Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Castlevania: Aria of Sorrow
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 49 Metascore
    • 100 Critic Score
    The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
    • Pocket Games
    • 94 Metascore
    • 100 Critic Score
    The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
    • Pocket Games
    • 91 Metascore
    • 100 Critic Score
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Pocket Games
    • 90 Metascore
    • 100 Critic Score
    One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]
    • Pocket Games
    • 84 Metascore
    • 100 Critic Score
    Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]
    • Pocket Games
    • 93 Metascore
    • 95 Critic Score
    As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]
    • Pocket Games
    • 78 Metascore
    • 95 Critic Score
    Whether you're a grizzled arcade veteran or a newcomer to the series, Gradius Galaxies is sure to satisfy your appetite for destruction. [Spring 2002, p.41]
    • Pocket Games
    • 90 Metascore
    • 95 Critic Score
    The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Pocket Games
    • 95 Metascore
    • 95 Critic Score
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Pocket Games
    • 91 Metascore
    • 95 Critic Score
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]
    • Pocket Games
    • 92 Metascore
    • 90 Critic Score
    Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    It rocks. Grab three friends (who aren't very good at FPS games), link up, and blow them away. [Spring 2002, p.32]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Extremely polished from start to finish, and a worthy addition to any FPS fan's game library. [Spring 2002, p.38]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
    • Pocket Games
    • 69 Metascore
    • 90 Critic Score
    Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    A very solid, fun package that should please both hardcore card-game players and casual RPGers alike. [Spring 2005, p.71]
    • Pocket Games
    • 84 Metascore
    • 90 Critic Score
    This is it, the game that brought video games in America back from the dead. [Summer 2004, p.15]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    This is how to do a rerelease of a classic, with tons of extras and enhancements. [Spring 2005, p.70]
    • Pocket Games
    • 89 Metascore
    • 90 Critic Score
    Lots of fresh and tasty new gameplay added to the Zelda mix. [Spring 2005, p.73]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Gorgeous graphics and airtight control. [Summer 2003, p.46]
    • Pocket Games
    • 91 Metascore
    • 86 Critic Score
    An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]
    • Pocket Games
    • 81 Metascore
    • 85 Critic Score
    If they would have included multiplayer mode, it would be perfect. [Spring 2005, p.85]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    The best home conversion yet, better than the Sega CD version, and possibly the arcade. [Winter 2001, p.50]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    Despite its small stature, the game packs more punch than many brawlers 10 times its size. [Summer 2002, p.32]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 87 Metascore
    • 85 Critic Score
    A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    The action comes fast n' furious as ever. [Summer 2003, p.48]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games
    • 80 Metascore
    • 85 Critic Score
    EX2 takes all of the characters, attacks, and special moves you'd find in an arcade KOF game and crams them into the GBA. [Spring 2004, p.43]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 81 Metascore
    • 85 Critic Score
    Visiting hot springs, betting on the horses, and sweet-talking the locals, this is much more than just a farming game. [Spring 2004, p.29]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    A tremendous port of one of the most unsung games of all time, and a must-have for any serious collector. [Summer 2004, p.39]
    • Pocket Games
    • 86 Metascore
    • 85 Critic Score
    The ability to step off the board and walk around is great. [Spring 2004, p.37]
    • Pocket Games
    • 79 Metascore
    • 85 Critic Score
    The level design is fantastic, with large imaginative interactive environments. [Summer 2004, p.33]
    • Pocket Games
    • 78 Metascore
    • 85 Critic Score
    Has just the right balance of easy controls, tough opponents, and hilarious visuals. It's also bargain-priced, which is a plus. [Summer 2004, p.44]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    A reminder that good things are still being done in 2D. [Spring 2005, p.74]
    • Pocket Games
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    At half the price it would be a must own. [Spring 2005, p.63]
    • Pocket Games
    • 84 Metascore
    • 80 Critic Score
    The best handheld fighting game currently available. [Winter 2001, p.40]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    Exposes the likes of "Mortal Kombat Advance" for the shallow, poorly balanced rush-jobs they so obviously are. [Summer 2002, p.22]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    This is a love-it-or-hate-it game, but fans of the original or anyone looking for a leisurely paced game where death is impossible can't go wrong. [Spring 2004, p.36]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    Exactly what a sequel should be - the original done bigger and better. [Summer 2004, p.36]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    A great action game with multiplayer modes and a great connectivity bonus for those the GC version of "Rising Sun." [Spring 2004, p.32]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Aspyr did a great job of cramming nearly the entire Activision library for the Atari 2600 into a single GBA cartridge. [Spring 2004, p.38]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    A game many will be surprised to be on this list, but it happens to be one of the best. [Summer 2004, p.15]
    • Pocket Games
    • 87 Metascore
    • 80 Critic Score
    Easily the best traditional card game compilation on the GBA. [Summer 2004, p.43]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]
    • Pocket Games
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • Pocket Games
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    The formula is as old as the hills but it still works, thankfully, in this game. Good, solid stuff. [Winter 2001, p.50]
    • Pocket Games
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    Even considering the mediocrity of Pac-Attack, the other three games included in Pac-Man Collection prove that stellar gameplay can (and does) transcend all issues of graphics, sound, and time. [Winter 2001, p.44]
    • Pocket Games
    • 71 Metascore
    • 75 Critic Score
    Just. Plain. Cool. [Summer 2004, p.35]
    • Pocket Games
    • 85 Metascore
    • 75 Critic Score
    Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]
    • Pocket Games
    • 64 Metascore
    • 75 Critic Score
    A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]
    • Pocket Games
    • 70 Metascore
    • 75 Critic Score
    If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]
    • Pocket Games
    • 75 Metascore
    • 75 Critic Score
    Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]
    • Pocket Games
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]
    • Pocket Games
    • 67 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 60 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    Many play aspects suffer from minor quirks, hence its average marks. [Winter 2001, p.51]
    • Pocket Games
    • 61 Metascore
    • 70 Critic Score
    The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    As sharp-looking as it is entertaining... Has enough innovation to merit trying. [Spring 2002, p.40]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    It does get a bit repetitive as the game goes on. [Spring 2005, p.70]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    A platform-puzzle game gone mad. There's a freak-ton of collecting and backtracking. The wacky story and friendly controls make it worthwhile. [Summer 2004, p.40]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]
    • Pocket Games
    • 76 Metascore
    • 70 Critic Score
    It would be nice to see the developers expand on this and either make an original action/RPG for the GBA or bring over "BG: DA II." [Summer 2004, p.35]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]
    • Pocket Games
    • 53 Metascore
    • 70 Critic Score
    It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 56 Metascore
    • 70 Critic Score
    If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    Contains an impressive amount of depth, although graphical issues are severe enough to subtract from the overall experience. [Summer 2004, p.37]
    • Pocket Games
    • 73 Metascore
    • 70 Critic Score
    A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]
    • Pocket Games
    • 59 Metascore
    • 70 Critic Score
    A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]
    • Pocket Games
    • 78 Metascore
    • 70 Critic Score
    It's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    Pure, unadulterated, giggle yourself senseless fun. [Summer 2004, p.15]
    • Pocket Games
    • 55 Metascore
    • 70 Critic Score
    The single-player portion of Bomberman is a lot of fun, with varied stages and plenty of fast, hectic action. Unfortunately, this version is devoid of any sort of online play. The end result is a mixed bag. [Summer 2004, p.15]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]
    • Pocket Games
    • 33 Metascore
    • 70 Critic Score
    Mildly intriguing, this action-adventure - based on the motion picture of the same name - offers thrills and chills in limited amounts. [Summer 2004, p.43]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • Pocket Games
    • 64 Metascore
    • 65 Critic Score
    The GBA version is less than enchanting. [Spring 2002, p.34]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
    • Pocket Games
    • 79 Metascore
    • 65 Critic Score
    The physics in the game are a tad off. [Spring 2002, p.38]
    • Pocket Games
    • 51 Metascore
    • 65 Critic Score
    While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]
    • Pocket Games
    • 48 Metascore
    • 65 Critic Score
    Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]
    • Pocket Games
    • 53 Metascore
    • 65 Critic Score
    For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 47 Metascore
    • 65 Critic Score
    Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 62 Metascore
    • 65 Critic Score
    The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]
    • Pocket Games
    • 56 Metascore
    • 65 Critic Score
    Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]
    • Pocket Games
    • 64 Metascore
    • 60 Critic Score
    Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]
    • Pocket Games
    • 65 Metascore
    • 60 Critic Score
    Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    It isn't quite as addictive as some of the others. [Spring 2002, p.43]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • Pocket Games
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • Pocket Games
    • 55 Metascore
    • 60 Critic Score
    To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • Pocket Games
    • 56 Metascore
    • 60 Critic Score
    This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]
    • Pocket Games
    • 43 Metascore
    • 60 Critic Score
    A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]
    • Pocket Games
    • 66 Metascore
    • 60 Critic Score
    Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]
    • Pocket Games
    • 54 Metascore
    • 60 Critic Score
    Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]
    • Pocket Games
    • 76 Metascore
    • 60 Critic Score
    Playable, but far from great. [Winter 2002, p.34]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 81 Metascore
    • 55 Critic Score
    Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games
    • 54 Metascore
    • 55 Critic Score
    It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]
    • Pocket Games
    • 65 Metascore
    • 55 Critic Score
    Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    Gets the job done, but just barely. [Spring 2005, p.62]
    • Pocket Games
    • 54 Metascore
    • 50 Critic Score
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 67 Metascore
    • 50 Critic Score
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Pocket Games
    • 42 Metascore
    • 50 Critic Score
    The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Pocket Games
    • 49 Metascore
    • 50 Critic Score
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Pocket Games
    • 37 Metascore
    • 50 Critic Score
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Pocket Games
    • tbd Metascore
    • 50 Critic Score
    Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]
    • Pocket Games
    • 53 Metascore
    • 50 Critic Score
    Skip this one and pick-up the compilation instead. [Summer 2004, p.15]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 33 Metascore
    • 45 Critic Score
    Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 65 Metascore
    • 40 Critic Score
    It's boring - the worst crime you can commit. [Summer 2002, p.32]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]
    • Pocket Games
    • 53 Metascore
    • 40 Critic Score
    Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]
    • Pocket Games
    • 40 Metascore
    • 40 Critic Score
    There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]
    • Pocket Games
    • 51 Metascore
    • 40 Critic Score
    Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]
    • Pocket Games
    • tbd Metascore
    • 40 Critic Score
    Being 3D isn't impressive for its own sake anymore. [Spring 2005, p.77]
    • Pocket Games
    • 56 Metascore
    • 35 Critic Score
    There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]
    • Pocket Games
    • 44 Metascore
    • 35 Critic Score
    Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]
    • Pocket Games
    • 33 Metascore
    • 35 Critic Score
    Despite a wealth of material to draw from, it's a poorly-executed game that lets down anime fans and gamers alike. [Summer 2004, p.44]
    • Pocket Games
    • 64 Metascore
    • 30 Critic Score
    EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]
    • Pocket Games
    • 44 Metascore
    • 30 Critic Score
    A complete waste of the Jurassic Park license. [Winter 2001, p.53]
    • Pocket Games
    • 65 Metascore
    • 30 Critic Score
    When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]
    • Pocket Games
    • tbd Metascore
    • 30 Critic Score
    A complete waste of time for everyone. [Summer 2003, p.45]
    • Pocket Games
    • 47 Metascore
    • 30 Critic Score
    Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]
    • Pocket Games
    • 35 Metascore
    • 30 Critic Score
    Single-player mode has you spending more time trying to avoid getting hit than aiming for the hoop, which gets annoying real quick. [Fall 2003, p.54]
    • Pocket Games
    • 58 Metascore
    • 20 Critic Score
    The game is packed with cheap hits, such as enemies who shoot at you from off-screen... Poor controls. Ack! [Spring 2002, p.43]
    • Pocket Games
    • 38 Metascore
    • 20 Critic Score
    Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]
    • Pocket Games
    • 53 Metascore
    • 20 Critic Score
    As a game, Britney fails on every level. [Winter 2002, p.38]
    • Pocket Games
    • 46 Metascore
    • 20 Critic Score
    One of the worst port jobs in history. Just playable enough to make you wish that it weren't so broken. [Summer 2004, p.39]
    • Pocket Games
    • 37 Metascore
    • 20 Critic Score
    A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]
    • Pocket Games
    • 24 Metascore
    • 20 Critic Score
    You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]
    • Pocket Games
    • 49 Metascore
    • 20 Critic Score
    Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]
    • Pocket Games
    • 36 Metascore
    • 20 Critic Score
    Midway's GBA effort falls flatter than a microbe run down by a rampant cartoon steamroller. [Spring 2004, p.46]
    • Pocket Games
    • 39 Metascore
    • 20 Critic Score
    Not even the most hardcore Star Wars fans should go anywhere near this game. [Spring 2004, p.47]
    • Pocket Games
    • 40 Metascore
    • 20 Critic Score
    There is no reason for such a simplistic, thrown-together game. It doesn't even have any excerpts from the original story! [Spring 2004, p.40]
    • Pocket Games
    • 27 Metascore
    • 10 Critic Score
    If this were the last game on Earth, we'd probably leave in a spaceship that we'd built for the express purpose of avoiding it. [Summer 2002, p.36]
    • Pocket Games
    • 26 Metascore
    • 10 Critic Score
    I'd be embarrassed to gift it to a drooling infant - Lucha is irresponsibly bad. [Spring 2004, p.44]
    • Pocket Games
    • tbd Metascore
    • 0 Critic Score
    Everywhere you look, this game screams cheap. The weak A.I., the stale graphics, the password-save system, the fact that you can complete the entire thing in under an hour... It's no wonder this game hit the bargain bin the day it came out. [Spring 2004, p.45]
    • Pocket Games