PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Jak II
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,325 game reviews
    • 65 Metascore
    • 65 Critic Score
    Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]
    • PSM Magazine
    • 43 Metascore
    • 65 Critic Score
    The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    It's not that the game is particculary lacking in any area, but Ballers lacks the personality to be considered any more than a week-long fling. [May 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    Awful story aside, Scaler is a well-constructed game, with lush, colorful graphics and ten big levels packed with exotic creatures and scenery. [Jan 2005, p.78]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]
    • PSM Magazine
    • 56 Metascore
    • 65 Critic Score
    Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    Surprisingly, this latest Frogger adventure is quite solid. [Nov 2005, p.82]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]
    • PSM Magazine
    • 80 Metascore
    • 65 Critic Score
    A big step backwards from "SSX 3." [Dec 2005, p.102]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]
    • PSM Magazine
    • 55 Metascore
    • 65 Critic Score
    While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    It's a good, basic tennis game, reasonably enjoyable with solid, if not too demanding game mechics. To quote a phrase, it's "Mostly Harmless." [Oct 2005, p.92]
    • PSM Magazine
    • 45 Metascore
    • 65 Critic Score
    It's a nice distraction. [Jan 2007, p.88]
    • PSM Magazine
    • 81 Metascore
    • 65 Critic Score
    Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]
    • PSM Magazine
    • 45 Metascore
    • 65 Critic Score
    The graphics aren't "Z.O.E.", but they'll still make most fans weep with joy. [Nov 2005, p.94]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    The console version is just a better option all around. [Feb 2006, p.83]
    • PSM Magazine
    • 72 Metascore
    • 65 Critic Score
    Justice League Heroes on PSP is pretty much the same game as it was on PS2; it's a hack 'n slasher, in the same vein as "Champions of Norrath", but with DC Comics' Justice League characters. [Feb. 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]
    • PSM Magazine
    • 53 Metascore
    • 65 Critic Score
    The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Jackass: The Game on PSP has a lot more longevity. [Nov 2007, p.86]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Never quite captures enough of Wallace and Gromit's charm to overcome these problems over its 16-20 hours. [Dec 2005, p.108]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Ty's biggest drawback is a lack of action. [Nov 2005, p.94]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    Too bad the mediocre voice acting does more to keep you away than to keep playing. [Nov. 2006, p.82]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    Shoddy camera in amusement park mode, lots of cliched gameplay. [Dec 2005, p.101]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    So while nowhere near as sophisticated or well-produced as, say, a “Final Fantasy”, MS Saga does take a good 50-60 hours to churn through, and there’s a decent challenge hiding under its deceptively cutesy surface. [Mar 2006,p.85]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    While it's fun to destroy everything from computers to cafeteria trays, the action gets old, fast. [Jan 2004, p.37]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    If RedCard Soccer 20-03 leaned a little more to the "extreme" side, we probably would have enjoyed it more. [June 2002, p.40]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Too much coaching, not enough action. [Jan 2006, p.86]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's also easy to die in the space of seconds, losing a half-hour's progress in one vein-throbbing instant. [Dec 2005, p.108]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A strictly average game that's license becomes its saving grace. [Oct 2003, p.40]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Without multiplayer, Wolfenstein feels like half a game. [Aug 2003, p.29]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    For those with a lot of patience and perseverence, Siren has its share of chilly moments. For most folks, though, the game is hellish in ways that simply aren't fun. [June 2004, p.26]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The focus should have been on making the experience as exciting as possible, not just accurate. [Holiday 2002, p.50]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    There's nothing wrong with early retirement....you've earned it, Spyro. [Dec. 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Hand-to-hand combat within the game requires zero skill. [Aug 2003, p.31]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    An average adventure with a good sense of humor. [May 2004, p.29]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    There's little depth here even for a gun game. [Oct 2002, p.40]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 48 Metascore
    • 60 Critic Score
    It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    The real problem is the mediocre gameplay. [Aug 2004, p.25]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The stale look and feel bleed too much air from the tires. [Oct 2006, p.86]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The slower pace, low tech-specs and oddly non-intuitive angling make this title tough to love. [Sept 2003, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
    • PSM Magazine