Pocket Games' Scores
- Games
For 249 reviews, this publication has graded:
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56% higher than the average critic
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3% same as the average critic
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41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 130 out of 249
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Mixed: 79 out of 249
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Negative: 40 out of 249
249
game reviews
- By critic score
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Critic Score 60
If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28] -
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Critic Score 60
Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36] -
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Critic Score 60
Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40] -
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Critic Score 60
There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47] -
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Critic Score 55
If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38] -
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Critic Score 55
Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22] -
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Critic Score 55
Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42] -
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Critic Score 55
It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55] -
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Critic Score 55
Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37] -
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Critic Score 50
Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45] -
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Critic Score 50
A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38] -
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Critic Score 50
While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33] -
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Critic Score 50
The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44] -
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Critic Score 50
If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38] -
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Critic Score 50
The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31] -
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Critic Score 50
Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42] -
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Critic Score 50
Skip this one and pick-up the compilation instead. [Summer 2004, p.15] -
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Critic Score 45
Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48] -