Pocket Games' Scores

  • Games
For 239 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mario & Luigi: Superstar Saga
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 239
239 game reviews
    • 81 Metascore
    • 90 Critic Score
    It rocks. Grab three friends (who aren't very good at FPS games), link up, and blow them away. [Spring 2002, p.32]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 69 Metascore
    • 90 Critic Score
    Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]
    • Pocket Games
    • 91 Metascore
    • 86 Critic Score
    An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]
    • Pocket Games
    • 81 Metascore
    • 85 Critic Score
    If they would have included multiplayer mode, it would be perfect. [Spring 2005, p.85]
    • Pocket Games
    • 79 Metascore
    • 85 Critic Score
    The level design is fantastic, with large imaginative interactive environments. [Summer 2004, p.33]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    The best home conversion yet, better than the Sega CD version, and possibly the arcade. [Winter 2001, p.50]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    Despite its small stature, the game packs more punch than many brawlers 10 times its size. [Summer 2002, p.32]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    A tremendous port of one of the most unsung games of all time, and a must-have for any serious collector. [Summer 2004, p.39]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    The action comes fast n' furious as ever. [Summer 2003, p.48]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    A reminder that good things are still being done in 2D. [Spring 2005, p.74]
    • Pocket Games
    • 86 Metascore
    • 85 Critic Score
    The ability to step off the board and walk around is great. [Spring 2004, p.37]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 87 Metascore
    • 85 Critic Score
    A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
    • Pocket Games
    • 78 Metascore
    • 85 Critic Score
    Has just the right balance of easy controls, tough opponents, and hilarious visuals. It's also bargain-priced, which is a plus. [Summer 2004, p.44]
    • Pocket Games
    • 80 Metascore
    • 85 Critic Score
    EX2 takes all of the characters, attacks, and special moves you'd find in an arcade KOF game and crams them into the GBA. [Spring 2004, p.43]
    • Pocket Games
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games

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