Shacknews' Scores

  • Games
For 304 reviews, this publication has graded:
  • 31% higher than the average critic
  • 6% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Score distribution:
  1. Negative: 18 out of 304
305 game reviews
    • 66 Metascore
    • 40 Critic Score
    I ultimately concluded that it's not meant to be that deep. It's just a boring game.
    • 52 Metascore
    • 40 Critic Score
    Escape Dead Island disappoints on multiple levels, from its lackluster gameplay, to its awful storytelling.
    • 72 Metascore
    • 40 Critic Score
    I disliked Assassin's Creed Rogue on almost every level, from its numerous game-breaking bugs, to its terrible free-running, and (worst of all) its ruined assassination system. Not even the plot, which fills in the gap between Black Flag and Assassin's Creed 3 while recounting the fall of the North American Brotherhood, is very satisfying.
    • 53 Metascore
    • 40 Critic Score
    With NBA Live 15, EA Sports makes minimal progress at best, but can't seem to find a solid enough identity for its hoops sim. The gameplay is all over the place, the modes don't show enough improvement, and the visual splendor is dulled over by commentators who feel like they want to be somewhere else.
    • 60 Metascore
    • 40 Critic Score
    With problematic detection issues, questionable design choices, and an overwrought presentation, Kinect Sports Rivals fails to be the showcase for Kinect it should be. Xbox One's new camera may be next-generation, but you'll be hard-pressed to see that in Rivals.
    • 59 Metascore
    • 40 Critic Score
    Given its feature film length, one can't help but wonder if the game would've been better served in that format. While there are some interesting puzzles, the overall lack of polish makes it more frustrating than fun to play through. Like the shadows that inspire the game, Contrast just doesn't have much substance.
    • 69 Metascore
    • 40 Critic Score
    I couldn't put aside how clunky the controls feel without a controller or mouse/keyboard.
    • 44 Metascore
    • 40 Critic Score
    Unsurprisingly, Mutants in Manhattan continues the time-honored tradition of licensed games being a sub-par, disappointing representation of a popular franchise.
    • 56 Metascore
    • 30 Critic Score
    The gameplay is boring, the landmarks and scenery are mediocre, and the story is almost nonexistent. Submerged is a rapidly sinking ship that never even left the harbor.
    • 65 Metascore
    • 30 Critic Score
    Meaningless microgames water down the package considerably. Instead of 80 plus games, many of which don't use the GamePad at all, Wii Party U would have been better served focused on what makes Nintendo's new home console unique. Of course, that kind of creative decision would have gone against what the real goal of Wii Party U is: to sell more Wii Remotes.
    • 53 Metascore
    • 30 Critic Score
    Ultimately, Battle of Z offers Dragon Ball Z fans more of the same: another chance at seeing their favorite characters pummel each other. However, without a real fighting engine to support the game, hardcore fans haven't just played this before, they've probably already played something better.
    • 48 Metascore
    • 30 Critic Score
    With its shallow gameplay, lazy design, and unfunny writing, I can only hope that Twisted Pixel intentionally set out to create a bad game--one that could be celebrated in the way that terrible films can. If so, LocoCycle is a huge success; it is miserable.
    • 43 Metascore
    • 30 Critic Score
    Hatred is a game that basks in controversy for the sake of controversy, while doing nothing to keep the curious interested in seeing it through.
    • 76 Metascore
    • 30 Critic Score
    Charging an admission fee for what is essentially an explainer reel with jumbled tidbits of mundane unfinished game ideas is ludicrous, even in the name of thinking outside the box in terms of game design. Play The Stanley Parable instead.
    • 54 Metascore
    • 30 Critic Score
    A golf game developed by some of the people who brought us Burnout seemed like a great idea on paper, but it was poorly executed as globetrotting means nothing in this game, it isn’t very well optimized on PC, and its repetitive gameplay can get old real fast.
    • 23 Metascore
    • 20 Critic Score
    Rambo: The Video Game just disappoints, over and over. There are no new power-ups or twists to keep you interested, no memorable boss fights, and no touches that fans of the film will go "ooh" over. The team at Reef could've done a lot more with this, something along the lines of what Sega did with its arcade Rambo game. Instead, they took the easy way out. Go watch the movies instead. All of the thrill, none of the pain, Johnny.
    • 63 Metascore
    • 20 Critic Score
    It doesn't take long, however, to realize that Sonic Team was inspired by Galaxy on a cosmetic level only. Lost World fails to execute on the gameplay afforded by circular worlds. In fact, in nearly every aspect of its design, it's evident that Sonic Team has never asked the crucial question: "why?"
    • 32 Metascore
    • 10 Critic Score
    The graphics are two console generations old, it suffers bad level design, and missions are uninspiring throughout all stages. What makes this whole experience sting even more is the fact that this bad game has so many obvious issues, that even getting through it for the sake of a review was difficult.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

    • 74 Metascore
    • Critic Score
    While the main focus of the story isn’t on how badass Batman is, Telltale has done a great job with the combat sequences, and the story-driven choices that are littered throughout the narrative really help to push the character forward.