Telegraph's Scores

  • Games
For 585 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Everybody's Gone to the Rapture
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 31 out of 585
586 game reviews
    • 83 Metascore
    • 80 Critic Score
    At its best it’s a cinematic, bombastic and brilliant video game jam-packed with outstanding moments that culminate in a wonderfully thrilling finale. The thread that ties it all together occasionally frays under pressure from the games its forerunner brought to bear, but never enough to stop Resident Evil 5 being an exceptional piece of interactive entertainment.
    • 82 Metascore
    • 80 Critic Score
    The Monster Hunter series continues to be brilliant but a little impenetrable, despite efforts to remedy that very issue. How much you’ll get out of the game really depends on what you’re willing to put in - if you’re short on spare time or patience, maybe give it a miss. But if you like the sound of really learning a game for once instead of just drifting through it, Monster Hunter 3 Ultimate is essential.
    • 79 Metascore
    • 80 Critic Score
    But it's the first title in years to rekindle a passion I had for the series,the one I had back when I were a lad and Pro Evolution Soccer ruled the football landscape with an iron fist and cheeky grin. Now it's finally back on track.
    • 81 Metascore
    • 80 Critic Score
    Splatoon looks and feels wonderful; it’s a satisfying, immediate, hugely entertaining and almost entirely original brand of shooter. Some players might hanker after more substantial nourishment, but the snack-sized morsels of action that Splatoon offers are absolutely bursting with flavour.
    • 80 Metascore
    • 80 Critic Score
    For a game built around the shallow need for incremental improvements, there is a surprising amount of depth when you dig into character and gear statistic tweaking, too, which only makes the tight squad action of the minute-to-minute gameplay even stronger.
    • 73 Metascore
    • 80 Critic Score
    But that focus is what makes Siege’s multiplayer so good. In a year with a glut of good competitive first-person shooters –the sci-fi fizz of Halo 5 and Star Wars Battlefront or bombastic ordnance of Battlefield Hardline and Call of Duty: Black Ops III- Rainbow Six Siege’s smart, sharp tactical nous marks it as one of the best.
    • 76 Metascore
    • 80 Critic Score
    For those that have played through The New Order and are keen for more of its beefy action, this delivers around 7 hours of it for a decent price. I’d argue The Old Blood also makes a satisfying starter to The New Order’s more substantial meal if you haven’t yet had a taste. A well-priced piece of downloadable content that works equally well on either side of the main game? Clever.
    • 85 Metascore
    • 80 Critic Score
    This enhanced edition is certainly the best version, with visual vibrancy and a small handful of extras just about justifying its existence. But perhaps not the extra outlay. Playing any version of Tomb Raider is no decision at all. Splashing out on this or picking up the original for a third of the price is a trickier choice.
    • Telegraph
    • 78 Metascore
    • 80 Critic Score
    Outside the novelty factor of its genuinely innovative tech, there's nothing especially memorable about Skylanders, but it undoubtedly fired the imagination of my little one, and I found it a perfectly pleasant time-killer.
    • 81 Metascore
    • 80 Critic Score
    A lovingly-crafted update that can happily sit alongside Ocarina of Time 3D as a textbook example of how older games can benefit from a modern makeover.
    • 85 Metascore
    • 80 Critic Score
    The criminally short solo-player campaign... can be beaten in around five to six hours. However, for all its shocking brevity, the campaign’s story is utterly engrossing; it may be completely preposterous, but the story hits harder and resonates more than those of previous Splinter Cell titles.
    • 66 Metascore
    • 80 Critic Score
    Like its predecessors, Another Code: R might occasionally wallow in sentimentality, but that’s easy to excuse given how unafraid it is to tackle topics like loss and regret head-on, its distinctly untraditional subject matter making it feel like a breath of fresh air in an industry dominated by physical rather than emotional conflict.
    • 74 Metascore
    • 80 Critic Score
    What holds Titan Souls from greatness, then, isn’t the difficulty posed by besting its bosses - or even the lack of narrative elements - but the act of felling the foes themselves. What should be a momentous occasion - particularly following waves of near countless failures - is too often anti-climactic.
    • 85 Metascore
    • 80 Critic Score
    The game has a learning curve which is less a curve and more a brick wall you'll run into at high speed the first time you take the game online and find everything you thought you knew was wrong. Typical middle-of-the-road players can spend weeks looking like they've never played a video game before in MVC3 but at least they'll still look brilliant, albeit in an uncoordinated fashion.
    • 80 Metascore
    • 80 Critic Score
    The acid test will be if Telltale then carry these decisions through the remainder of the season...Which, fortunately, is set up terrifically by this second episode. A House Divided does occasionally suffer from its position as a bridge, rattling exposition off in order to set up the subsequent episodes, but it performs its role with real élan.
    • 81 Metascore
    • 80 Critic Score
    Indeed, its central mechanic feels rather like a statement in itself; perhaps this is Nintendo’s way of motivating its designers and players alike to embrace the idea of approaching the familiar from a fresh perspective.
    • 84 Metascore
    • 80 Critic Score
    Halo 5's campaign will not be the groundbreaking adventure that sends players flocking to the Xbox One, but Warzone's sprawling battles twinned with the precision of Arena just might tempt competitive shooter fans to take the plunge. Work to be done for both 343 and the Xbox One, then, but this is a formidable start.
    • 85 Metascore
    • 80 Critic Score
    Football Manager requires a certain level of commitment. If you can make that commitment, I can see that there's a rewarding experience to be had but I don't think I can do it. Almost two decades after I started playing, I'm more comfortable with Fifa and with the lighter iPhone version of Football Manager. But a whole new generation of students are about to get their minds blown.
    • 80 Metascore
    • 80 Critic Score
    The commitment to its ideas makes Live a confident, bold and stylish game.
    • 81 Metascore
    • 80 Critic Score
    15 feels like a significant step forward. Not only in terms of mechanics, but in terms of improving players knowledge and skill at the game through finesse and feedback.
    • 81 Metascore
    • 80 Critic Score
    Nidhogg is a game that is messy and finely tuned, at the same time. It’s certainly niche, definitely esoteric, but for those that it does tickle, (especially those who have a friend to play with in real, physical space), it’s the kind of experience that is unlike anything I can think of, and since first coming across it years ago, has been talked about with a sense of wistful nostalgia by anyone I know who’s played it. And that’s got to be worth something.
    • 74 Metascore
    • 80 Critic Score
    As much as the red-blooded manly man who exists inside me (however fleetingly) wants to pigeonhole Kinectimals in the casual-core-for-kids category, I just can't do it. This is because, in the interests of journalistic integrity, I have to admit to having been completely disarmed and won over by the experience of interacting with the cute cuddly, virtual cubs in the game.
    • 83 Metascore
    • 80 Critic Score
    The puzzling, while fearsomely inventive and effortlessly pleasurable, unfortunately doesn't fulfil its obvious potential. But if you are possessed by Ghost Trick's charms, you will find an affecting, charismatic game with a whole lot of spirit.
    • 91 Metascore
    • 80 Critic Score
    Another terrific, if overly familiar, entry into the Zelda canon. It may not always match the epic sweep of its home console brethren —this is the leanest Zelda that I can remember— but its compact dungeons and fat-free exploration are perfect for a handheld. This is the best portable Zelda yet.
    • 84 Metascore
    • 80 Critic Score
    The take away from Shadow of Mordor is that it’s fittingly a game that should inspire games in the same way it has so clearly been inspired, taking strong systems from big games and adding a few new ones of its own. I’d love to see the nemesis system be applied in a more intricate way to the handling of intelligence assets in the world of international espionage, for example, or maybe even an interpretation of the interpolitics of mafia families in the mid century.
    • 85 Metascore
    • 80 Critic Score
    This is a thrilling, charismatic, feel-good racer. They are the definitions that matter.
    • 80 Metascore
    • 80 Critic Score
    Delivered with wit and panache, Driver San Francisco works because it's daft, rather than in spite of it. And if it proves anything, it's that having conviction in your ideas --any ideas-- can bring a refreshing new twist to an ailing series and genre.
    • 78 Metascore
    • 80 Critic Score
    A campaign focused on spectacle benefits from next-gen heft (the PS4 game is comfortably the best looking console version) but hardly innovates, while the multiplayer game remains as fast-paced, responsive and downright noisy as ever. Yet if Call of Duty is, as some have suggested, the gaming equivalent of junk food, Infinity Ward has prepared it to gourmet standard.
    • 85 Metascore
    • 80 Critic Score
    Small cavils aside, though, Ni No Kuni is a heartfelt ode to the kind of gaming experience that's in danger of vanishing altogether from the landscape. It would take a hard heart indeed not to get lost in some part of this ravishing exercise in escapism.
    • 81 Metascore
    • 80 Critic Score
    Once hits its stride, Saints Row IV is a pleasure to try and keep up with. Its relentless insanity will occasionally tire, but its in these moments you can appreciate the smarter elements. Despite everything, this is a more mature game than its predecessors.
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In Progress & Unscored

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    • 77 Metascore
    • Critic Score
    Most importantly it feels great. The colourful, muscular artwork lends extra weight to already ferocious scuffles, moves landing with crunchy force, accentuated by its brilliant habit of a split-second freeze for fierce hits. Everything is quick and forceful, with fights quickly taking on their own rhythm depending on both the characters and the players using them.