it's bigger and more satisfying than you'd ever imagine. [May 2010, p.104]
    • 92 Metascore
    • 90 Critic Score
    An absolute rock monster. [Jan 2008, p.94]
    • 92 Metascore
    • 100 Critic Score
    It's one of the few games you'll genuinely reflect on after completion, and an object lesson in how less can be more when it comes to crafting narrative and eliciting investment. This is a game about which I would change nothing, and I can't remember having said that too many times before.
    • 92 Metascore
    • 100 Critic Score
    Enduring masterpieces. [Nov 2011, p.108]
    • 91 Metascore
    • 90 Critic Score
    Distilled gaming awesomeness beamed from the arcade that time forgot. [Feb 2011, p.97]
    • 91 Metascore
    • 90 Critic Score
    The seamless integration of its previous content is a massive boon for Rock Band 2 that gives it depth "Guitar Hero" can't offer yet. [Christmas 2008, p.112]