Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the 8 hours or so it took me to play, and it is another feather in the cap of independent games and what can be achieved predominantly from home. Set your sights at the right level and you should be pleased with the result.
    • 63 Metascore
    • 70 Critic Score
    Hans, it seems, is poised to continue his adventures so hopefully the interface will get some attention to make it more responsive. That taken care of and Hans Christian Andersen's adventures would be something to look forward to.
    • 44 Metascore
    • 70 Critic Score
    The difficulty level is such that you're sure to get caught out on at least one or two of the puzzles, but the pay-off when you solve them heals the pain. It's not a 'classic' but there's a lot to do and there's plenty of fascinating places to explore.
    • 73 Metascore
    • 70 Critic Score
    AGON: The Mysterious Codex remains a work in progress, and based on the chapters released so far there could be 100 hours or so of gaming still to come. Whether it can sustain itself for that length of time remains to be seen, but on the strength of this first part I will certainly go along for the next part of the journey of Samuel Hunt.
    • 45 Metascore
    • 70 Critic Score
    The story develops nicely as your investigation proceeds and the puzzles provide the right amount of challenge to keep you actively engaged without blocking your progress for too long.
    • 74 Metascore
    • 70 Critic Score
    If you're not looking for an intricate story and lots of character interaction then there's quite a fun and hectic journey to be had through the troubled land of Ancaria.
    • 67 Metascore
    • 70 Critic Score
    I thought sometimes, though, that being the same made it a bit tedious. Getting to play three people (and a bunny) helped make it interesting, and made it more like the books, where Harry often needs his friends' help.
    • 73 Metascore
    • 70 Critic Score
    You will inevitably find yourself getting tired of all the levers and keys, and frustrated by the scripting bugs and inventory glitches.
    • 80 Metascore
    • 70 Critic Score
    Exploring the gameword and solving the mystery are what Nancy Drew is about, and Secret of the Old Clock does that very well as usual. Because it does start Nancy off on her sleuthing adventures, it's a good game to start with for players who haven't accompanied Nancy on an adventure before.
    • 61 Metascore
    • 70 Critic Score
    What it lacks in refinement it makes up for in its enthusiasm for its subject. It's a good length game with lots to do and the puzzles are generally satisfying and befitting Holmes' powers of deduction.
    • 72 Metascore
    • 70 Critic Score
    The plot did lose me, and all the pieces didn't really ever come together until Holmes explained it to me at the end, but those little pieces were enjoyable in their exposition.
    • 79 Metascore
    • 70 Critic Score
    Overall I thought that the answer to most of the conundrums was there to be teased out, with patience and (a lot of) persistence. It isn't easy though, and at times the way forward is indeed a jump, and not an insight.
    • 86 Metascore
    • 70 Critic Score
    Though many Monkey Island fans will disagree I found this to be the least humorous and immersive of the series and it falls short of the overall quality of "Grim Fandango."
    • 68 Metascore
    • 70 Critic Score
    Nancy Drew: The Creature of Kapu Cave provided me with about 5 hours of gentle entertainment, and no doubt it will take longer than that for novice players.
    • 65 Metascore
    • 70 Critic Score
    Because of its idiosyncrasies I wouldn't recommend Journey to the Center of the Earth for novices. Experienced players, however, should have look if you want to take a fantastic journey and test your mental and moral fibre.
    • 59 Metascore
    • 70 Critic Score
    To solve the problems in Crystal Key 2 it's pretty much up to you and it makes for a fun time fitting things together.
    • 48 Metascore
    • 70 Critic Score
    The Secrets of Atlantis is by all accounts a big improvement on the previous game, and I enjoyed its mix of styles.
    • 65 Metascore
    • 70 Critic Score
    Even if you have no knowledge of things Potterish, detail abounds in the 3D animations, and poking about a school for witches and wizards full of ghosts and secret passages can be enthralling.
    • 81 Metascore
    • 70 Critic Score
    I had fun playing Danger on Deception Island. Over all another great game has been made by Her Interactive, well done!
    • 73 Metascore
    • 70 Critic Score
    It's a solid adventure and it's well put together, but like many of Nancy's recent adventures The White Wolf of Icicle Creek errs on the side of games/activities with correspondingly less exploration and sleuthing. This balance was much better in the earlier games and it would be good to see Nancy doing some more serious sleuthing in the future.
    • 65 Metascore
    • 70 Critic Score
    Careful exploration is called for, and this is one game where diligent searching is in context as perpetrators don't leave flashing signs that say 'click here for tell-tale bloodstains'.
    • 86 Metascore
    • 70 Critic Score
    The graphics, particularly in the cut-scenes, have the unmistakable LucasArts quality that we have come to expect but, unfortunately, the game is let down by the limited amount of interaction and problem solving involved.
    • 41 Metascore
    • 70 Critic Score
    A good, solid, first up Sci-Fi adventure game that shows that Razbor Studios have a lot of potential and I hope that they create more games. I also hope that we may see Ren again in a sequel sometime soon.
    • 75 Metascore
    • 70 Critic Score
    The balance between complexity of puzzles and progression of the game was pretty well struck. It has its faults, but it looks great, sounds nice and on the whole rolls pleasantly along.
    • 74 Metascore
    • 70 Critic Score
    Fun to play, despite its brevity, enlivened as always by the snappy repartee between the loquacious canine Sam and his manic white rabbit sidekick Max, who seems to get the best lines. The humour and silly situations guarantee that you will play with a constant smile on your face.
    • 71 Metascore
    • 70 Critic Score
    Echo: Secrets of the Lost Cavern doesn't stretch the boundaries of game making, and there is nothing really new to be encountered, but it is a polished and well made product that provides good solid gaming and a pleasant weekend adventuring.
    • 70 Metascore
    • 70 Critic Score
    Though it's not the best of the Nancy Drew titles, there's a lot to like here for Nancy Drew fans. Nancy will surely entertain on this adventure and keep her fans coming back for more.
    • 70 Metascore
    • 70 Critic Score
    Fans of the TV Law & Order series will feel right at home because it is just what the lawyer ordered.
    • 42 Metascore
    • 70 Critic Score
    The game deserves praise for the approach it takes to story telling, and the strength of Jazz's part carried me through the lows of Faust.
    • 72 Metascore
    • 70 Critic Score
    Exploring the pyramid is truly fascinating - both the 'real' structure consisting of unadorned claustrophobic passageways, and the 'imagined' secret chambers with their carvings and paintings fit for a Pharaoh.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed Law & Order II: Double or Nothing. It's a bit different, not too taxing, well written and presented; hard to complain really.
    • 68 Metascore
    • 70 Critic Score
    Lets hope that the next episode has a bit more bulk, because there's heaps of potential. I look forward to meeting up with Fone, Phoney and Smiley again and seeing them safely home.
    • 68 Metascore
    • 70 Critic Score
    A visually stunning game, the graphics are gorgeous with lavish and vibrant Victorian locations. The character modelling is equally impressive with the exception of lip synching and the glaring omission of face masks in the scene where Holmes and Watson are meant to be wearing them.
    • 86 Metascore
    • 70 Critic Score
    If you are expecting a genuine CRPG you might be disappointed. If you enjoy combat-driven games such as Diablo then you may well enjoy Dungeon Siege.
    • 71 Metascore
    • 70 Critic Score
    The story is interesting, the setting darkly compelling, and it's easy to get drawn into and carried along by the investigation.
    • 54 Metascore
    • 70 Critic Score
    I found the suspect/witness interviewing a bit tiresome at times and on occasion found myself wondering who I should talk to next, but then reminded myself that this is a crime investigation adventure where suspect/witness interviewing is a vital element.
    • 58 Metascore
    • 70 Critic Score
    It has a good sense of fun and is a little different from your average adventure game. A little more attention to the production values and it could have been a real winner.
    • 49 Metascore
    • 70 Critic Score
    I liked the way you could play as both Brent and Melanie and, though Melanie could have had more things to do, it did remind me of Gabriel Knight and Grace or perhaps was closer to George and Nico in the Broken Sword games.
    • 44 Metascore
    • 70 Critic Score
    It's an absorbing adventure-cum-interactive story with a lot of people to converse with, a lot of good deeds to do, and an arch baddie to expose.
    • 68 Metascore
    • 70 Critic Score
    Creeping is what you do - a menacing mood pervades the game, and you feel you should be cautious. Play with the lights off and everything is accentuated. I jumped more than once.
    • 73 Metascore
    • 70 Critic Score
    There is nothing particularly difficult about completing Maya's quest, but it is one which offers a good variety of conundrums, including some quite original variants on some old standards.
    • 50 Metascore
    • 60 Critic Score
    I had fun though, which ultimately is what a game is about, but I did have to struggle with some annoying glitches, and a more than annoying dead end.
    • 61 Metascore
    • 60 Critic Score
    If you have an historical bent, you can be impressed by the recreated and changing Louvre - if not, you can simply enjoy poking around a big, graphically sumptuous castle.
    • 53 Metascore
    • 60 Critic Score
    Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.
    • 59 Metascore
    • 60 Critic Score
    So because of its simplicity and relative shortness I'd say this game is more for the teenage player, which is not surprising as it is a PC and console game release.
    • 61 Metascore
    • 60 Critic Score
    CSI is quite a fun game and will keep you busy detecting and collecting evidence. Considering the intricacies of these actions the interface is very well designed and the individual stories are interesting and typical CSI fare.
    • 77 Metascore
    • 60 Critic Score
    It's a diverting little game but it doesn't reach any great heights.
    • 74 Metascore
    • 60 Critic Score
    Overall, I quite enjoyed the puzzle/maze aspect of this game though it is not one that I would want to return to, and it is definitely not for the squeamish.
    • 80 Metascore
    • 60 Critic Score
    If you go into it expecting a short but focused and enjoyable adventure, there is a good possibility you'll enjoy your visit to Mournhold.
    • 57 Metascore
    • 60 Critic Score
    The story literally trips along as you solve the puzzles, and there are some fun things to do and a few frights to be had before you reach the end.
    • 67 Metascore
    • 60 Critic Score
    In Cold Blood is an entertaining journey for action adventure fans although, as with all games that walk this narrow path between action and adventure, it will probably be criticized from both sides of the fence.
    • 57 Metascore
    • 60 Critic Score
    The voice acting is ok, although a bit more passion from Ann might have helped.
    • 61 Metascore
    • 60 Critic Score
    Although it's an interesting chase it could have been so much better with more things going on, more twists in the plot so that the player gets more of a sense of solving problems and progressing under their own steam.
    • 73 Metascore
    • 60 Critic Score
    Randomly dropping in on locations in the hope that something relevant is going to happen is in the same boat. Carol's apartment is a case in point.
    • 58 Metascore
    • 60 Critic Score
    Jack the Ripper is a mixed bag. I was disappointed because the graphics are so enticing making the gameworld real and tangible but there isn't actually a great deal to do.
    • 56 Metascore
    • 60 Critic Score
    The gameplay is a cross between Police Quest and Spycraft and is quite entertaining for a while even taking into account those long searches for a black cat in a cellar at midnight.
    • 57 Metascore
    • 60 Critic Score
    My final impressions of Undercover: Operation Wintersun were of a strong start and finish, and a somewhat pedestrian in between. As I said before, solid gaming, but nothing special.
    • 53 Metascore
    • 60 Critic Score
    It's a modest but likeable 6 or so hours.
    • 57 Metascore
    • 60 Critic Score
    What starts with the promise of a rather enticing treatment of the famous Jules Verne novel, almost immediately becomes derailed by a search for some of the most minute hotspots ever encountered in a game, and one of the more messy game interfaces.
    • 70 Metascore
    • 60 Critic Score
    I've had lots of fun, especially puzzling my way through the dungeons. It's a game that's rich in detail but unfortunately some of the detail just didn't get enough attention.
    • 55 Metascore
    • 60 Critic Score
    Whilst the new 3D engine might have brought Might and Magic into the 21st century (some would dispute this) it has changed the game in subtle ways and removed some of the magic and enjoyment.
    • 59 Metascore
    • 50 Critic Score
    Curse of Atlantis: Thorgal's Quest took about 10 hours and was not unenjoyable, but nor did it reach any great heights.
    • 57 Metascore
    • 50 Critic Score
    Although the vagaries of the combat system will test some players, you will get used to it. Despite my grumbles some of the battles towards the end are quite challenging and require a well thought out strategy to get through.
    • 56 Metascore
    • 50 Critic Score
    I think Next Life could have been awesome. Shorter, sharper, and throw out the arcade puzzles.
    • 65 Metascore
    • 50 Critic Score
    Maybe it excels with its graphics but it tries too hard to be funny and many jokes don't work at all.
    • 75 Metascore
    • 50 Critic Score
    The very large turn-off is the number of little arcade like puzzles you are required to do, which to me simply did not fit the tone of the whole thing.
    • 77 Metascore
    • 50 Critic Score
    Doesn't really offer anything new as far as gameplay is concerned, but packages some tried and true adventure gaming into a game that looks amazing.
    • 51 Metascore
    • 50 Critic Score
    Considering that the gameplay in Adventure Games revolves around exploration and puzzle solving, doesn't highlighting every single interactive object dull the exploratory experience a little?
    • 58 Metascore
    • 50 Critic Score
    My first impressions were not good. Having worked my way through a confusing set of options screens, I was confronted by the game interface. Fifteen minutes later I was ready to quit.

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