Polygon's Scores

  • Games
For 467 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Diablo III
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 41 out of 467
467 game reviews
    • 61 Metascore
    • 45 Critic Score
    The story even has a few emotional beats that work surprisingly well (though the jokes are uniformly lame)...But all of it, every moment, is utterly smothered by the technology used to control it.
    • 53 Metascore
    • 45 Critic Score
    Medal of Honor Warfighter fails in almost every regard. Warfighter's campaign is a jumble of flashy parts that Danger Close unsuccessfully tries to glue together, and the solid foundation of its multiplayer is buried under a broken interface, small maps and poor interface design.
    • 64 Metascore
    • 45 Critic Score
    Killer Is Dead would almost work as a parody of some of the worst elements of the last 20 years of video games, were it not so dead serious — and pathetically incompetent.
    • 62 Metascore
    • 45 Critic Score
    Many of Contrast’s individuals parts are beautiful, special, funny and even a little profound. Viewed as a whole though, with a little distance, the end result is confusing and difficult to look at. Contrast is rushed, messy, and, just like that, it’s done.
    • 72 Metascore
    • 45 Critic Score
    Wii Fit U isn't a meaningful solution to getting active and in shape; it's a half-assed stepping stone at best.
    • 47 Metascore
    • 45 Critic Score
    Transformers: Rise of the Dark Spark is awash in so much borrowed content, so many poorly executed examples of copy-and-paste design from its predecessors, that I can't help but wonder what happened. My best guess? A lack of time. Regardless, Transformers: Rise of the Dark Spark is a colossal failure, serving only as a reminder of how much better its predecessors were.
    • 56 Metascore
    • 40 Critic Score
    It's a mechanically flawed game that takes two hours to beat - though it's going to feel like it takes much, much longer.
    • 55 Metascore
    • 40 Critic Score
    The action in Jedi Destiny suffers from shoddy implementation. Movement is the most glaring problem, which has the camera automatically select targets for you.
    • 69 Metascore
    • 40 Critic Score
    Ah well. One final tinge of guilt for an awful, disgusting, unsettling thing I never wanted to do. That sums up I Am Alive concisely.
    • 55 Metascore
    • 40 Critic Score
    An abject failure in how it represents what Fable is about, the epic stories, the self-determination and perils that presents, your character's impact on the world. It's undeserving of the name.
    • 69 Metascore
    • 40 Critic Score
    Heroes of Ruin has noble enough goals, but all the best intentions can't make up for such a total failure of execution. Diablo's formula may seem simple, but within that simplicity Heroes of Ruin finds plenty of room for frustration and failure.
    • 67 Metascore
    • 40 Critic Score
    Leaves players with the shell of a blockbuster game. It blusters along with massive explosions and insane plot twists, but it lacks a fundamental understanding of why action games are fun. In the end, Resident Evil 6 resembles one of its grotesque mutations - bloated, out of control, and recklessly trying to consume everything around it.
    • 45 Metascore
    • 40 Critic Score
    Even a hint of care, a few fleeting moments of inspiration or a base level of craftsmanship would be an improvement on this cynical, dismal little game.
    • 58 Metascore
    • 40 Critic Score
    Between setbacks, repetition, and just plain poor design, Silent Hill: Book of Memories is a chore.
    • 61 Metascore
    • 40 Critic Score
    Beyond the technical problems — which are significant — in its current state, StarDrive is a collection of neat systems and cool ideas that fail to form a cohesive game.
    • 59 Metascore
    • 40 Critic Score
    Sonic: Lost World doesn't respect its past or its potential for change. But worse, it disrespects the players it depends upon. Lost World's variety and ideas are impressive, but when I can't depend on running, jumping and hopping on enemies to work, each new wrinkle added on top of that just feels like a chore.
    • 55 Metascore
    • 40 Critic Score
    I could forgive all of these missteps, the weird microtransactions, the underwhelming graphics, the off-kilter systems, if, on a very basic level, it was fun. It's not. Crimson Dragon manages to take riding on a sweet flying dragon and make it a bland, frustrating slog. In my book, that's about as unforgivable as sins come.
    • 48 Metascore
    • 40 Critic Score
    The story and writing are abysmal, with cutscenes full of racist, unfunny crap. Twisted Pixel can do so much better than this.
    • 53 Metascore
    • 40 Critic Score
    Halo: Spartan Assault is simple and boring.
    • 62 Metascore
    • 40 Critic Score
    As if the game's drab gameplay wasn't enough to turn me away, Conception 2's underage eroticism is alienating and just plain icky. Animated scenes feel like an ode to upskirts, and the game has enough boob jiggling to give me whiplash. It's a trashy, thoroughly underwhelming experience I cannot wait to forget.
    • 54 Metascore
    • 40 Critic Score
    Ultimately, Moebius' technical glitches and visual blemishes mean nothing. In a stronger game, with good writing and consistent puzzle design, they'd be small distractions. But Moebius' ugliness goes right to its core, with a misogynistic tone, awful main character and poor storytelling.
    • 56 Metascore
    • 40 Critic Score
    I tired of doing all the heavy lifting myself. Between a stale plot that goes nowhere, poorly handled characters and a clunky, boring combat system, there was nothing left for me to hang onto, no momentum left to help propel me. Bound by Flame is worse than just generic; it's a mess of a game pretending at greater ambitions.
    • 45 Metascore
    • 35 Critic Score
    It fails to deliver on its B-movie premise; it fails to make consistent use of the Wii U's GamePad or its graphical horsepower; but most damningly, it fails to create the basic sensation of driving a tank - unforgivable, considering the exclamatory title.
    • 39 Metascore
    • 35 Critic Score
    Between its lack of polish, its absurd puzzles and its weak writing, there's nothing here to merit a playthrough. Maybe a strong atmosphere can be enough, but it certainly isn't in this case.
    • 52 Metascore
    • 30 Critic Score
    Licensed games get a bad rap, but South Park: Tenorman's Revenge fails in ways far beyond the average cash-in.
    • 52 Metascore
    • 30 Critic Score
    An insult to Resident Evil fans, a failure at the most basic level for shooter fans, and a possible friendship-ender for those looking for a cooperative experience, Raccoon City is a disaster zone better left abandoned.
    • 67 Metascore
    • 30 Critic Score
    The JRPG genre is ripe with overused characters and plot points worth joking about, but the game's lazy mish-mash of half-assembled ideas rarely made me laugh. Code of Princess wants to be a clever parody, but it never rises above the level of shameful mockery.
    • 39 Metascore
    • 30 Critic Score
    A functional, ordinary third-person shooter hobbled by simplistic AI and vulgar gags.
    • 45 Metascore
    • 30 Critic Score
    The infuriating amount of confidence on display as Aliens: Colonial Marines systematically misses the point again and again is what really poisons the experience. The end result feels craven and exploitative of its source material and the fans that will hopefully know better.
    • 32 Metascore
    • 30 Critic Score
    The tide has begun to turn for licensed games thanks to great efforts like those from Telltale, Rocksteady's Batman franchise and others. The Walking Dead: Survival Instinct is the exact sort of lazy, cheap cash-grab that gave licensed games a bad name in the first place. To put a slightly less nostalgic twist on an old cliche: They don't make 'em like this anymore.