PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 85 Metascore
    • 90 Critic Score
    Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Phenomenal tracks, control, and police interaction combine to create one of the most unique and challenging arcade racers ever - and the best on PS2. [Oct 2002, p.26]
    • PSM Magazine
    • 72 Metascore
    • 90 Critic Score
    A solid mix of action and puzzle solving, Chaos Bleeds features a fairly robust fighting engine. Sure, it's not "Soul Calibur II," but there are plenty of counters, combos, and blocks to keep players busy. [Oct 2003, p.32]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Between the deep formations and tactics, a management portion that allows player purchases and trades, commentary that can be toggled to favor the home or away team or be neutral, and everything else, WE7 crams in as as much sporting content as any soccer fan could hope for. [Mar 2004, p.30]
    • PSM Magazine
    • 91 Metascore
    • 90 Critic Score
    If you aren't a fan of "Madden's" massive arsenal of extra modes, bells, and whistles, this game stands right beside the long-time champ in terms of quality and fun. And for hardcore fans simply looking for the most realistic representation of football, ESPN is the better choice. [Sept 2003, p.28]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Sony has delivered a worthy war-time shooter. [Holiday 2005, p.72]
    • PSM Magazine
    • 74 Metascore
    • 90 Critic Score
    From the spiffy graphics to the more right analog stick-centric controls to the robust Create-A-Superstar to the new WWE 24/7 career mode, this is SmackDown as its finest. [Dec 2007, p.72]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Fine shooting action served straight, no chaser. [Holiday 2002, p.30]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Casual fans have everything they could want. [Apr 2002]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Play Oblivion. It's amazing. [June 2007, p.70]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Check it out and experience the wonder Japanese gamers have felt for nearly 20 years. [Feb 2006, p.78]
    • PSM Magazine
    • 91 Metascore
    • 90 Critic Score
    Still packed with Madden greatness, but not as ambitious, advanced or enjoyable as "ESPN Football 2K5." [Sept 2004, p.16]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Features the best-looking player models, the most realistic-looking stadiums, and the smoothest animations of any PS2 football title. [Sept 2002, p.22]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Regardless of whether or not you like RPGs you should pick it up, because it's one of the most enjoyable games we've played in a long time. [Sept 2007, p.70]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Phenomenal storyline. [Holiday 2002, p.37]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    "Madden" fans will be awed by ESPN's superior presentation....All in all, ESPN Football 2K5 is more ambitious, polished and enjoyable than this year's "Madden."[Sept 2004, p.14]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Top-notch control. [Dec 2005, p.114]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    The best game in the series - even if it's not totally original. [May 2005, p.70]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    When played head to head [with "Live 2003"], 2K3 feels a little slow, a tad unexciting and a touch old school, but it still looks and plays the closest to real NBA basketball. For hardcore hoops fans, that's what really matters. [Dec 2002, p.59]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    An excellent mix of atmosphere, visual design and accessible gameplay. Beyond Good & Evil is an experience that is not to be missed. [Holiday 2003, p.20]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Its story, gameplay, and presentation are so good and so unique, it's easily the best RPG to hit the PSP, not to mention one of the best of the last two console generations. [Sep 2006, p.79]
    • PSM Magazine
    • 92 Metascore
    • 90 Critic Score
    The backgrounds are so stunning you'll want to drop your weapons, pack a lunch, and go exploring. [Oct 2003, p.26]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    We could go on and on, but to put it simply, MLB '06: The Show is one of the best baseball game ever on any platform. [May 2006, p.74]
    • PSM Magazine
    • 81 Metascore
    • 90 Critic Score
    What is so great about Deus Ex is the ability to play the game however you want. [May 2002, p.24]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    It needs 5.1 support, but this is still the best DDR yet. [Nov 2003, p.42]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]
    • PSM Magazine
    • 64 Metascore
    • 90 Critic Score
    Responsive controls, awesome artificial intelligence, and a presentation that truly rocks are only some of the reasons you should own this game. [Dec 2003, p.41]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    We all fell in love with GT the first time out because it was so unprecedented, but on your fourth visit, you'll really wish the damn thing would evolve and live up to its potential. Still, it's riveting racing, it has its own undeniable charms. [JPN Import; March 2005, p.68]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Basically more of the same, but we aren't complaining...It's Guitar Hero, it's next-gen, and it's the party game PS3 owners have been waiting for. [Dec 2007, p.74]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Syphon Filter: Logan's Shadow not only lives up to the high standards set by its predecessor, it actually exceeds them in many ways. [Dec 2007, p.78]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    An astonishingly fun game that even non-wresting fans will have a blast with. There's nothing remotely like it in the fighting or wrestling genres. [Apr 2003, p.24]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    I still love this game. However, it's become more obvious that the storyline is way too clunky, confusing and - sometimes - downright silly. [Apr 2003, p.34]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It has everything "DMC2" didn't, and evolves everything that made "DMC1" great. [March 2005, p.66]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    If you crave strategy and challenge, get this. [Dec 2004, p.79]
    • PSM Magazine
    • 71 Metascore
    • 90 Critic Score
    this is as intense and refined a shooter as can be. No, the WWII genre is not dead. This game is proof. [Holiday 2005, p.80]
    • PSM Magazine
    • 95 Metascore
    • 90 Critic Score
    Madden 2003 is not only the deepest football game ever made, but it may also be the deepest PS2 game ever made. [Sept 2002, p.20]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    If all game sequels were of this caliber and depth, the gaming world would be a far better place. [May 2003, p.32]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    The graphics are just shy of amazing, and the level designs are solid and believable. [Sept 2004, p.20]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    It's the prettiest, the deepest, the biggest, and thanks to online play and randomly-generated levels, the most replayable action RPG available today. [Mar 2004, p.24]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Fight Night Round 3 is the first and foremost an awesome visceral experience, and one that should be enjoyed by fans and non-fans of the sweet science alike. [Apr 2006, p.80]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    If you've never plaed the series before, this is the one to try. If you have played it, you won't want to miss this amazing finale. [July 2004, p.20]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    For any soccer fan, Winning Eleven 6 is a game you'll get lost in for months. [Apr 2003, p.27]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Even fans who dislike racing games will be impressed with MX Unleashed. [Apr 2004, p.24]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Great graphics, tight control, amazing sound.
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    A better-looking, better-playing Burnout, which is never a bad thing. [Nov 2005, p.72]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    A deceptively deep golf game. [Nov 2004, p.85]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beyond that, it is pure dirt racing womderment that serious sim fans will relish in and more casual players will want to push themselves to become more skilled at. [Dec 2007, p.85]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Even with these kinks, this is still undoubtedly the best WWE SmackDown game yet, and is well worth playing, even if you played the hell out of last years's game. [Holiday 2006, p.73]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    The missions vary from the mundane to the extremely challenging, and are chock full of sci-fi references and in-jokes, not to mention a whole slew of political zingers. [Aug 2005, p.74]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    Don't let any of this--or the controversy surrounding it--deter you, though; Bully is a remarkable game. [Holiday 2006, p.72]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Success, however, is equally rewarding, as gameplay quickly becomes absolutely addicting. [jan. 2007, p.83]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Still, online is fantastic, and you'll get a serious charge when the raucous crowd applauds your tee shot. [Holiday 2006, p.81]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Give Ridge Racer 7 a test drive and find out why it's one of the most underrated PS3 games at launch. [Jan. 2007, p.76]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    06 earns a lone caution flag: the sense of speed is still stuck in Sunday-driver gear. If EA fixes that and pretties up the graphics a bit more (though the framerate has improved notably), NASCAR 07 will be something really special. [Oct 2005, p.91]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beats the pants off the PS3 version. [Nov 2007, p.85]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 91 Metascore
    • 85 Critic Score
    The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 63 Metascore
    • 85 Critic Score
    It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    The fact that this UMD contains faithful versions of "Street Fighter II", which single-handedly established the modern fighting genre, and its two "upgrades," Champion Edition and Hyper Fighting, makes it worth the price of admission alone. [Dec. 2006, p.77]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    This PSP racing port of a port delivers the incredible mileage and deep features of the console version, save some graphical downscaling and minor tweaks. [June 2007, p.80]
    • PSM Magazine
    • 77 Metascore
    • 85 Critic Score
    Aside from "Fight Night," there isn't a better two-player sports game than "NBA Live 06."[Nov 2005, p.78]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The control system has been tweaked, too, so you have quick access to more special attacks at once than before. [Dec 2005, p.98]
    • PSM Magazine
    • 58 Metascore
    • 85 Critic Score
    It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
    • PSM Magazine
    • 72 Metascore
    • 85 Critic Score
    The game's developer has made fighting, not story, the main focus, so you're going to be spending most of your time beating up your opponents and not scrolling through boring plot descriptions. [Sep 2006, p.84]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    It just washes you away in the magic that is two of the world's greatest storytellers--Disney and SquareEnix--coming together to make something timeless, wonderful, and unforgettable. [Jun 2006, p.77]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    2K Sports came out with their "A" game this year, and NBA 2K7 looks to take the title as the best NBA game out there! [Nov. 2006, p.73]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    The all-important sense of speed - something "Burnout 3" had in spades - feels slower. [Nov 2005, p.98]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    The rare game that, while not perfect, entertains, immerses, and inspires, all the while forcing you to rethink what a "game" is. We have nothing left to say but "Kudos." [Nov 2005, p.74]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    With Blood Money, the fourth offering in the series, Eidos makes some big changes to fix these flaws, and the end result is a game that is definitely the best "Hitman" yet. [July 2006, p.80]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Regardless of the evolving antipathy towards current-gen, this game has its share of improvements. [Nov. 2006, p.79]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 88 Metascore
    • 85 Critic Score
    Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    Still, NBA Live 08 can finally give 2K a run for its money and is a serious contender for your basketball dollars. [Dec 2007, p.81]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    The fact remains that this is one of, if not the best game in the series, and it's got some great multiplayer modes(playable online!)to further sweeten an already sweet game. [May 2006, p.84]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    The mulitplayer is simply outstanding. [Nov 2007, p.83]
    • PSM Magazine

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