Telegraph's Scores

  • Games
For 464 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pac-Man Championship Edition DX
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 27 out of 464
464 game reviews
    • 63 Metascore
    • 40 Critic Score
    It's a harrowing tale of ambition which far exceeds its boundaries, of broken promises and broken game mechanics.
    • 66 Metascore
    • 40 Critic Score
    As nice as it all looks and sounds, however, one can't help coming back to how lightweight this game is.
    • 61 Metascore
    • 40 Critic Score
    How disappointing to see such potential wasted. What a shame to see a developer so clearly uninterested in their own project. Such is the lack of invention and variety on offer, The Force Unleashed II can't help feel like a cursory cash-grab, more akin to DLC than a fully fledged retail product.
    • 56 Metascore
    • 40 Critic Score
    While it has some nice ideas, Dood's Big Adventure is far too basic and scrappy to be worth your time.
    • 72 Metascore
    • 40 Critic Score
    Beyond the poor dialogue, patchwork visuals and ridiculous interface of the console version, there is an interesting adventure game buried here.
    • 44 Metascore
    • 40 Critic Score
    Sadly we'll have to do with this for now, a bland, unimaginative shooting gallery that lacks the thing that matters most: magic.
    • 57 Metascore
    • 40 Critic Score
    Much worse than a pipe in the face, though, is the fact that Shattered Dimensions' excellent structure also appears to have been a victim of cost-cutting.
    • 79 Metascore
    • 40 Critic Score
    Hitman Absolution is a fascinating case of an error of judgment costing a game its heart. For Absolution, that mistake was placing a focus on a story that didn't need to be told and nobody wanted to hear.
    • 59 Metascore
    • 40 Critic Score
    It loses a lot of the adult tone of the original, but it's far too frustrating and convoluted for kids (or all but the most patient of adults). It looks great, and there are some nice ideas, and a few great puzzles, but it's all let down by sloppy execution. Even the songs are miserably bland, which for a Disney title is especially disappointing.
    • 70 Metascore
    • 40 Critic Score
    Considering Double Fine nailed the whole 'characters with differing abilities' concept so well in the brilliant Stacking, it's bizarre how poorly it's been pulled off here. Disappointing as a puzzle game, inconsequential as a platformer and far too reliant on players having the patience to traipse around, The Cave ends up feeling extremely hollow.
    • 48 Metascore
    • 40 Critic Score
    The failure of Aliens: Colonial Marines runs deeper than a clumsy stab at sliding into the Alien canon, though. It’s not just a poor Aliens experience, it’s a poor game. There’s a stiffness to the movement and a lack of feedback to the vanilla weapon line-up that’s unexpected from Gearbox Software.
    • 64 Metascore
    • 40 Critic Score
    Nothing /quite/ works as it should, and when Simcity is built on those systems from the ground up, that’s an incredible shame. There’s so much to like, but there’s so much that will frustrate, and it’s hard to recommend you brave the many ailments.
    • 61 Metascore
    • 40 Critic Score
    Everything added is a disappointment, and everything retained only succeeds as much as it did before. It’s not often that a sequel completely fails to build on the successes of the game that came before it, but Riptide achieves that defeat with a cynical lack of ambition.
    • 80 Metascore
    • 40 Critic Score
    Company of Heroes 2 cruises when it should be sprinting, and when you couple that with the fumbling of the tone and setting it becomes a very difficult game to recommend.
    • 69 Metascore
    • 40 Critic Score
    Admiration and respect is due for how N-Fusion has compressed Deus Ex into its iOS form. But as a general rule, straight replicas of traditional console and PC games on touch devices is folly. Despite the developer’s best efforts, the devices have neither the grunt nor control palette to stand up to the task, resulting in a fiddly and pared-back experience.
    • 67 Metascore
    • 40 Critic Score
    I had more fun making my way up to bed in the dark after playing Thief than I did at any point during its benighted trudge across The City.
    • 55 Metascore
    • 30 Critic Score
    It’s uglier than Gollum and twice as annoying as that whiny Frodo chap. Even brutalising fat hobbitses as Sauron himself can do little to alleviate the feeling that Conquest is a cheap, lazy and regressive game that is the very worst kind of franchise cash-in.
    • 39 Metascore
    • 30 Critic Score
    Perhaps the biggest misstep Ju-on makes is that it ignores one of the most crucial elements in creating a horror title; the audience needs to have sympathy for the protagonist.
    • 43 Metascore
    • 30 Critic Score
    Fun for about an hour. It's not good, the virtually identical sections are hardly exciting, and there's a lot less variety in the mayhem than you might be led to believe, but it is an enjoyable, compulsive score-chaser. But it's deceptive. It lures you in with promises of something it never delivers.
    • 55 Metascore
    • 30 Critic Score
    Short, disappointing, and certainly not worth spending £40 on.
    • 47 Metascore
    • 30 Critic Score
    The Cartel is a calamity; an unfinished, unpleasant piece of dreck that even developer Techland got bored of before hoisting it out of the door. The Cartel's list of misdemeanours is lengthy and depressing, but the worst is how either Techland or Ubisoft can have the nerve to put this on the shelves and ask people to pay money --real money-- to play it.
    • 40 Metascore
    • 20 Critic Score
    No matter how big a Prison Break fan you are, no matter how forgiving you can be, The Conspiracy is an abject failure on all counts.
    • 45 Metascore
    • 20 Critic Score
    There's a temptation to end this review with a play on Jigsaw's famous 'I want to play a game' line, but to call Flesh & Blood a game would be doing a disservice to games, and 'I want to play a train wreck' doesn't have the same ring to it.
    • 47 Metascore
    • 20 Critic Score
    There's a temptation to end this review with a play on Jigsaw's famous 'I want to play a game' line, but to call Flesh & Blood a game would be doing a disservice to games, and 'I want to play a train wreck' doesn't have the same ring to it.
    • 42 Metascore
    • 20 Critic Score
    Several occasions while playing Star Trek, I was ready to call it a write-off, whether it’s the bugs, the terrible signposting or the fact it’s just plain dull. But then the game surprises with a section that’s not half-bad...And it is so infuriating. Not because Star Trek is ever hard, but because it could have been good. And it’s not.
    • 36 Metascore
    • 10 Critic Score
    So what we have is a game that should be kitsch, daft fun but instead is dull, broken and mildly sexist.
    • 32 Metascore
    • 10 Critic Score
    Fighters Uncaged is an appalling, joyless makeweight trying to grab some of the Kinect pie before a fighting game that actually works comes along. Avoid it at all costs.