PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Midnight Club II
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 80 Metascore
    • 85 Critic Score
    Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]
    • PSM Magazine
    • 64 Metascore
    • 85 Critic Score
    All in all, once you get over the fact that Shining Force EXA isn't a "Shining Force" in the strictest sense, you'll be hacking and slashing your way to a darned good time. [May 2007, p.80]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Play Oblivion. It's amazing. [June 2007, p.70]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]
    • PSM Magazine
    • 53 Metascore
    • 65 Critic Score
    The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]
    • PSM Magazine
    • 70 Metascore
    • 55 Critic Score
    And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    So do we really need another soccer title like UEFA Champions League 2006-2007 to sink our cleats into? The muddied, slide-tackling answer is yes. [May 2007, p.81]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    Even if it didn't have the violence and the gore and the nudity and all that fun stuff, it would still be great game because of its masterful gameplay. [May 2007, p.66]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Call of Duty: Roads to Victory, however, proves that not only can the Big One be done respectably on the small screen, it can at times be downright engaging. [May 2007, p.78]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, this is one of the best games on the PS3 at the moment, and given the dearth of titles out there on the console, you can't really go wrong. [Apr 2007, p.80]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Not to worry though, Formula One Championship Edition offers some of the truest-to-life driving we've seen, while also being the Burger King of F1 racers--you can have it your way. [May 2007, p.72]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The PSP version of MLB 07: The Show packs quite a lot of game into a handheld port. [May 2007, p.83]
    • PSM Magazine
    • 55 Metascore
    • 65 Critic Score
    While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]
    • PSM Magazine

Top Trailers