The Globe and Mail (Toronto)'s Scores

For 68 reviews, this publication has graded:
  • 39% higher than the average critic
  • 7% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dead Rising 3
Lowest review score: 30 Metal Gear Rising: Revengeance
Score distribution:
  1. Positive: 36 out of 68
  2. Negative: 4 out of 68
68 game reviews
    • 72 Metascore
    • 80 Critic Score
    Lego: The Hobbit is a surprisingly complex and expansive title that is sure to entertain for many hours as a result.
    • 80 Metascore
    • 80 Critic Score
    Lego Marvel combines so much youthful goodness into one colourful, exciting and fun package that it’s impossible for any kid – or kid at heart – to miss out on.
    • 74 Metascore
    • 80 Critic Score
    Arkham Origins is a very good game that stands on its own and delivers the same excellent adventure, exceptionally timed fights, clever puzzle-solving, hauntingly beautiful graphics and characters as memorable its predecessors...However, there are a few areas where it doesn’t quite match Rocksteady’s lofty achievements, writing being the most noticeable shortfall.
    • 67 Metascore
    • 80 Critic Score
    A game that requires patience, but which amply rewards players that can manage it and knits together lots of elements for a solid reboot of the series. It might also be the best thievery simulator – where the adrenalin and thrill of the steal is replicated – put together yet. Whether that’s a good thing or not, socially speaking, it makes for a fun game.
    • 80 Metascore
    • 80 Critic Score
    While this manic multiplayer probably isn’t enough to sell the game on its own, the deep advancement system – where you can unlock and advance armor, relics, magic items, abilities and more – is enough to wring plenty more hours out of Ascension. I actually enjoyed it more than the single-player mode and only wish there were additional modes and maps.
    • 80 Metascore
    • 75 Critic Score
    There's no doubt it's similar to previous Lego games, but the different characters and setting and continuing gameplay additions are enough to keep things fresh and exciting.
    • 62 Metascore
    • 70 Critic Score
    The repetition turns tedious when the goon fights take place almost every step of the way. These fights are not challenging in the least – even to kids – with McCain merely tossing the bad guys around for a while before cuffing them. I won some of the fights without even looking at the screen.
    • 88 Metascore
    • 70 Critic Score
    Dishonored is never able complete that transformation from a game into a totally new and exciting world to inhabit. To be sure, our mostly positive rating reflects that this game is well-structured with all the pieces you'd expect and story flexibility will offer up a unique adventure for every player. It's a promising and mostly enjoyable start to what will perhaps be an ongoing series, but it lacks the emotional punch that could make it great.
    • 80 Metascore
    • 70 Critic Score
    A strange hybrid of a game: It delivers just enough to be enjoyable, but not nearly enough to shine.
    • 71 Metascore
    • 70 Critic Score
    While it doesn’t measure up to Traveller’s Tales masterpiece, last year’s Lego City Undercover for the Wii U, and it doesn’t live up to its theme song – where “everything is awesome” – it is indeed a colourful and fun puzzler that’s sure to please fans. But you’ll probably want to see the movie first.
    • 79 Metascore
    • 70 Critic Score
    Gears of War: Judgment just doesn’t have a lot of epic moments, which an unfortunate irony when the developer calls itself Epic Games. While the series has taken a big step forward by reining in its worst excesses, it also takes one back by shying away from what made it great to begin with. As such, Judgment is a familiar experience that, at this point in time, is just treading water.
    • 85 Metascore
    • 70 Critic Score
    The action veers sharply away from that sort of nightclub debauchery and instead asks players to engage in copious amounts of the mundane. The problem is, there's no getting around the fact that even the most realistically simulated errands, well, are still boring errands. As a result, the game is only fun sometimes, often a chore and occasionally painful.
    • 84 Metascore
    • 70 Critic Score
    New Super Mario Bros. U boasts a few new innovations, but ultimately this is the same Mario we've seen many times before. It's still a lot of fun, but it may not nudge a wavering gamer to rush out and buy the new console.
    • 70 Metascore
    • 70 Critic Score
    The biggest problem with the game – in its desire to be a big home console game, it forgets its audience, or more specifically, its milieu. Aveline's various missions aren't any shorter than those found in the home console games, unlike the windows of time in which players are likely to consume them.
    • 54 Metascore
    • 70 Critic Score
    The game is a solid initial effort, despite it being a little long and rather hard.
    • 79 Metascore
    • 70 Critic Score
    A fantastic driving game for fans of the genre, but it takes almost no chances. It’s content to drive a straight line, which is a little disappointing given that we’re now supposed to be at the dawn of a new era of gaming. If anything, last year’s Forza Horizon – which featured an open world and a storyline on top of the series’ usual car fetishism – was a much bolder and more exciting game. In retrospect, it might have been the better showcase for the next generation.
    • 86 Metascore
    • 70 Critic Score
    An immensely enjoyable and exquisitely crafted shoot-em-up...Yet Titanfall is also a worrisome product that delivers only a fraction of what competing games – including Call of Duty – do, for the same price tag. That sets a worrying precedent where gamers are set to get less game for the same money. As the next generation of consoles takes root, this is both a commercial and an artistic concern.
    • 72 Metascore
    • 70 Critic Score
    Purists will be pleased, then, with Mirror of Fate for the Nintendo 3DS. Although excessively subtitled, it’s a return to the series’ two-dimensional side-scrolling roots, which is both a good and a bad thing. While the exploration and clever puzzle-solving is front and centre again, so too is an unfortunate side effect – a healthy dose of backtracking.
    • 83 Metascore
    • 70 Critic Score
    Black Ops 2...may very well be the preeminent first-person shooter game on the market – and it will sell well to reflect that – but it definitely suffers from that same boring sameness. There's hardly a moment of the game that doesn't drip with that old, been-there-done-that feeling.
    • 76 Metascore
    • 65 Critic Score
    Dead Space 3 is overlong – even bloated – larded with repetitive quests to fetch keys and alien artifacts, open doors and backtrack over the same terrain, on and on. Much of its 15-hour-or-so single-player campaign feels like a chore.
    • 53 Metascore
    • 60 Critic Score
    After playing Call of Duty, with its ultra-smooth animation, Medal of Honor: Warfighter feels positively sluggish. I found myself constantly sprinting just to get that feeling of motion I'm used to in Modern Warfare and Black Ops.
    • 74 Metascore
    • 60 Critic Score
    A short-term thrill. It's still two years till the PlayStation's official 20th anniversary. With any luck, 2014 will see a deeper and more enticing sequel to this game.
    • 73 Metascore
    • 60 Critic Score
    If it were possible to punch a video game [in] the face, Killzone: Shadowfall would be sporting a giant shiner right about now. The first-person shooter will test the patience of the most excited new PS4 owner...Shadowfall is needlessly difficult – and the only reward for overcoming its toughest sections is a sense of gratitude that you’ll never have to do them again.
    • 83 Metascore
    • 60 Critic Score
    This amped-up difficulty and the relative lack of new ideas make it tough to really enjoy Donkey Kong Country: Tropical Freeze, despite its beautifully inviting environs. While newcomers who haven’t played this sort of game a hundred times before may find it entertaining, veteran platformer fans are likely to find it trods a little too frequently on well-worn ground.
    • 48 Metascore
    • 60 Critic Score
    Aliens: Colonial Marines is a decent love letter to a great sci-fi movie, but it falls short of being something special in its own right. It’s an above-average licensed game, but a below-par shooter. Fans of the franchise will either love it for the subtleties and little details it gets right, or hate it for missing some of the most important parts.
    • 62 Metascore
    • 60 Critic Score
    Avengers: Battle for Earth will tire you out, but it just can't quite trick us into believing the Black Widow could really kick Thor's butt, which is too bad because that smarmy Goldilocks usually has it coming.
    • 63 Metascore
    • 60 Critic Score
    There’s nothing remarkable about it – it feels like a game we’ve seen a hundred times before. At this point in the evolution of games and of this generation of consoles in particular, that sort of mere serviceability just isn’t enough to impress.
    • 72 Metascore
    • 60 Critic Score
    Rain looks like it strives to be a high-minded indie release akin to The Unfinished Swan or Journey, but it doesn’t measure up to those titles on either the artistic or gameplay level. Its environment is definitely different, but its story isn’t compelling nor is the action all that exciting.
    • 45 Metascore
    • 50 Critic Score
    It's nice that there's more content coming, but until it arrives this game literally has no ending.
    • 61 Metascore
    • 50 Critic Score
    The game couldn't be any more "on rails," it may as well be called Fable: The Ride, since the player has no control whatsoever over where their character gets to go. In fact, there's a sequence in the game where you sit in a mine cart as it winds its way through a monster-filled cave. It's literally on [expletive deleted] rails!