The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 69 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 73 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 70 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 77 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 71 Metascore
    • 78 Critic Score
    Breezy and varied, Madagascar is not a game for the ages, but it is consistently diverting.
    • 91 Metascore
    • 78 Critic Score
    While the game lacks a sense of purpose, the battles themselves are incredible, each distinct and imaginative, requiring a mix of wit and muscle. They can also be remarkably difficult.
    • 77 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 78 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 81 Metascore
    • 78 Critic Score
    While Wings recreates the feel of combat in Final Fantasy XII, it also does too good a job of recreating the feel of that game’s story, with an equally dull plot and bland characters. I always enjoyed playing the game, but I never had any interest in what was going on in the story.
    • 81 Metascore
    • 78 Critic Score
    The last scenes are quite interesting, sometimes very moving and reasonably informative, but they also highlight problems inherent in Xenosaga’s narrative approach.
    • 78 Metascore
    • 78 Critic Score
    While he is realistically prickly, his insults are disappointingly generic. I’ve watched a couple of episodes of “American Idol” and recall Mr. Cowell having a caustic wit; but in the game he isn’t witty, he’s just mean.
    • 73 Metascore
    • 78 Critic Score
    Despite its action sequences, at heart this is a puzzle-based adventure game. Adventure-game designers often appear to be lagging about a decade behind the rest of the game industry, so it is refreshing to see developers willing to innovate within the genre.
    • 89 Metascore
    • 78 Critic Score
    While GT4 aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.
    • 83 Metascore
    • 77 Critic Score
    It’s so entertaining that I wish the game’s developers would simply try and turn that one sequence into a game of its own.
    • 79 Metascore
    • 77 Critic Score
    GrimGrimoire’s colorful design, engaging gameplay and intriguing story make it consistently entertaining.
    • 74 Metascore
    • 77 Critic Score
    Worst of all, if you die at any point during the series of several tasks that make up a mission, you must start from the beginning, at times replaying the least interesting sections of the game over and over. It's a shame the gameplay lacks the almost flawless perfection of Destroy All Humans' story and presentation.
    • 52 Metascore
    • 77 Critic Score
    Winter Sports pulls off the omnibus sports game effortlessly, with intuitive, responsive controls and effective, distinctive design for each sport.
    • 75 Metascore
    • 77 Critic Score
    In the last hour or two, Extraction amps up the scares, creating some utterly terrifying moments. While fun, these moments underscore that the rest of the game isn’t nearly as scary as the first one, which spread the horror more evenly throughout.
    • 76 Metascore
    • 77 Critic Score
    Worst of all, if you die at any point during the series of several tasks that make up a mission, you must start from the beginning, at times replaying the least interesting sections of the game over and over. It's a shame the gameplay lacks the almost flawless perfection of Destroy All Humans' story and presentation.
    • 72 Metascore
    • 77 Critic Score
    The game’s pace can be startlingly fast, as you can tell a player what to do with the ball before he receives it.
    • 69 Metascore
    • 77 Critic Score
    The main criticism of Encore is that it has less than half the songs that Guitar Hero II does even though it costs just as much. This is admittedly shamefully stingy, but since I hated two-thirds of the songs in Guitar Hero II and liked the majority of those in Encore, I easily prefer the latter.
    • 83 Metascore
    • 77 Critic Score
    Rogue doesn’t try to do anything exceptional, and the result is entertaining but forgettable.
    • 65 Metascore
    • 76 Critic Score
    While the graphics are only serviceable, the game has a strong sense of atmosphere.
    • 69 Metascore
    • 76 Critic Score
    After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves.
    • 64 Metascore
    • 76 Critic Score
    After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves.
    • 73 Metascore
    • 76 Critic Score
    After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves.
    • 71 Metascore
    • 76 Critic Score
    The actual painting isn't that interesting - you just hold down a trigger and push a button while moving Trane around - but it is fun to see some of the fancier artworks.
    • 69 Metascore
    • 76 Critic Score
    The actual painting isn't that interesting — you just hold down a trigger and push a button while moving Trane around — but it is fun to see some of the fancier artworks.
    • 69 Metascore
    • 76 Critic Score
    The actual painting isn't that interesting — you just hold down a trigger and push a button while moving Trane around — but it is fun to see some of the fancier artworks.
    • 75 Metascore
    • 75 Critic Score
    Tales has a ridiculously cumbersome system in which you can’t easily swap one card for another or compare two cards; even finding a particular card in your collection requires a tedious search. The designers would find it challenging to come up with a worse system. This flaw is surprising in a game that is otherwise beautifully designed.