Post Arcade (National Post)'s Scores

  • Games
For 493 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Vanishing of Ethan Carter
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 15 out of 493
494 game reviews
    • 76 Metascore
    • 85 Critic Score
    It feels like the developers at Techland did a little soul searching on this new game trying to come up with ways to creatively tell players are story, not cover up a poor narrative with swearing and racial stereotypes.
    • 76 Metascore
    • 85 Critic Score
    I don’t know where the series goes from here – perhaps a lone astronaut crashing on an inhospitable planet filled with alien animals who think he looks pretty tasty? – but after Primal I’m suddenly excited again to see what Ubisoft Montreal’s Far Cry team comes up with.
    • 81 Metascore
    • 85 Critic Score
    It’s fascinating stuff.
    • 86 Metascore
    • 85 Critic Score
    If you are looking for a very good meat-and-potatoes Zelda game, Twilight Princess HD will likely scratch that itch. If you can’t see yourself playing more than a couple of hours of it, maybe pass.
    • 79 Metascore
    • 85 Critic Score
    You will be mauled and eviscerated. You will be blown to tiny bloody bits. You will watch as your head is severed from your body by big men with chainsaws. Or stomped on by nurses with glowing eyes...But, strangely, I wouldn’t have it any other way. It’s all part and parcel to the classic survival horror experience.
    • 82 Metascore
    • 85 Critic Score
    Double Fine has produced a high-quality game of decent length with terrific audio and visual production and an engaging, twist-filled and idea-laden story read by an outstanding cast. Look no further for evidence of its compelling nature than the strength of your yearning for the concluding act to be delivered as quickly as possible.
    • 92 Metascore
    • 85 Critic Score
    Perhaps the most useful Wii U feature (at least for a family guy like me) is that it as a GamePad-only mode. Should your better half, roommate, brother, sister, mom, or dad wrest control of the TV from you the game will keep running on your controller’s screen.
    • 78 Metascore
    • 85 Critic Score
    Ultimately, the real question of For Honor is if it will maintain a good community. The skill at the combat isn’t twitch based, but that doesn’t mean it’s easy and I could see people start to get scared away as the player base becomes more experienced and hardcore.
    • 85 Metascore
    • 85 Critic Score
    Bravely Default‘s combat system sits comfortably among some of Square Enix’s best including those within games like Chrono Trigger, earlier Final Fantasy games, and Dragon Quest VIII. It’s that good.
    • 86 Metascore
    • 85 Critic Score
    It’s weirdly compelling. I didn’t get up from my computer once during the two-and-a-half hours or so it took me to reach the end of my little investigation.
    • 70 Metascore
    • 85 Critic Score
    Taken on its own merits, Beyond: Two Souls is a triumph of interactive storytelling, betrayed only perhaps by not quite living up to its lofty narrative ambitions in its latter third.
    • 86 Metascore
    • 85 Critic Score
    A horror game, through and through. And it’s twice as terrifying when played in virtual reality.
    • 86 Metascore
    • 85 Critic Score
    For a modest price of $34.99, the Homeworld Remastered collection gives you an experience like no other in the real-time strategy genre. There are games out there like Sins of a Solar Empire that try to emulate what Homeworld did, but others don’t compare.
    • 79 Metascore
    • 85 Critic Score
    It’s also easily the prettiest Skylanders game yet – an early stage in a twilight world with glowing lights and waterfalls has an almost Trine-like beauty – but as with past entries the graphical upgrades are evolutionary rather than revolutionary.
    • 71 Metascore
    • 85 Critic Score
    Forty bucks might seem kind of spendy for something like this, but each of its three modes could have easily been released as a $10 or $15 game on its own. The value is there.
    • 70 Metascore
    • 85 Critic Score
    And I have to admit, Telltale has finally made me feel like I’m a member of team Forrester.
    • 73 Metascore
    • 85 Critic Score
    Think of it as a kind of rural Sim City with the difficulty ramped up and no nuclear power plants to lay down. It’s a game that tests your abilities as a pioneer to make it in a world where people need food to survive and if you don’t deliver they’ll die.
    • 77 Metascore
    • 85 Critic Score
    Perhaps the most interesting innovation of all is a multiplayer mode that allows one player to play as normal while an opponent takes on the more traditional role of tower defense, setting up alien robot turrets to stop the humans in their tracks.
    • 86 Metascore
    • 85 Critic Score
    The level of choice when it comes to Horizon’s 2‘s core circuits is surprising and ensures there’s something for everyone, regardless of your taste in cars.
    • 75 Metascore
    • 85 Critic Score
    Solid, despotic fun. Tropico 5 isn’t revolutionary in any of its changes. But with deeper gameplay and some smart tweaks to the formula, it is deserving of at least another term in office.
    • 84 Metascore
    • 85 Critic Score
    Overall, Deus Ex is perhaps less ambitious in its storytelling than its hot button ads might suggest, but is still an exemplary example of open-ended problem solving gameplay.
    • 84 Metascore
    • 85 Critic Score
    It’s still the only place where you’ll find cutting edge development in a sports game, and that alone is worth the price of admission.
    • 84 Metascore
    • 85 Critic Score
    Throw in positive tweaks made to Career Mode (the ever-cumbersome transfer network runs itself a bit better than before; there are more objectives that dictate your strategy both in and out of competition), and this is a FIFA game that seems to realize there is competition out there and it has to do a lot more than update the rosters to succeed.
    • 85 Metascore
    • 85 Critic Score
    The sooner you can wrap your head around the fact that Dirt Rally isn’t so much about winning but rather finishing the race, the more likely you’ll be to stick around.
    • 73 Metascore
    • 85 Critic Score
    Killer Instinct is one of the most thrillingly addictive fighting games in years, recreating the mid-1990s series like you remember it, just not necessarily how it actually was.
    • 85 Metascore
    • 85 Critic Score
    Of course, there’s more to Brave New World than Culture Victories, and more than I could hope to absorb in a single 20-hour game. Firaxis has added new world wonders, abilities specific to each of nine new civilizations, a couple of period-specific scenarios, and even some fresh military units, like the late-game XCOM: Enemy Unknown-inspired XCOM squad, which I built but, sadly, didn’t have occasion to use.
    • 82 Metascore
    • 85 Critic Score
    The Last Guardian is, in the end, a game of enormous ambition, unique vision, and substantial risk-taking. It was never going to be perfect. But it’s well worth enduring the problems. My year in gaming was enormously enriched for having experienced this one-of-a-kind adventure, which – like Ueda’s other works – stands as a beacon for other game designer who would dare to be bold. It’s far from flawless and its appeal will not be universal, but the medium of games is wealthier for its existence.
    • 85 Metascore
    • 85 Critic Score
    Playing an $18 game like BattleBlock Theater leaves a fellow feeling like he’s been hosed on nearly every $60 game he’s ever bought.
    • 78 Metascore
    • 85 Critic Score
    This two-hour episode introduces players to a quintet of new characters, individual survivors who through random chance spend at least a little time in or around a lonely countryside gas station and diner during the first 400 days of the outbreak.
    • 70 Metascore
    • 85 Critic Score
    A blissfully easy recommendation for anyone looking for more than just another run-of-the-mill shoot ’em up set in space.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 74 Metascore
    • Critic Score
    For those not interested high-level competitive play just yet – those who want to watch a fun anime-style story while mashing some buttons, or at most learning the characters’ special moves for a gaming night with his or her friends at home – there’s no point picking this up at least until March. At that time SFV might very well be a casual-friendly game with all the tools to teach you the fundamentals needed to unlock the most rewarding levels of play.
    • Post Arcade (National Post)