Riot Pixels' Scores

  • Games
For 685 reviews, this publication has graded:
  • 20% higher than the average critic
  • 9% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.1 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 95 Overwatch
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
685 game reviews
    • 69 Metascore
    • 49 Critic Score
    A beautiful, unnecessarily protracted, empty shell of a game.
    • 78 Metascore
    • 49 Critic Score
    For the second year in the row, Activision, like a crafty snake oil peddler, pushes ‘a next-gen Call of Duty’ by replacing developers, locations and characters. Goodbye, German cyber-shepherd, orbital kinetic missiles and a crazy Venezuelan dictator. Hello, exoskeletons, holograms and a corporate megalomaniac played by Kevin Spacey. But the glitzy CG cinematics and sweet PR songs hide the stale 10-year old gameplay formula.
    • 52 Metascore
    • 49 Critic Score
    Jake Keane 2 is crude and clumsy, as if the developers did not want to make this game at all, but someone forced them to.
    • 66 Metascore
    • 49 Critic Score
    The only tangible addition to this iteration is the boring, half-baked Pro Cyclist mode.
    • 53 Metascore
    • 48 Critic Score
    I wonder what horrors await me in Dead Effect 3, and I mean it not in a good way because this game fails as first-person shooter.
    • 62 Metascore
    • 48 Critic Score
    Yet again, Rebellion surprised me. I mean, you have to have a very special talent to turn team-based zombie killing into a chore.
    • 58 Metascore
    • 48 Critic Score
    Kyn
    Kyn seems colorful and promising at first, but in reality it’s unbalanced, derivative and downright boring.
    • 40 Metascore
    • 48 Critic Score
    It is hardly a spy thriller, but rather a madhouse with disguises and murders, so it’s best to avoid this chapter of Mr. Strogov’s life altogether.
    • tbd Metascore
    • 47 Critic Score
    Blood Knights is the kind of game that excels at being annoying rather than entertaining.
    • 66 Metascore
    • 47 Critic Score
    Whatever its original concept was, Albedo fails as both shooter and adventure.
    • 58 Metascore
    • 46 Critic Score
    God Mode feels like a free-to-play game that somehow got released without a trace of microtransactions. If you want to kill tons of monsters in co-op, better get Serious Sam 3: BFE.
    • 66 Metascore
    • 46 Critic Score
    Even the Halo brand can’t save Spartan Strike with its short linear levels, long boring shootouts with dumb enemies and a silly story.
    • 68 Metascore
    • 45 Critic Score
    This updated version of Shadowgate is astonishingly close to the original game, but it is not a merit. The developers were high on nostalgia, and they ended up reanimating a decomposed corpse.
    • 51 Metascore
    • 45 Critic Score
    Monopoly with monsters – what can be better than that? Well, turns out, pretty much everything else.
    • 59 Metascore
    • 45 Critic Score
    A corny, simplistic zombie shooter, which also doubles as a collection of all the genre clichés.
    • tbd Metascore
    • 45 Critic Score
    Global Outbreak is a typical denizen of the mobile realm who wandered into the land of PC. Along the way, it lost microtransactions, got better graphics, new interface, a handful of minor improvements and a subtitle Doomsday Edition. Yet this weird hybrid of X-COM and Alien Shooter is still lame in both legs.
    • 52 Metascore
    • 45 Critic Score
    I should also point out unpleasant visuals, crappy voice-over work, horrendous pathfinding and sloppy UI, but it all simply adds injury to the insult, since, first and foremost, JA: Flashback fails as a tactical strategy game.
    • 62 Metascore
    • 45 Critic Score
    The Old City: Leviathan is good only for one thing. Leave it running on your computer and go to sleep. Let your friends think that you’re philosophizing all night long.
    • 57 Metascore
    • 45 Critic Score
    Boredom, not ghosts, is your worst enemy in Knock-knock.
    • 52 Metascore
    • 45 Critic Score
    As much as CI Games wants to re-brand itself as a triple-A development studio that produces only blockbuster games, the final result is all too familiar. Enemy Front looks better, sounds better, but it’s still boring as hell.
    • 62 Metascore
    • 45 Critic Score
    It all boils down to this: One Piece is just not a fun beat-‘em-up game.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 52 Metascore
    • 45 Critic Score
    Avoid Sniper: Ghost Warrior 2 at all costs – it will destroy your mental balance with a single shot.
    • 67 Metascore
    • 45 Critic Score
    There are two sides to one’s experience playing Skyshine’s Bedlam. You either feel bewildered when you lose another character in a seemingly unavoidable catastrophe, or grind away, repeating the same routing over and over again. And there is no gameplay between these sides.
    • tbd Metascore
    • 45 Critic Score
    At some point, the mere thought about going back to those accursed labyrinths fills you with dread, and you want to never play Bloodlust again.
    • tbd Metascore
    • 45 Critic Score
    The core concept of Epigenesis is okay, but the team did not have the resources to turn it into a decent game.
    • 65 Metascore
    • 45 Critic Score
    In Unrest, the player is just a spectator. The characters you play cannot change a thing about the world, and it is incredibly disappointing.
    • 65 Metascore
    • 45 Critic Score
    A completely derivative, mouldy, boring hack job created by a once renowned studio. Looks like the hero of Risen 3 is not the only one who lost his soul.
    • tbd Metascore
    • 45 Critic Score
    This Colonial Conquest is just a mangled version of the original game that was released exactly 30 years ago.
    • 59 Metascore
    • 45 Critic Score
    It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.
    • tbd Metascore
    • 45 Critic Score
    Jewel of the Nile is not an "expansion to the original campaign", but rather a pale imitation.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • tbd Metascore
    • 45 Critic Score
    The AI does not make mistakes – ever. Each race is only two laps long, so if you fell down, landed badly or simply pressed a wrong button – there goes your chance of winning a medal. At first, you think that you can get ahead by buying upgrades and new vehicles… But here’s where Riptide’s free-to-play past rears its ugly head: money prizes are minuscule, prices are exorbitant, and you can’t sell the scooters that you don’t need.
    • 61 Metascore
    • 45 Critic Score
    Portal was stylish. The Talos Principle let us enjoy its scenery. Magnetic is dark, dull and unfriendly.
    • 60 Metascore
    • 45 Critic Score
    You don’t have to think about tactics in Combat, not really – just shoot to kill and watch your six. Forget territory control, since there are no strategic points except your HQ. Faultline Games also designed 5 new maps, added a couple of assault rifles, reworked the interface a bit… and that’s about it. Since you don’t need to own the original Natural Selection 2 to play Combat, and the two games are actually incompatible, the developers nearly fragmented their tightly-knit community. But fans did not fall for the bait – Combat’s servers have been almost empty since day one.
    • 59 Metascore
    • 44 Critic Score
    Amongst the many sins of Mars: War Logs, the total lack of originality is the worst one.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 68 Metascore
    • 43 Critic Score
    The difference between playing A Golden Wake and browsing through a screenshots gallery is that screenshots scroll faster.
    • 53 Metascore
    • 42 Critic Score
    It will take you around 6 hours to beat Shadwen, but I suggest you avoid it altogether. This game is not worth your time.
    • 64 Metascore
    • 40 Critic Score
    Story is the worst nightmare in Kholat. I expected supernatural stuff, maybe dark sci-fi, or some evil KGB agenda… But the writers took all these three plot ideas, then added parallel worlds, secret objects and cruel science experiments. This is the most absurd and eclectic mishmash of themes I have ever seen in a horror game that tries to look serious.
    • 38 Metascore
    • 40 Critic Score
    This game is like a zombie itself – from afar, it seems like a normal person who just limps along for some reason… But up close the stench of dead meat is unbearable.
    • 79 Metascore
    • 40 Critic Score
    Modern Combat 5 delivers a shocking blow right after you launch the campaign as it turns out to be a hack job. Instead of traditional levels peppered with checkpoints and scripted cinematics as in previous MC games, you’re treated to a poor man’s version of Dead Trigger.
    • tbd Metascore
    • 40 Critic Score
    There is so much grinding here that it overshadows cute animations, nice music and original ideas. If you want to make a PC port of a game that relies on micro transactions, you have to go back to the drawing board and rethink the concept, otherwise just don’t bother.
    • tbd Metascore
    • 40 Critic Score
    Mars has never been so bland and dull.
    • tbd Metascore
    • 40 Critic Score
    I hope that next time, Cliffhanger Productions will aim for the normal commercial model from the get-go, so they won’t have to make a shoddy rehash of the entire game when the F2P-udder suddenly dries off.
    • 45 Metascore
    • 40 Critic Score
    Impire got old even before it came out, and its dated visuals are not the only problem. As someone who played Dwarf Fortress a lot, I can get used to poor quality graphics, but drab gameplay, forced jokes, buggy multiplayer and complete lack of fresh ideas will be the downfall of Impire.
    • 64 Metascore
    • 40 Critic Score
    If the developers catered less to fans of dumb teen-oriented anime and tried to make their game more PC-friendly, I would have given it a better score. Because the combat system here is excellent.
    • 52 Metascore
    • 40 Critic Score
    Just like its zombies, Escape Dead Island is dull and predictable, but it does have a few moments of clarity. Overall, it’s just awful, both as part of the franchise and a stand-alone game.
    • tbd Metascore
    • 40 Critic Score
    There is a long laundry list of what’s wrong with Axis Football 2015: no injuries, teleporting players during kick-offs… And instead of struggling, players simply hug each other and just stand there.
    • 62 Metascore
    • 40 Critic Score
    Encyclopedia is the only decent thing about Space Program Manager, but the truly best part is not even in the game. The manual appendices have detailed descriptions of both US and USSR space programs, and even an interview with Buzz Aldrin himself. They should have published a book instead of a game, really.
    • 66 Metascore
    • 40 Critic Score
    I hope that there is a special place in hell for the those who made this train-wreck.
    • 58 Metascore
    • 40 Critic Score
    The moment when Space Hulk loses its charm, is two to three missions in, when you suddenly realize that you’ve already seen everything this game has to offer.
    • 74 Metascore
    • 40 Critic Score
    It feels like they conceived this game on a remote island or in a fallout shelter; it is absolutely devoid of any modern ideas, but offers many wild mutations of outdated ones.
    • 67 Metascore
    • 40 Critic Score
    The soundtrack is the only good thing in the new Rise of the Triad.
    • 53 Metascore
    • 40 Critic Score
    A tedious tomb raiding adventure starring an Indiana Jones parody.
    • 73 Metascore
    • 40 Critic Score
    A stellar example of a game that is totally not worth your time. No one will reward you for suffering through ho-hum gameplay with a well-crafted story, and there is not enough humor to make up for all the flaws.
    • 57 Metascore
    • 40 Critic Score
    The developers should stick to what they do best – make more desktop wallpapers.
    • 54 Metascore
    • 40 Critic Score
    Son of Nor is an unpleasant nostalgic romp which brings memories of shoddy games made at the turn of the century. Level and gameplay design, camera movements, graphics… There is not much to see or to do here.
    • 62 Metascore
    • 40 Critic Score
    Weak story is the worst thing in Neon Struct, complete with two-dimensional characters, huge plot holes, and bad writing.
    • 60 Metascore
    • 40 Critic Score
    A low budget horror — in all senses of the word.
    • 61 Metascore
    • 40 Critic Score
    As an introduction to old-school classics, Evoland is just too boring, and most veterans are not that nostalgic to blindly forgive its shoddy attempts at game design.
    • tbd Metascore
    • 40 Critic Score
    Bladestorm: Nightmare has lots of concepts that could have made it a very special game. Unfortunately, most of them don’t work, and some are even useless.
    • 52 Metascore
    • 40 Critic Score
    There is no way Miner Wars 2081 is a modern reincarnation of the Descent series. It is a flawed, incomplete product that somehow was approved in Steam Greenlight.
    • 58 Metascore
    • 40 Critic Score
    Aside from (mostly useless) experiments with weaponry, The Weaponographist has nothing going for it.
    • tbd Metascore
    • 40 Critic Score
    Even if Last Knight were the only ‘endless runner’ in the world, it still would not have been worthy of your time.
    • tbd Metascore
    • 40 Critic Score
    There was a time when Steam was an upscale digital store, and now it looks more and more like a flea market. You never know what you’re going to get there, and sometimes you run into a sly salesman asking an arm and a leg for some musty old stuff. Like, you know, Triple Town.
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 51 Metascore
    • 40 Critic Score
    It’s so sad that Daylight became the first commercial product based on Unreal Engine 4. You can’t find worse publicity for Epic’s new tech than this.
    • 67 Metascore
    • 40 Critic Score
    The Park feels like a typical soulless tie-in game, only it promotes a MMORPG instead of a summer movie.
    • tbd Metascore
    • 40 Critic Score
    A unique visual style alone does not make a great game. I wish that Derrick the Deathfin had something else going for it besides colored paper.
    • 54 Metascore
    • 40 Critic Score
    No matter which side wins, Parsis or Forsaken, people who bought E.T. Armies will lose.
    • tbd Metascore
    • 40 Critic Score
    If you want to buy Hail to the King: Deathbat — buy the album, not the game.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • 65 Metascore
    • 40 Critic Score
    Introversion Software’s DEFCON is cheaper and way better than this one.
    • tbd Metascore
    • 40 Critic Score
    Rogue’s Tale apparently comes to us from an old forgotten era when a simple computer mouse was a rare luxury.
    • tbd Metascore
    • 40 Critic Score
    A mildly entertainment workout for your fingers, nothing more. The music is a pleasure to listen, though.
    • 57 Metascore
    • 39 Critic Score
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.
    • 64 Metascore
    • 39 Critic Score
    Telltale’s Game of Thrones is a bad-looking, dumb, predictable drama. It has some powerful moments, but compared to the show and the books, this is nothing more than a farce.
    • Riot Pixels
    • tbd Metascore
    • 39 Critic Score
    It’s not tower defense. It’s just rubbish.
    • 62 Metascore
    • 38 Critic Score
    Morningstar reminded me of the movie Red Planet starring Val Kilmer: a promising beginning, a speck an intrigue in the middle and a devastating disappointment in the end.
    • tbd Metascore
    • 38 Critic Score
    Fighting games live and die by their controls, and Kings of Kung Fu has the single worst imaginable malady — input lag.
    • 65 Metascore
    • 38 Critic Score
    The world of Cradle is huge and beautiful, but oh so ludicrously empty.
    • 53 Metascore
    • 38 Critic Score
    It’s not a sequel – just 5 new maps for the original NZA.
    • 47 Metascore
    • 37 Critic Score
    Submerged is just not worth two hours of your life.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 58 Metascore
    • 36 Critic Score
    1954: Alcatraz is the worst game ever produced by Daedalic Entertainment. Thankfully, unlike professional video games reviewers, you can simply ignore this nightmare.
    • tbd Metascore
    • 36 Critic Score
    Just another faceless, generic roguelike that feels as if its creator was going through a checklist. Time rounds – check. Randomized dungeons and weapons – check. Permanent death – check.
    • 55 Metascore
    • 35 Critic Score
    Wherever you go in Warhammer Quest, you will find nothing but repetitive dungeons and battles. The original board game was fun because you played it with live people, and it simply doesn’t work as a pure single-player experience.
    • 64 Metascore
    • 35 Critic Score
    In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.
    • tbd Metascore
    • 35 Critic Score
    The creators of QuestRun decided to get rid of all the problematic gameplay elements, leaving the very core. Unfortunately, while doing that, they removed the game’s brain and soul.
    • 55 Metascore
    • 35 Critic Score
    It’s not a fully developed tower defense game, but a sketch, almost devoid of tactical possibilities and balance.
    • 68 Metascore
    • 35 Critic Score
    Announce as many cool things as possible, then, while everyone is distracted by flashy trailers, swap the actual game with a hardly playable dummy. Looks like The Masterplan itself is a con.
    • 66 Metascore
    • 35 Critic Score
    An overly ambitious, tedious, shockingly short game.
    • 75 Metascore
    • 35 Critic Score
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
    • 70 Metascore
    • 35 Critic Score
    Beyond: Two Souls is nothing more than a movie where they occasionally allow you to press some buttons and advance the story. The shallow, banal, cliche-ridden story drags on, and on, and on...
    • 65 Metascore
    • 35 Critic Score
    Forge is an orphan of a game, with lonely players stalking its empty servers. It is, in fact, not even a game, but just a prototype of one.
    • 70 Metascore
    • 35 Critic Score
    Cold, formulaic gameplay sucks all the enjoyment from this game’s amazing, incredibly moving story.
    • tbd Metascore
    • 35 Critic Score
    Lame attempts at jokes destroy any semblance of atmosphere, while monsters are just dumb and annoying, and not scary at all.
    • 43 Metascore
    • 35 Critic Score
    Pixel-hunting for small, barely noticeable items in dark rooms is a crappy idea for a horror game by itself, but timer just adds insult to injury. And don’t bother suffering through this for the story, because there is pretty much none of it.