Polygon's Scores

  • Games
For 714 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 47 out of 714
724 game reviews
    • 85 Metascore
    • Critic Score
    It's not a guarantee that a game will be bad when reviewers don't get it early — Blizzard notoriously doesn't send out review copies of its games in advance, for example — but it's usually a bad sign. With that in mind, I'm just going to say it: I don't know why Bethesda didn't want reviewers playing the new Doom early, because about halfway through, it's really not bad at all. In fact, it's occasionally pretty good, at least so far.
    • 81 Metascore
    • Critic Score
    Walking Dead fans looking to jump back into Clementine's story with this new game should temper their expectations. [Provisional Score = 7.5]
    • 80 Metascore
    • Critic Score
    If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.
    • 80 Metascore
    • Critic Score
    Two chapters in, Season Three of The Walking Dead feels almost like a reboot, gathering together all the concepts that gave the video game series its emotional force in the first two years and slamming them into two episodes. There is spontaneous violence and unexpected death, but no sense that the player truly could have avoided either. There's an urgency to reach another place, and the false sense of stability it promises. [Provisional Score = 7.5]
    • 79 Metascore
    • Critic Score
    I couldn't tell you why, from a business perspective, Halo Wars 2 exists. It doesn’t seem like the kind of project that will yield blockbuster returns for anyone involved. It doesn’t move the RTS genre forward. But it does make for an accessible RTS that doesn’t feel stupid in the process, and it serves as a reminder of how well Halo’s world and fiction lends itself to spaces outside of the first person shooter, even if it can’t quite shake its franchise avoidance of meaningful denouement. [Provisional Score = 80]
    • 77 Metascore
    • Critic Score
    There's enough in Hitman now to suggest Io might be making the game that Blood Money hinted could be possible. And the hard part now is waiting to see if Io can make good on that. [75]
    • 75 Metascore
    • Critic Score
    Its old-school simplicity doesn't always mesh with its attempts to bring those ideas into 2015, and it lacks some of those back-of-the-box bullet points that most modern AAA shooters wouldn't be caught dead without...That said: This is a game where you crest a frozen ridge on the surface of Hoth and see a thousand lasers turn the sky into a disco and an AT-AT into scrap metal. If a little of the fat has to be trimmed for more people to have that experience, then blaster holes for bullet points seems like a fair trade.
    • 74 Metascore
    • Critic Score
    The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.
    • 74 Metascore
    • Critic Score
    Clunky bits of dialogue and sleepy start notwithstanding, Batman: The Telltale Series, a game about Bruce Wayne, might just make me feel like I'm Batman. [Provisional score - 80]
    • 72 Metascore
    • 45 Critic Score
    Wii Fit U isn't a meaningful solution to getting active and in shape; it's a half-assed stepping stone at best.
    • 72 Metascore
    • Critic Score
    Dead Rising 4 has thousands of zombies to kill, with an omnipresent Christmas theme that’s bizarre, unifying and, strangely, soothing. Right now, as we all wind our way toward the end of a very confusing, often sad and traumatic year, I found myself enjoying the opportunity to get lost in it without having to think about it very much. Dead Rising 4 may not be smart, but I was never bored. [Provisional Score = 80]
    • 69 Metascore
    • 35 Critic Score
    So, there's my deep dark secret, I didn't finish Code Name STEAM. Sneer all you want, but the credit scroll would literally have to include a treasure map to a working jetpack before I'd consider finishing this brutally misguided, horrifically dull debacle.
    • 69 Metascore
    • 40 Critic Score
    Ah well. One final tinge of guilt for an awful, disgusting, unsettling thing I never wanted to do. That sums up I Am Alive concisely.
    • 69 Metascore
    • 40 Critic Score
    Heroes of Ruin has noble enough goals, but all the best intentions can't make up for such a total failure of execution. Diablo's formula may seem simple, but within that simplicity Heroes of Ruin finds plenty of room for frustration and failure.
    • 67 Metascore
    • 30 Critic Score
    The JRPG genre is ripe with overused characters and plot points worth joking about, but the game's lazy mish-mash of half-assembled ideas rarely made me laugh. Code of Princess wants to be a clever parody, but it never rises above the level of shameful mockery.
    • 67 Metascore
    • 40 Critic Score
    Leaves players with the shell of a blockbuster game. It blusters along with massive explosions and insane plot twists, but it lacks a fundamental understanding of why action games are fun. In the end, Resident Evil 6 resembles one of its grotesque mutations - bloated, out of control, and recklessly trying to consume everything around it.
    • 64 Metascore
    • 30 Critic Score
    If Shadow of the Beast is in any way effective, it's as a cautionary tale of the dangers of nostalgia.
    • 64 Metascore
    • 45 Critic Score
    Killer Is Dead would almost work as a parody of some of the worst elements of the last 20 years of video games, were it not so dead serious — and pathetically incompetent.
    • 62 Metascore
    • 45 Critic Score
    Many of Contrast’s individuals parts are beautiful, special, funny and even a little profound. Viewed as a whole though, with a little distance, the end result is confusing and difficult to look at. Contrast is rushed, messy, and, just like that, it’s done.
    • 62 Metascore
    • 40 Critic Score
    As if the game's drab gameplay wasn't enough to turn me away, Conception 2's underage eroticism is alienating and just plain icky. Animated scenes feel like an ode to upskirts, and the game has enough boob jiggling to give me whiplash. It's a trashy, thoroughly underwhelming experience I cannot wait to forget.
    • 61 Metascore
    • 45 Critic Score
    I don't know what's more unfathomable: how all of these shortcomings made it into The Crew, or that they're piled high atop one of the most ambitious, masterful game worlds I've ever had the privilege of exploring. I've never seen a game deliver, dead to rights, on something that huge, difficult and elusive, then completely drop the ball on so many other basic fundamentals.
    • 61 Metascore
    • 40 Critic Score
    Beyond the technical problems — which are significant — in its current state, StarDrive is a collection of neat systems and cool ideas that fail to form a cohesive game.
    • 61 Metascore
    • 45 Critic Score
    The story even has a few emotional beats that work surprisingly well (though the jokes are uniformly lame)...But all of it, every moment, is utterly smothered by the technology used to control it.
    • 59 Metascore
    • 40 Critic Score
    Sonic: Lost World doesn't respect its past or its potential for change. But worse, it disrespects the players it depends upon. Lost World's variety and ideas are impressive, but when I can't depend on running, jumping and hopping on enemies to work, each new wrinkle added on top of that just feels like a chore.
    • 58 Metascore
    • 40 Critic Score
    Between setbacks, repetition, and just plain poor design, Silent Hill: Book of Memories is a chore.
    • 56 Metascore
    • 40 Critic Score
    It's a mechanically flawed game that takes two hours to beat - though it's going to feel like it takes much, much longer.
    • 56 Metascore
    • 40 Critic Score
    I tired of doing all the heavy lifting myself. Between a stale plot that goes nowhere, poorly handled characters and a clunky, boring combat system, there was nothing left for me to hang onto, no momentum left to help propel me. Bound by Flame is worse than just generic; it's a mess of a game pretending at greater ambitions.
    • 55 Metascore
    • 40 Critic Score
    The action in Jedi Destiny suffers from shoddy implementation. Movement is the most glaring problem, which has the camera automatically select targets for you.
    • 55 Metascore
    • 40 Critic Score
    I could forgive all of these missteps, the weird microtransactions, the underwhelming graphics, the off-kilter systems, if, on a very basic level, it was fun. It's not. Crimson Dragon manages to take riding on a sweet flying dragon and make it a bland, frustrating slog. In my book, that's about as unforgivable as sins come.
    • 55 Metascore
    • 40 Critic Score
    An abject failure in how it represents what Fable is about, the epic stories, the self-determination and perils that presents, your character's impact on the world. It's undeserving of the name.