Pocket Games' Scores

  • Games
For 239 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 239
239 game reviews
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]
    • Pocket Games
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    Even considering the mediocrity of Pac-Attack, the other three games included in Pac-Man Collection prove that stellar gameplay can (and does) transcend all issues of graphics, sound, and time. [Winter 2001, p.44]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    The formula is as old as the hills but it still works, thankfully, in this game. Good, solid stuff. [Winter 2001, p.50]
    • Pocket Games
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • Pocket Games
    • 71 Metascore
    • 75 Critic Score
    Just. Plain. Cool. [Summer 2004, p.35]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • Pocket Games
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]
    • Pocket Games
    • 75 Metascore
    • 75 Critic Score
    Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    As a beat-'em-up, The Two Towers fails to impress. As an RPG, it's fairly engaging and maysuck you in to extended play sessions. [Winter 2002, p.52]
    • Pocket Games
    • 67 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]
    • Pocket Games
    • 60 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games