Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • Metascore: 69
    • Critic Score 60
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
    • Metascore: 57
    • Critic Score 60
    Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]
    • Metascore: 54
    • Critic Score 60
    Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]
    • Metascore: tbd
    • Critic Score 60
    There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]
    • Metascore: 76
    • Critic Score 60
    Playable, but far from great. [Winter 2002, p.34]
    • Metascore: 67
    • Critic Score 55
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Metascore: 81
    • Critic Score 55
    Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]
    • Metascore: 70
    • Critic Score 55
    A mixed bag. [Spring 2003, p.29]
    • Metascore: 66
    • Critic Score 55
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Metascore: 54
    • Critic Score 55
    It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]
    • Metascore: 65
    • Critic Score 55
    Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]
    • Metascore: 60
    • Critic Score 50
    Gets the job done, but just barely. [Spring 2005, p.62]
    • Metascore: 54
    • Critic Score 50
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Metascore: 63
    • Critic Score 50
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Metascore: 67
    • Critic Score 50
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Metascore: 42
    • Critic Score 50
    The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]
    • Metascore: 60
    • Critic Score 50
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Metascore: 49
    • Critic Score 50
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Metascore: 37
    • Critic Score 50
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Metascore: tbd
    • Critic Score 50
    Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]
    • Metascore: 53
    • Critic Score 50
    Skip this one and pick-up the compilation instead. [Summer 2004, p.15]
    • Metascore: 59
    • Critic Score 45
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]