Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 BioShock
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 74 Metascore
    • 83 Critic Score
    Despite the default motion controls not being quite as wonderful as you'd hope and the question mark over longevity, Sky Crawlers still manages to be a hugely enjoyable ride.
    • 74 Metascore
    • 78 Critic Score
    Okay, so it's not got much new under the bonnet and you can probably find loads of very similar free browser-based games if you feel the need. But the fact its portable, is sporting an attractive budget price, and doesn't charge you by the hour or leave you without hot water for days means it still seems like a bargain to me.
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 74 Metascore
    • 85 Critic Score
    Ankh is brilliant. The puzzles are inventive, the storyline is genuinely funny and the completion of some of the more difficult puzzles is pleasurable rather than a relief.
    • 74 Metascore
    • 78 Critic Score
    If you've not played a NFS game recently then this is worth a look and if you have and enjoyed it then this isn't going to offer any surprises, but just like a turkey dinner it will probably more than satisfy you.
    • 74 Metascore
    • 79 Critic Score
    While not as significant as many of the other games in the series, Ridge Racer 6 does a supreme job of being the arcade racer many have known and loved for years.
    • 74 Metascore
    • 59 Critic Score
    A largely unremarkable point-and-click offering that's unlikely to spawn a radical revival for the genre or lure PC gamers away from the (still) superior mouse controller. Wii owners looking for a richer, more modern gaming experience that comes packed with charm and convincingly tests grey matter would be well advised to seek out the criminally unappreciated Zack & Wiki: Quest for Barbaros' Treasure.
    • 74 Metascore
    • 70 Critic Score
    While it remains very much an acquired taste, Forever is ideal for newcomers to the series, but perhaps a roll too far for Katamari veterans. As fun now as ever, we still think that only truly dedicated rollers or Katamari newbies need apply.
    • 74 Metascore
    • 82 Critic Score
    Couple this with the brilliant voice acting throughout and quirky comments from the public as you glide by, ('He looks thinner on T.V!') and Treyarch are definitely onto a winner.
    • 74 Metascore
    • 88 Critic Score
    Just Dance 2 extends the original's well pitched functionality and style to create another compelling dance experience.
    • 74 Metascore
    • 69 Critic Score
    This game could only really be suitable for Sonic fans and younger gamers. Sonic aficionados will love a change of pace and a slight return to form for the blue spikey wonder. It also forms a fantastic introduction to the RPG world for kids as it is lightweight enough that they won't get bogged down by statistics yet it'll still introduce them to the basic concepts of RPGs before they move onto some of the true favourites on the DS (such as the Final Fantasys and the forthcoming Chrono Trigger).
    • 74 Metascore
    • 80 Critic Score
    Whether you get the most out of GT on the PSP will ultimately depend upon how much you enjoyed the rest of the instalments in the series. If you're not already a fan of the slavishly exhaustive self-confessed Real Driving Simulator, then this will do nothing to change your mind.
    • 74 Metascore
    • 68 Critic Score
    A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
    • 74 Metascore
    • 79 Critic Score
    Remapping of the control system has improved the flow of the game.
    • 74 Metascore
    • 71 Critic Score
    A good game but is flawed most garishly by its awful loading times. It is both more expansive and more entertaining than its closest competitor Need for Speed Underground Rivals but lacking the intense thrills both Ridge Racer and Burnout Legends offer.
    • 74 Metascore
    • 90 Critic Score
    The setting is what really defines Mafia II, providing a genuinely immersive sense of time and place with an impeccable attention to detail in its architecture, sartorial style and superlative soundtrack.
    • 74 Metascore
    • 79 Critic Score
    In the case of SSX Blur and snowboarding, the console's motion controllers really do succeed in adding a sense of freedom and, if it's applicable to a videogaming representation of a sport, a certain naturalness to proceedings, unconfined by long-established methods of control.
    • 74 Metascore
    • 75 Critic Score
    With a fairly engaging storyline and compelling gameplay, Prince of Persia: The Forgotten Sands is a worthy addition to the series. It is nonetheless dragged down by short-lived narrative with few extras and the nagging feeling that the franchise is taking a backwards step rather than a stride forward with this instalment.
    • 74 Metascore
    • 70 Critic Score
    This game has graphical beauty but in many other areas it fails to excel. On the other hand, it is still a good game, but it's just a few levels below where it really needs to be to compete with the reborn version of "FIFA."
    • 73 Metascore
    • 78 Critic Score
    As no-nonsense arcade thrills go Pursuit Force: Extreme Justice is something of a flawed diamond. Behind the wheel its huge fun and the jumping from car to car idea works so well you wonder why it's not been done before. The on foot sections however are awkward and frustrating enough to wipe the smile off your face every time they appear.
    • 73 Metascore
    • 45 Critic Score
    The chakra move sequences are by far the best part of the game. It's a fun novelty for a while, but the single player is not satisfying enough and the multiplayer simply not fun enough for me to be able to recommend this title. Fans of the show will absolutely lap it up, but anyone else will quite frankly be a little bit baffled.
    • 73 Metascore
    • 81 Critic Score
    If FlatOut 2 proves anything it's that there's room for more than one type of racer that strongly encourages wreckage at every twist and turn, and it's refreshing to see that despite EA's undeniable might smaller developers are willing to have a go at competing, often showing them a thing or two about game design in the process.
    • 73 Metascore
    • 69 Critic Score
    Medal of Honor Heroes 2 is not a bad game in the way that Midway's Hour of Victory is a bad game, but it is most definitely bland, dull, uninteresting, and yet further proof (if any was needed) that EA is still reticent to relinquish its grip on the profit-turning safety of established franchise titles in order to expand upon those mainstay releases with a much-needed infusion of invention and ambition.
    • 73 Metascore
    • 80 Critic Score
    Anyone who found themselves enjoying the original, or any pair of gamers who fancy another fairly entertaining co-op shooter to get them through the first half of 2010, will find themselves suitably smitten by EA Montreal's competent return to the franchise: it's far more than an ersatz Gears of War, but is hardly an essential purchase.
    • 73 Metascore
    • 54 Critic Score
    As things stand, unless you go rabid for Egypt or tired old adventure games then I would advise you pass up on this time travelling opportunity.
    • 73 Metascore
    • 90 Critic Score
    The frenetic immediacy of the uprisings and the power of their resulting fire fights is thoroughly entertaining as well as graphically hard hitting - despite the obvious "Far Cry" similarities. The sense of absolute speed when behind the wheel (or controls) of some of the game’s more ‘beefy’ land and sea vehicles is always thrilling.
    • 73 Metascore
    • 60 Critic Score
    The Saboteur could have been excellent. It has presentation, usually solid mechanics, characters that you are at least interested in if not actually engaged by, and things look pretty when they explode. However, the simply unforgivable control and climbing mechanic is justtoo hard to get past - constantly interfering with your game to the point of swearing and projectile gamepads.
    • 73 Metascore
    • 71 Critic Score
    But why is Medal of Honor: Airborne so difficult and unforgiving? Well, that's a debatable point, but this reviewer would hazard a guess that the distinct lack of single-player mission content likely has some bearing on it.
    • 73 Metascore
    • 78 Critic Score
    Gun is simply fun, allowing you to live out all your cowboy fantasies (no, not those ones) and feel like you really are an old west gunslinger.
    • 73 Metascore
    • 78 Critic Score
    Midway finds some fairly uncharted waters in which to lay-anchor, even if the game could be a bit more expansive.
    • 73 Metascore
    • 73 Critic Score
    Silent Hill Shattered Memories will probably feel like a shallow version of the series to veteran players. But as a standalone title it represents a niche that is intelligent, thoughtful and meaningful.
    • 73 Metascore
    • 68 Critic Score
    The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
    • 73 Metascore
    • 85 Critic Score
    While the large metallic joystick and arcade unit might be dust in the ether (actually there's the original arcade unit I remember for sale on eBay now) I'm at a point where I can't walk past my PSP without picking it up.
    • 73 Metascore
    • 55 Critic Score
    A marked improvement over the first game, this sequel is really only worth seeking out if your Spider sense is tingling for more Marvel action. Otherwise, you may want to use your common sense and avoid.
    • 73 Metascore
    • 69 Critic Score
    Mark of Chaos is disappointing. More disappointing that the game itself really deserves, as it is a perfectly respectable RTS that has nothing to be ashamed of on your local game stores shelf next to its peers.
    • 73 Metascore
    • 64 Critic Score
    The basic gameplay appeal lives on in City Folk, but Nintendo's laziness is there for all to see.
    • 73 Metascore
    • 81 Critic Score
    Where Penumbra really wins through however is in its storytelling and puzzle solving.
    • 73 Metascore
    • 71 Critic Score
    Investment has been made on the aspects that really matter: control and gameplay. The resulting game is one that will stay with you for some time after you have finished playing.
    • 73 Metascore
    • 74 Critic Score
    Potential is a key word for discussing HAWX. There's a lot of hope within the engine, and the core gameplay is competent enough to secure its position as an emerging IP. It's still a bit rough around the edges, though, and Ubisoft should perhaps be a little bit ashamed for not allowing its natural potential to shine through.
    • 73 Metascore
    • 81 Critic Score
    Although the basis for gameplay is almost unchanged from the beginning of number one to the final dregs of number six, Metal Slug never loses its grip on you, forcing the player to concentrate on the action unfolding on every inch of the screen at all times.
    • 73 Metascore
    • 75 Critic Score
    Both an enjoyable flash in the pan, and a memorable and officially approved Star Wars story. The general cinematic quality of the game is very high, and for enthusiasts it is a must just for that.
    • 73 Metascore
    • 75 Critic Score
    God Hand will be shunned by a lot of people who'll cite the poor graphics, alarmingly retro game design and what appears on the surface simplistic combat. But for the select few who 'get it' and have a soft spot for such things or are willing to take a chance God Hand will be loved unashamedly and held up as an example of what can be made of an aging genre when refined to its purest form by skilled developers.
    • 73 Metascore
    • 70 Critic Score
    PES 2011 3D is a great first attempt on the 3DS, with the slick controls carrying over swimmingly. For next year's inevitable release, we're hoping to see some online features, single-cart local play, some stat-tracking and a few extra modes that use the 3D capabilities to their fullest.
    • 73 Metascore
    • 78 Critic Score
    It's clear this is Visceral's first jab at the genre, though, and with a bit more confidence (or time and money, perhaps) they could have definitely made more of their excellent core mechanics and the well-implemented license. It might be an unashamed God of War clone, but there are certainly worse games to try and imitate.
    • 73 Metascore
    • 81 Critic Score
    A good, but not brilliant game. It's a vast improvement over last year's FIFA 06 and plays slightly better than 2006 FIFA World Cup. While gameplay wise it's still not quite up there with Pro Evo 6 it comes closer than ever before this time around.
    • 73 Metascore
    • 68 Critic Score
    I just plain old got bored with the game. The occasional clunkiness of both the presentation and the interface didn't bother me, but when the thrill of getting new items began to diminish under the realisation that the developers had little else up their sleeve other than to keep heaping monsters and loot onto me then I just gave up.
    • 73 Metascore
    • 60 Critic Score
    As a full-price purchase Mini Ninjas is hard to recommend to anyone other than those keen to snap up some easy Achievement Points by rushing headlong and unimpeded through its lacklustre adventure - for which a rental would be best advised.
    • 72 Metascore
    • 77 Critic Score
    More a SOCOM 3.5 rather than a full-blown sequel, Combined Assault both improves on what the franchise has always done well in its execution of multiplayer action, but highlights the shortcomings with the single player mode as a result.
    • 72 Metascore
    • 82 Critic Score
    The main draw is the fierce, more involving shoot-outs, which given the variety of weapons and intelligence of the enemies are simply excellent.
    • 72 Metascore
    • 88 Critic Score
    Gearbox Software have managed to squeeze another ounce or two of power out of the DS, and it's all put to very good use. The game ultimately makes a success of itself because the experience is not only believable, but great fun to play.
    • 72 Metascore
    • 70 Critic Score
    It might not add anything new to the genre but it's still reasonably entertaining, especially if you're keen on the period it's set in.
    • 72 Metascore
    • 75 Critic Score
    Ultimately, if it weren't for an oddly skewed sense of gameplay delivery that offers two separate genre types (action and puzzle) rather than a comfortable mixture of both, Overlord: Raising Hell would be the thoroughly refreshing genre experience that the Xbox 360 version couldn't quite become. As it is, despite the game's platform-specific tweaks and its plush design, genuine humour, and intuitive minion controls, the game still doesn't lend itself to being anything other than a smile-inducing distraction... that is already available for a far smaller asking price on the Xbox 360 and PC.
    • 72 Metascore
    • 85 Critic Score
    The combat is enjoyable, particularly against the government soldiers, but the game would have definitely benefited immensely from a more solid melee mechanic and a bit more variety here and there. Then again some stylish and innovative ranged combat mechanics more than make up for this.
    • 72 Metascore
    • 74 Critic Score
    In some ways Prinny succeeds in spite of itself.
    • 72 Metascore
    • 72 Critic Score
    Its enjoyably lightweight game play combined with a tirade of sickeningly clichéd narrative twists, fit snugly together to demonstrate another indication in the development of The Sims as a whole - and one which EA, love them or hate them, have moulded and managed with an admirable level of expertise.
    • 72 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 72 Metascore
    • 85 Critic Score
    Quite simply one of the best games you'll never play.
    • 72 Metascore
    • 89 Critic Score
    An excellent balance of gritty realism and game play. It's been a long time but Outlaws can finally hang up its guns and retire.
    • 72 Metascore
    • 65 Critic Score
    This is a game (famed for its capturing of a hardcore following) that has been made much less palatable for its key demographic. What's worse is that the changes are entirely unsuccessful in convincing anyone but fans of the show that any of this really matters.
    • 72 Metascore
    • 82 Critic Score
    For the most part though it's more of the same in the looks department with not much changed since FIFA 07.
    • 72 Metascore
    • 68 Critic Score
    Taking it as a whole its blatantly not perfect, in fact it's almost shoddy at times, but there's a nugget of gold inside SOCOM: U.S. Navy SEALs Tactical Strike that shines through bright enough to almost make up for the numerous problems.
    • 72 Metascore
    • 60 Critic Score
    If you are a gamer that still sheds a little tear for the long lost "Streets of Rage" or "Final Fight" days then this game might please you by bringing back some fond memories. My verdict would be that it delivers nothing new despite the claims and just becomes a little boring and repetitive too quickly.
    • 72 Metascore
    • 70 Critic Score
    Champions Online holds a lot of promise and is the type of game that brings a smile to your face as you play despite its flaws, but it does still need some work.
    • 72 Metascore
    • 60 Critic Score
    You can see the core of a decent game in here if you ignore the problems, albeit one that would be let down by uninspired mission design and a dodgy plot.
    • 72 Metascore
    • 78 Critic Score
    There's bound to be plenty of cynics, but it's a lot better sitting around with your family and playing this than other Christmas staples, especially some dodgy DVD 'game' of Deal or no Deal your Mum picked up two years ago.
    • 72 Metascore
    • 70 Critic Score
    Deadly Creatures is an interesting concept that is commendable from a technical point of view, and is only let down by a few niggles.
    • 72 Metascore
    • 80 Critic Score
    Ultimately, fans of the tabletop game will be delighted with Cyanide's videogame translation.
    • 72 Metascore
    • 79 Critic Score
    As a standalone football game without all the World Cup-related fluff and filling, EA have provided something which is actually good fun to play (both off and online), certainly not like their frustratingly average efforts over recent years.
    • 72 Metascore
    • 81 Critic Score
    What you are left with is a mature confident golf game that really does deliver an unrivalled experience in terms of replicating real-world golf.
    • 72 Metascore
    • 78 Critic Score
    Fans of The Godfather will be pleased to hear that the game based on the film hasn't trodden down the same path as disasters such as "Enter The Matrix"; but isn't quite up there with consensual videogame classics such as the Nintendo 64's "GoldenEye."
    • 72 Metascore
    • 58 Critic Score
    While I can appreciate the attraction Wii-owning Shaun White fans might feel when faced with the latest entrant in Ubisoft's burgeoning snowboarding franchise, there's simply not enough new and worthwhile content in World Stage to justify me doing anything but twisting consumer shoulders towards last year's offering instead.
    • 72 Metascore
    • 70 Critic Score
    The game still feels a bit light on content at $10, but Sonic fans will still find it a worthy investment.
    • 72 Metascore
    • 60 Critic Score
    The gameplay has its strengths, but as a whole it's hard not to be irritated by the ineptitude on display at times.
    • 72 Metascore
    • 88 Critic Score
    A solid title that delivers a satisfying third-person shooter experience successfully drawing the player into its action via meaty weapon selection and customisation, an intriguingly adult and believable storyline, extremely pretty in-game and pre-rendered graphics and animation, appealing and humorous character camaraderie, immersive if not somewhat flawed partner A.I and Aggro systems, and a thoroughly decent level of challenge.
    • 72 Metascore
    • 70 Critic Score
    A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 71 Metascore
    • 78 Critic Score
    High def graphics aside this could almost be five or even ten years old in terms of game design but it matters not a jot because its also genuinely fun to play.
    • 71 Metascore
    • 83 Critic Score
    The fact that you are being asked to pay full premium for what is effectively an expansion pack in all but name, may put some off.
    • 71 Metascore
    • 62 Critic Score
    Scarface is a great technical achievement on the Wii. It looks the part and provides all the required controls via the Wiimote and nunchuck. However, it doesn't seem able to do what all great games in this genre need to do, it never becomes more than the sum of its parts.
    • 71 Metascore
    • 60 Critic Score
    At the end of it all, Dragon Ball Z has a solid fighting mechanic behind it. The controls make sense and are responsive. However, I always felt that I was missing out by not being a fan of the show.
    • 71 Metascore
    • 75 Critic Score
    LEGO Indiana Jones 2 is much more than a simple stop-gap, bringing a wealth of content, some tweaks and even open-world concepts to the table, but ultimately I can't help but feel more excited about how these features will be implemented into next year's offering.
    • 71 Metascore
    • 71 Critic Score
    Children might not be too critical of the game's smaller blemishes such as the mind numbing collecting of coins and an often unfair camera that is completely fixed in position.
    • 71 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 71 Metascore
    • 70 Critic Score
    It's a real shame that Legends of WrestleMania turns out to be such a slight affair as otherwise it's quite possibly the best wrestling game that developer Yuke's has made in a long time. The control system is a genuine improvement over previous efforts and the strong roster of legends is highly appealing. Had Yuke's fleshed out the WrestleMania Tour portion of the game into a fully-fledged story mode, this could have been something pretty special. As it stands however, Legends simply feels like an incomplete experience, which is a real shame and a major missed opportunity.
    • 71 Metascore
    • 60 Critic Score
    The sad thing is that Guitar Hero has actually done more than enough over the last few years to deserve some kind of back slapping celebration of it's success, it's just a shame Activision have decided this quick and easy cash in is the best way forward.
    • 71 Metascore
    • 82 Critic Score
    It's easy to look at Call of Juarez and see a game split down the middle, one half great and the other horrible, but to give it the credit it deserves, such a bold use of divided narrative just about makes it worthwhile for the most part with the style of both sections always perfectly in character and the ever switching perspective from hunter to hunted driving the game along even when the on screen action becomes less enjoyable.
    • 71 Metascore
    • 82 Critic Score
    A solid little racing game with plenty to keep you entertained. Some frustrations, mainly down to save points and a shabby model system, drag enjoyment down a notch.
    • 71 Metascore
    • 45 Critic Score
    It's horribly awkward to play, causes genuine pain after a while and thanks to the limitations of the DS cartridge has horrible sound quality. If you can get past important issues like those then the game itself is nice enough, but that's a very big if.
    • 71 Metascore
    • 77 Critic Score
    Surprisingly good. It may lack some of the fine polish and epic sense of scale found in the triple-A titles it so obviously borrows from, but that's no reason to ignore it completely. It is a game that revels in its absurdity never taking itself seriously, an attitude that breeds a certain amount of forgiveness for its shortcomings.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.
    • 71 Metascore
    • 73 Critic Score
    Death Jr. Root of Evil manages to convincingly sidestep the bargain bucket graveyard thanks to its character appeal, solid platform action, amusing and inventive weaponry, and a control system that largely succeeds in papering over any emergent sense of creeping mediocrity.
    • 71 Metascore
    • 82 Critic Score
    EA's adventure through Springfield always manages to coax a giggle - in no small part due to the characters all arriving accompanied by their real-world voice actors - and successfully scores full-blown laughter on several occasions.
    • 71 Metascore
    • 62 Critic Score
    Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
    • 71 Metascore
    • 62 Critic Score
    The lack of courses really hurts this title and their usual 'next gen' approach of upgrading the graphics and presentation slightly from the current gen versions and skimping on the content is hard to swallow considering the price tag.
    • 71 Metascore
    • 79 Critic Score
    Paraworld is more than worthy of getting hold of, certainly if you fancy a taste of dino action but don't quite know where to start the search for time-travelling warp gates.
    • 70 Metascore
    • 79 Critic Score
    If Hellgate: London had appeared on shelves with no hype and no known links to past gaming glories then we'd probably be sat here at the end of the review chatting about how it was a bit of an undiscovered gem that fused FPS sensibilities with Diablo-esque loot collection and character customisation to provide a thoroughly enjoyable, if slightly unpolished, experience. Unfortunately we don't have that luxury and the game's high profile throws niggles like the repetitive level design, the often dull quests and the stability issues into harsh relief.
    • 70 Metascore
    • 64 Critic Score
    An underwhelming experience.
    • 70 Metascore
    • 75 Critic Score
    GRIN have successfully created the right tools, but failed to provide the proper playground to make you want to play with them.
    • 70 Metascore
    • 80 Critic Score
    Still, it feels like there's something's missing, and that's because Ruffian has opted to produce the safest of safe sequels. It's the exact same city, for a start, and if I was to take off my glasses and squint I could probably fool myself into thinking I was playing the original. But its problems run deeper than just the environment: it often feels like exactly the same game, albeit with dilapidated buildings and a greater reliance on orange and blue hues.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, I enjoyed Silent Hill: Homecoming a great deal. Probably more than the game itself deserved. Its main problems are not related to any initial suspicions that the series would be weaker due to its westernization, and whilst its approach is clearly more striking and shocking than the tense subtleties of its forebears, its engaging storyline and well thought out settings help allay any frustrations towards games shortcomings.