Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Resident Evil 4
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 32 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 31 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 62 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • tbd Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 58 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 68 Metascore
    • 60 Critic Score
    The trademark 360-degree combat system still has us using the right control stick to assign attack buttons to enemies, but the fisticuffs now seem stale by today's action-game standards.
    • 63 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 66 Metascore
    • 60 Critic Score
    Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we?
    • 68 Metascore
    • 60 Critic Score
    The feel of the flippers translate well into the game, letting you practice stalls and precision shots...Overall, it's a solid simulation of the real thing. Then again, the real thing only costs a quarter to play.
    • 68 Metascore
    • 60 Critic Score
    For a handheld version, it ain't bad, but don't expect the same slick game you've been playing on the Xbox.
    • 63 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • 56 Metascore
    • 60 Critic Score
    Hours to complete: That depends on how long you can deal with mediocrity.
    • 66 Metascore
    • 60 Critic Score
    Rent. You can play through the game in an afternoon and still get to your weekly "Magic: The Gathering" tournament on time.
    • 63 Metascore
    • 60 Critic Score
    The convoluted control scheme outlined in the manual leads you believe you can pull of coolly calculated combinations (isn't alliteration fun!), but the action quickly devolves into button-mashing confusion.
    • 57 Metascore
    • 60 Critic Score
    Hours to complete: That depends on how long you can deal with mediocrity.
    • 64 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 75 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 60 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 59 Metascore
    • 60 Critic Score
    Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing.
    • 59 Metascore
    • 60 Critic Score
    Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 54 Metascore
    • 60 Critic Score
    You can duke it out in one weight class in the Champion Road mode, but it’s more fun watching flyweights pepper lumbering hulks with a couple of kicks, take ’em down and elbow them into oblivion.
    • 76 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 61 Metascore
    • 60 Critic Score
    Athens is Dance Mat compatible, which opens up the potential for some ridiculous four-way group competition. Unfortunately, Olympic events are intrinsically boring.
    • 86 Metascore
    • 55 Critic Score
    The sequel features even more happy, shiny, Hello Kitty!—style idiocy. But peel away the idiocy, and you'll find the same dull, creatively bankrupt ball-rolling mini-game as the original.
    • 55 Metascore
    • 50 Critic Score
    Raccoon City, the site of one or two zombie infestations in the past, is a playable level in the game.
    • 62 Metascore
    • 50 Critic Score
    After each race you feel underwhelmed. There are no "wow factor" moments.