RewiredMind's Scores

  • Games
For 279 reviews, this publication has graded:
  • 35% higher than the average critic
  • 2% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Full Spectrum Warrior
Lowest review score: 10 Sprung
Score distribution:
  1. Negative: 42 out of 279
279 game reviews
    • 65 Metascore
    • 40 Critic Score
    So limited in multiplayer, fairly pointless in single player and far from anything that could be termed as “technically excellent”, Onimusha: Blade Warriors is a missed opportunity. What could have been a fantastic multiplayer game has ended up as a bit of a lame duck.
    • 55 Metascore
    • 40 Critic Score
    This game could have been so much better than it is, but I didn't think it would ever turn out as distinctly average as it has.
    • 54 Metascore
    • 40 Critic Score
    The frontend system looks like it has been pulled from a PSone title and the loading times are about as quick, whilst in the octagon, the fighters seem to have lost a little definition and gained a few of the dreaded “jaggies”.
    • 57 Metascore
    • 40 Critic Score
    We didn't expect that once we had been given our orders by the Sergeant, we would find so many bugs, glitches and plain annoyances to hinder our progress through the seedy underbelly of old London Town.
    • 51 Metascore
    • 40 Critic Score
    An average package by anyone’s standards, especially given that most people’s mobile phones can play a mean version of most of the games on the cartridge for a similar cost per title.
    • 71 Metascore
    • 40 Critic Score
    A nice looking, functional 3rd person action shooter. But the similarities with existing and even classic titles, plus a lack of any real innovation at all hardly makes Total Overdose stand out a mile for the more experienced gamer.
    • 58 Metascore
    • 40 Critic Score
    You’re impressed by the graphics, and then the sound comes along and kicks you in the head with some of the most appalling suicide-inducing midi tunes that have ever been part of a finished game.
    • 60 Metascore
    • 40 Critic Score
    Strangely addicting and fun for the first thirty minutes, that feeling soon wears off as the flaws in the gameplay slowly reveal themselves until you’re so frustrated that you will probably not be in the best frame of mind to complete game or play it for any length of time again.
    • 75 Metascore
    • 40 Critic Score
    FIFA 06 set me up good. During the first half of the first match, I was all set to be completely amazed. Then I went four goals up before the thirtieth minute and things went downhill from there.
    • 55 Metascore
    • 40 Critic Score
    With a powerful brand behind it, it could sell a truckload of copies. If the game mechanic was worked on a little bit more, then it could have sold several truckloads.
    • 66 Metascore
    • 40 Critic Score
    Magna Carta has the look of a deep, impressive, addictive RPG. This is all unravelled by some ridiculously (even for an RPG) slowly-paced gameplay, some bad camera work, and some innovations that simply do not work.
    • 75 Metascore
    • 40 Critic Score
    Super Princess Peach is as average as they come.
    • 63 Metascore
    • 40 Critic Score
    The touch screen – in short – just does not work for Touch & Roll.
    • 74 Metascore
    • 40 Critic Score
    Tourist Trophy represents something of a watershed for me. This is the first time I’ve looked at a PS2 title and seen that the system just can’t keep up with the current generation.
    • 61 Metascore
    • 40 Critic Score
    The customary mix of strategy and swordplay leaves both elements under-developed and a game so unremittingly dull it will, while failing to even poke about somewhere near the limits of the Xbox 360, quickly stretch your patience to breaking point.
    • 52 Metascore
    • 40 Critic Score
    I desperately wanted to like this game. Really. But the terrible gameplay, boring mission structure and pathetic mini-games just make me pity it.
    • 72 Metascore
    • 40 Critic Score
    In front, it is one of the most beautiful, well presented and solidly put together sports games that you’re likely to see. Then, you get onto the pitch and the game engine lets everything down horribly.
    • 52 Metascore
    • 40 Critic Score
    The repetition of the combat means that sore thumbs – and an underused brain – are the main enemy of Dead Man’s Chest.
    • 72 Metascore
    • 40 Critic Score
    The presentation is nothing short of stunning in places, but is nothing above terrible in others. It hooks you at the beginning with a promising storyline and the popular setting, but just seems to not care if it keeps you on the line or not, sinking into mediocrity way too often to ever draw you all the way in.
    • 57 Metascore
    • 40 Critic Score
    The point of the fact is that this game is identical to all the other instalments of the series. So, if you already have an older version, keep it, or if you do not have any version and were looking to buy one, forget this latest one, buy an older version and save your pennies.
    • 53 Metascore
    • 40 Critic Score
    The main aim of the game is to create smooth combinations and do it with enough rhythm to win more medals" than your opponent - but that isn’t particularly difficult, even later on in the game.
    • 67 Metascore
    • 40 Critic Score
    The fact that early on, a tutorial message appears to announce that "Rahma may go out of view occasionally, but don't worry" pretty much sums it up for me. I don't want my main character to go out of view and the camera system should stop it from happening, but rather than fix the problem, we've got a nice smoke and mirrors message to excuse it. I don't want excuses.
    • 57 Metascore
    • 40 Critic Score
    The fact of the matter is that for the majority of Vietcong: Purple Haze, I was just plain bored. "Shellshock" at least provided a hint of tension and atmosphere during the first few missions to make you want to play on. Purple Haze doesn't. Enough said.
    • 71 Metascore
    • 30 Critic Score
    Should never have been released in Europe. By removing the co-operative aspect of the game, they've infected the game with a particularly virulent strain of the T-Virus. It shambles purposelessly for your attention, mindless of its origins. Totally dead on arrival.
    • 62 Metascore
    • 30 Critic Score
    I don't think I've ever been more bored when playing a game. Punch, kick, throw into wall, throw into wall, punch, throw into wall, “Godzilla 2000 wins!”, next round...ad infinitum.
    • 46 Metascore
    • 30 Critic Score
    A rushed mess of a game that doesn't follow up on its promises.
    • 57 Metascore
    • 30 Critic Score
    Armored Core: Nine Breaker was destined to be a poor game from the moment the developer said "I know, let’s take the story mode out!"
    • 48 Metascore
    • 30 Critic Score
    Beat Down fails to inspire, excite and-most importantly of all - it fails to entertain.
    • 43 Metascore
    • 30 Critic Score
    To me, I wouldn’t even leave this game in the basement, as you never know who may find it.
    • 60 Metascore
    • 30 Critic Score
    If I was to offer you a game that freezes up, crashes, clips graphics all day long, slows down to sub-10fps frequently, can corrupt your save game file and wipe out hours of play at random, and then ask you for £40 for the pleasure – you’d either laugh at me or hit me. I don’t particularly see the difference in what’s happening here.
    • 66 Metascore
    • 30 Critic Score
    The game has been released many years too late and ultimately feels like a severely out-of-date RPG than one that’s just come off the shelves.
    • 58 Metascore
    • 30 Critic Score
    The AI is so basic that it is possible to rush through many areas without fear of getting hurt or even getting noticed. Even if you do decide you’re going to take it slow, it is a lottery as to whether some enemies will detect you or not.
    • 54 Metascore
    • 30 Critic Score
    Petrolheads and tuning fans will probably get a kick out of it for a short while, but the lack of any sense of speed, the monotony of doing the same thing time after time from the beginning of the game to the end and the fact that the development team have forgotten to add the slightest bit of personality means that you probably shouldn’t bother.
    • 49 Metascore
    • 30 Critic Score
    If ever there was a game that needed to sort the wheat from the chaff, and then add a mammoth box of wheat to the resulting tiny pile, Fuzion Frenzy 2 was it.
    • 53 Metascore
    • 30 Critic Score
    Despite the slight visual upgrades, the engine is essentially the same as it was five or six years ago, as is the gameplay, as is the general plot, as is the method of reaching your goal. The tactical advancements are welcome and really do add to the game, but when the game is so bland, that isn’t saying much.
    • 51 Metascore
    • 30 Critic Score
    What they've actually done is take that terrible idea, and throw it into a game engine that just isn't capable of performing the task that they've asked it to. The result? Jaws Unleashed is – in a word - appalling.
    • 36 Metascore
    • 30 Critic Score
    I expected Torino 2006 to use its licence to present a confident and solid portrayal of the Olympic experience. It does neither – to be quite frank – and feels like an incredibly rushed affair.
    • 76 Metascore
    • 30 Critic Score
    If you're looking for multiplayer action of a party-type nature, Nintendo's own Mario Party series surpasses Wario Ware, Inc.: Mega Party Game$ in almost every way.
    • 43 Metascore
    • 20 Critic Score
    Final Fight veterans hoping for a class act, steer clear of this title completely. In fact if you like any type of game, steer so clear that your car comes off the road if need be. It’s that bad.
    • 80 Metascore
    • 20 Critic Score
    Graphically stunning and sonically amazing, the gameplay lets it down for me. In multiplayer, there is fun to be had, but the single player challenge is a long, hard slog that is pitted with dodgy AI and too many anomalies.
    • 63 Metascore
    • 20 Critic Score
    Rating this game has never been easier. Stay the hell away from Gothic III. The amount of glitches in this game instantly ruins whatever experience it aimed to achieve. There are not enough patches in PC gaming history to sort this one out.
    • 48 Metascore
    • 10 Critic Score
    Sprung: The Dating Game has a bit of a cheek to include the word “game” in its title. The guys behind it could have at least been honest and included at least one of the words “awful”, “pointless” or “tedious” too.