The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Half-Life 2
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 90 Metascore
    • 86 Critic Score
    I was less impressed by Episode 2’s story. While it sows a few seeds for the final episode of the trilogy, the game lacks the driving force of the previous episode.
    • 94 Metascore
    • 85 Critic Score
    Gears of War shows that intelligent game designers can use high-powered consoles for more than just making prettier versions of existing games.
    • 77 Metascore
    • 85 Critic Score
    Grandia III's story isn't tedious, but neither is it memorable. It begins well but never gels.
    • 87 Metascore
    • 85 Critic Score
    One is simply awestruck that so much can be squeezed into such a tiny package... Dark Mirror is everything a PSP game should be — an extravagant interactive movie with intricate gameplay and an elaborate story.
    • 91 Metascore
    • 85 Critic Score
    It’s a startling change that the game emphasizes by having the aliens cover the island with snow. It feels as though Crytek created two games and jammed them together, and while the last third is still pretty fun, it feels like a pale imitation of "Halo 3."
    • 93 Metascore
    • 85 Critic Score
    Arenas are wonderfully bizarre...I was especially taken by an arena based on the Wario Ware games, where combatants periodically take breaks from battle to dodge objects or chisel statues.
    • 83 Metascore
    • 85 Critic Score
    Often hand-held games feel as shrunken in gameplay as they are in visuals, but Core seems unrestrained by its small screen, with a lengthy story, an interesting weapon-crafting system and e-mails that tell you more about the game’s world and offer you side missions that can be used to build your strength when enemies are too fierce.
    • 80 Metascore
    • 85 Critic Score
    I have a very low frustration tolerance, but in spite of my string of infuriating crashes and last-place finishes, MotoGP kept me playing, partly because I was drawn in by the game’s exhilarating sense of high velocity, and partly because every once in a while I would hit a turn just right and realize that if I could figure out how I did that, I could win a race.
    • 92 Metascore
    • 85 Critic Score
    Team Fortress 2 is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.
    • 85 Metascore
    • 85 Critic Score
    The second season has increased the difficulty with each episode, and Beelzebub has some really tricky puzzles.
    • 87 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 92 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 92 Metascore
    • 84 Critic Score
    While Fantasy has a captivating and ingenious battle system and thriving, beautifully designed cities set in an imaginative, fully realized world, it doesn’t have much of a story. The best narratives of political intrigue frame it as a personal struggle, but Fantasy is too concerned with the grand sweep of politics to bother with giving its cast interesting personalities.
    • 87 Metascore
    • 84 Critic Score
    This may disappoint Metal Gear fans used to the lengthy, elaborate missions of previous games, but it is ideal on a console you use while waiting for the train.
    • 79 Metascore
    • 84 Critic Score
    While not quite as brilliant as the series’ best episode, "Virtual Reality 2.0," a parody of video games that concludes with an inspired tribute to old-style text adventure games, Moon is still a wonderful way to end a season.
    • 94 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 80 Metascore
    • 84 Critic Score
    Wildly entertaining.
    • 81 Metascore
    • 84 Critic Score
    Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair.
    • 88 Metascore
    • 83 Critic Score
    Actions are beautifully animated, and it is thrilling when you manage to throw your opponents straight up in the air and keep them there with a series of well-placed kicks.
    • 82 Metascore
    • 83 Critic Score
    The sense of immersion is increased by the game's first-person perspective and an absence of on-screen clutter. There is no health gauge blocking your view; if a dinosaur bites you, your vision blurs, indicating that one more bite will kill you.
    • 77 Metascore
    • 83 Critic Score
    The sense of immersion is increased by the game's first-person perspective and an absence of on-screen clutter. There is no health gauge blocking your view; if a dinosaur bites you, your vision blurs, indicating that one more bite will kill you.
    • 77 Metascore
    • 83 Critic Score
    Like the gameplay, the story also picks up, mainly because of an ingenious structure in which it is told not from the perspective of one hero but from the points of view of consecutive protagonists.
    • 78 Metascore
    • 83 Critic Score
    One advantage of dancing in a karaoke game is the music is better. I would rather dance to "Play That Funky Music" than to the grating songs that riddle games like Dance Dance Revolution.
    • 87 Metascore
    • 83 Critic Score
    Agents is a great mix of purposely nonsensical story and engaging gameplay.
    • 76 Metascore
    • 83 Critic Score
    Justice is a terrific game, but it suffers in comparison with the previous one. This time around the plot twists aren’t quite as unexpected (you usually know who the real killer is fairly early on), and some of the puzzles in the last case are rather unreasonable.
    • 81 Metascore
    • 83 Critic Score
    With sardonic humor, a cool jazz score and engaging 3-D graphics, Culture Shock has even more style and wit than the original game. Unfortunately, the fun ends far too soon. This is not a full game but simply the first of six chapters, and you can finish the whole thing in four or five hours.
    • 83 Metascore
    • 83 Critic Score
    Puzzles are fiendishly intricate, and it is a thrill when you finish a circuitous, mind-bending route to the exit.
    • 86 Metascore
    • 83 Critic Score
    The game does ask the player to make choices, but they seem best decided by a coin toss, as there are no practical or moral reasons to choose a particular path. While a theme of duality runs through the game, it is more narrative conceit than game-play enhancement.
    • 86 Metascore
    • 83 Critic Score
    The game does ask the player to make choices, but they seem best decided by a coin toss, as there are no practical or moral reasons to choose a particular path. While a theme of duality runs through the game, it is more narrative conceit than game-play enhancement.
    • 78 Metascore
    • 83 Critic Score
    Plague is wonderfully engrossing, especially as Philip begins to lose his mind, exploring a surreal dream world where hands grow from walls and acquiring an inner voice that sounds like a Runyonesque gangster and wryly encourages Philip to take lethal risks.