Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Castlevania: Aria of Sorrow
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • 79 Metascore
    • 80 Critic Score
    This is a love-it-or-hate-it game, but fans of the original or anyone looking for a leisurely paced game where death is impossible can't go wrong. [Spring 2004, p.36]
    • 81 Metascore
    • 80 Critic Score
    Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]
    • 78 Metascore
    • 80 Critic Score
    Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • 77 Metascore
    • 80 Critic Score
    Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]
    • 76 Metascore
    • 80 Critic Score
    Exactly what a sequel should be - the original done bigger and better. [Summer 2004, p.36]
    • 80 Metascore
    • 80 Critic Score
    A great action game with multiplayer modes and a great connectivity bonus for those the GC version of "Rising Sun." [Spring 2004, p.32]
    • 79 Metascore
    • 80 Critic Score
    Aspyr did a great job of cramming nearly the entire Activision library for the Atari 2600 into a single GBA cartridge. [Spring 2004, p.38]
    • 66 Metascore
    • 80 Critic Score
    A game many will be surprised to be on this list, but it happens to be one of the best. [Summer 2004, p.15]
    • 87 Metascore
    • 80 Critic Score
    Easily the best traditional card game compilation on the GBA. [Summer 2004, p.43]
    • 73 Metascore
    • 80 Critic Score
    A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]
    • 81 Metascore
    • 80 Critic Score
    It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • 79 Metascore
    • 75 Critic Score
    The formula is as old as the hills but it still works, thankfully, in this game. Good, solid stuff. [Winter 2001, p.50]
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • 79 Metascore
    • 75 Critic Score
    Even considering the mediocrity of Pac-Attack, the other three games included in Pac-Man Collection prove that stellar gameplay can (and does) transcend all issues of graphics, sound, and time. [Winter 2001, p.44]
    • 71 Metascore
    • 75 Critic Score
    Just. Plain. Cool. [Summer 2004, p.35]
    • 85 Metascore
    • 75 Critic Score
    Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]
    • 64 Metascore
    • 75 Critic Score
    A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • 77 Metascore
    • 75 Critic Score
    This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]
    • 70 Metascore
    • 75 Critic Score
    If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • 77 Metascore
    • 75 Critic Score
    Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]
    • 75 Metascore
    • 75 Critic Score
    Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]
    • 72 Metascore
    • 75 Critic Score
    There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]