The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Half-Life 2
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 66 Metascore
    • 74 Critic Score
    While fun, the single-player mode is terribly brief. I played through all three courses a couple of times and found the hole-in-one technique for most holes in well under three hours.
    • 84 Metascore
    • 73 Critic Score
    The game does an admirable job of adding some strategic depth and complexity to the casual game model without losing its pick-up-and-play nature.
    • 76 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 74 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 78 Metascore
    • 73 Critic Score
    Unrelentingly linear.
    • 82 Metascore
    • 73 Critic Score
    The game does an admirable job of adding some strategic depth and complexity to the casual game model without losing its pick-up-and-play nature.
    • 77 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 75 Metascore
    • 73 Critic Score
    Ultimate is very entertaining, and the addition of Nemesis creates some interesting new situations, but over all there isn't a lot of variety; you fight, you race, you ramble around the city, and then you do it all again.
    • 76 Metascore
    • 73 Critic Score
    With nice graphics, diverting game-play and amusing expository scenes of Drakken hatching his half-baked plan, Team Possible is a lot of fun while it lasts, which isn't long.
    • 78 Metascore
    • 73 Critic Score
    While it is frustratingly easy to throw an incomplete pass and slow-mo didn't always respond when I tried to trigger it, when it worked right I would leap up from my couch and start screaming in excitement as my quarterback nimbly tossed the ball down the field to a receiver who spun away from one opponent, crashed through another and raced down an open field.
    • 77 Metascore
    • 73 Critic Score
    Statistics-centric games have never been my strong point, and while the game does a good job of presenting pertinent information clearly and simply I found all the numbers a bit daunting.
    • 76 Metascore
    • 73 Critic Score
    While it is frustratingly easy to throw an incomplete pass and slow-mo didn't always respond when I tried to trigger it, when it worked right I would leap up from my couch and start screaming in excitement as my quarterback nimbly tossed the ball down the field to a receiver who spun away from one opponent, crashed through another and raced down an open field.
    • 69 Metascore
    • 72 Critic Score
    While Icon is the best looking of the Def Jam games, the combat system isn’t quite as entertaining, dropping the previous games’ over-the-top wrestling moves for more straightforward street fighting. It’s not a bad system, but it’s just not as wild and entertaining.
    • 80 Metascore
    • 72 Critic Score
    It’s definitely worth playing, but while I generally enjoyed it, I never fell in love with it. And while the story is somewhat intriguing and the gameplay is certainly unusual, I always get annoyed with games that make things so hard on me.
    • 68 Metascore
    • 72 Critic Score
    While Icon is the best looking of the Def Jam games, the combat system isn’t quite as entertaining, dropping the previous games’ over-the-top wrestling moves for more straightforward street fighting. It’s not a bad system, but it’s just not as wild and entertaining.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 77 Metascore
    • 72 Critic Score
    Brain Age is meant to be played only a few minutes a day; the exercises lack enough variety to be played for very long.
    • 83 Metascore
    • 72 Critic Score
    The elaborate graphics cause trouble when too many things are onscreen at once; some battles are so overpopulated with monsters that the game runs in slow motion; it’s like trying to fight underwater.
    • 75 Metascore
    • 71 Critic Score
    While the game is fun, it can also be annoying. Chibi-Robo has a limited amount of energy and every few minutes must run to a wall socket to recharge, and he is often forced to return to his home base to rest.
    • 55 Metascore
    • 70 Critic Score
    There is something inherently appealing about a sexy, buxom witch wandering a postapocalyptic landscape shooting zombies with flaming bullets and casting spells that bring down lightning or cause spears to shoot from the ground.
    • 69 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.
    • 80 Metascore
    • 70 Critic Score
    Control may be the most visually striking strategy game ever produced.
    • 92 Metascore
    • 70 Critic Score
    Of course, not everyone’s taste in music is the same as mine. If you like Guitar Hero II’s song selection, then you may consider it the ultimate music game; the underlying gameplay is a lot of fun.
    • 67 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.
    • 81 Metascore
    • 70 Critic Score
    What is most interesting to me is how these features fail to coalesce into the amazing experience the action/adventure/stealth game seems to promise.
    • 77 Metascore
    • 70 Critic Score
    The story is engaging, but the game’s primary focus is on bashing an unending supply of monsters. For the most part, this involves approaching monsters and pressing the attack button.
    • 82 Metascore
    • 70 Critic Score
    That game's big claim to fame is the size of its battles; 150 players can play on a single game map.
    • 85 Metascore
    • 70 Critic Score
    It is interesting but not absorbing.
    • 80 Metascore
    • 70 Critic Score
    While the game doesn't have a compelling story or interesting characters, it does have an easygoing charm and a few goofy locales like a village built from candy and an ingenious hall of mirrors.
    • 83 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 81 Metascore
    • 70 Critic Score
    What is most interesting to me is how these features fail to coalesce into the amazing experience the action/adventure/stealth game seems to promise.
    • 85 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 86 Metascore
    • 70 Critic Score
    In spite of rave reviews it’s a fairly pedestrian humans-versus-aliens first-person shooter that brings nothing new to the genre. The artificial intelligence of combatants is lackluster, and the semi-sepia-toned graphics are surprisingly unimpressive, no better than what you would see on the five-year-old Xbox.
    • 64 Metascore
    • 70 Critic Score
    Fun but forgettable. I was expecting something more: the feeling of complete and utter admironishment.
    • 84 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 77 Metascore
    • 70 Critic Score
    Play the pounding ''My Sharona'' on the Taiko peripheral and you may feel as though you are doing more than just beating a gimmicky peripheral in time with the music. You may feel as if you are grooving with the band, achieving oneness with your video game.
    • 74 Metascore
    • 70 Critic Score
    Academy’s exercises are more varied and faster paced, following the arcade tradition of becoming harder with each passing second, and this makes it easy to play over and over, trying desperately to prove you’re getting smarter.
    • 79 Metascore
    • 70 Critic Score
    My one major objection is that when stunned you recover by repeatedly hitting a button as fast as possible, an almost perfect way to cause repetitive motion disorder in gamers.
    • 65 Metascore
    • 70 Critic Score
    A Wii game that at least goes through the motions of telling a story is something; I suppose half an epic is better than none.
    • 87 Metascore
    • 70 Critic Score
    And even though its skeletal story and often repetitive game play keep it from being a truly great game, Doom 3's haunted-house formula can still terrorize and exhilarate the player.
    • 75 Metascore
    • 69 Critic Score
    It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
    • 83 Metascore
    • 69 Critic Score
    Heroes alternates these exciting, frenetic assassin hunts with painfully tedious sections in which you must raise a battle entry fee by performing chores like wiping out a nest of thugs or, quite oddly, mowing lawns and picking up garbage.
    • 68 Metascore
    • 69 Critic Score
    Smash Court wants to deliver a realistic tennis experience; no one shouts anything cute or falls down when the ball hits them, and there is an element of strategy in preparing your shots. That is satisfying, but also a bit frustrating... But if you are willing to work through initial frustrations, the game is worth it.
    • 73 Metascore
    • 69 Critic Score
    It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
    • 70 Metascore
    • 69 Critic Score
    Perhaps the hard puzzles are meant to counterbalance the soft-headed story. The game itself is decent over all, though hardly the best in the series, but the ending is anticlimactic. In a game that requires the player to be so smart, it’s surprising that the designers expect their audience to accept a finale so dumb.
    • 63 Metascore
    • 69 Critic Score
    Playing with the controller is so much fun that it takes a while to realize that the game is pretty unexceptional. You basically run into a room, shoot a bunch of guys and do that again and again. There are some nice ideas, like a shootout in a car wash, but for the most part this is a conventional, predictable shooter.
    • 70 Metascore
    • 69 Critic Score
    It takes a while for Hot Shots to offer any real challenge, although if you stick with it, your opponents do get smarter. Still, the game is clearly aimed at those who just want an easygoing tennis game with attractive visuals and predictable controls.
    • 74 Metascore
    • 68 Critic Score
    The main flaw in Evidence is not in its puzzles but in its storytelling. Evidence makes the mistake of many narratives: the only interesting character is the villain.
    • 71 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 61 Metascore
    • 68 Critic Score
    Reminisce would be better if there were some way to customize the challenge of areas you must traverse to further the story.
    • 70 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 53 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 52 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 54 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 68 Metascore
    • 67 Critic Score
    Its most interesting aspect is "flick targeting," in which you snap your right control stick at an enemy to lock your weapons on it.
    • 80 Metascore
    • 66 Critic Score
    Clock is pleasant but inconsequential. The puzzles are interesting but among the easiest of the series, and the mini-games are generally fun but poorly integrated into the story.
    • 75 Metascore
    • 66 Critic Score
    Apparently the designers were afraid the game might just be too much fun, so they compensated by making the missions brutally, mind-numbingly difficult.
    • 74 Metascore
    • 65 Critic Score
    If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
    • 75 Metascore
    • 65 Critic Score
    After suffering through baking puzzles I expected a more satisfying ending, and was left feeling angry and forlorn.
    • 77 Metascore
    • 65 Critic Score
    If the whole game were as good as the last part, it might have matched the games that inspired it, but instead Al Emmo is just a decent game for fans nostalgic for old-style adventures.
    • 71 Metascore
    • 65 Critic Score
    In Echo, people are open and straightforward, concealing nothing. As a fan of human complexity, I would find such a world dull. I take a perverse pleasure in those moments when the mask slips off. If I have to live in a world devoid of newspaper articles about cross-dressing senators, let the aliens have it all.
    • 67 Metascore
    • 65 Critic Score
    A mix of clever ideas and petty annoyances, Haunting perches on the point between fascinating and irritating. It is original, atmospheric and infuriating, with an intriguing story that fizzles out.
    • 70 Metascore
    • 65 Critic Score
    If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
    • 67 Metascore
    • 63 Critic Score
    Phoenix has an unfinished feel, as though the game’s designers stuck in a placeholder for game play, planning to flesh it out later, only to run out of time.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 69 Metascore
    • 63 Critic Score
    Phoenix has an unfinished feel, as though the game’s designers stuck in a placeholder for game play, planning to flesh it out later, only to run out of time.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 84 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 77 Metascore
    • 60 Critic Score
    I had to ask the game's publisher for detailed instructions on navigating the game just to make it part of the way through the first mission, and I still lost half my men in a half-hour. Those who complain that video games have become too easy will welcome Soldiers, but the rest of us will flee in terror.
    • 83 Metascore
    • 60 Critic Score
    While Spider-Man 2 is quite entertaining during its major challenges, it grinds to a halt when you are forced to wander around saving random people.
    • 95 Metascore
    • 60 Critic Score
    It would feel truer to the game's open environmental design if you could have more general goals: kill an enemy when and how you like; raise money for an objective through any method available; challenge random people to races.
    • 80 Metascore
    • 60 Critic Score
    While Spider-Man 2 is quite entertaining during its major challenges, it grinds to a halt when you are forced to wander around saving random people.
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4's biggest failing is its shortage of true terror.
    • 86 Metascore
    • 60 Critic Score
    Though I loved the original, I was less enthralled by the sequel. It felt too much like a typical role-playing dungeon crawl, in which you go from room to room fighting endless battles.
    • 80 Metascore
    • 60 Critic Score
    While Spider-Man 2 is quite entertaining during its major challenges, it grinds to a halt when you are forced to wander around saving random people.
    • 77 Metascore
    • 60 Critic Score
    While original and imaginative, Perimeter is also remarkably slow. Everything about the game seems designed to annoy the impatient, including the tutorial, in which each sentence of instruction is followed by five seconds of silence, and the game narrative, which is tedious and incoherent.
    • 72 Metascore
    • 60 Critic Score
    Variety is less evident in Tales of Legendia, a role-playing game from Namco that forces you to do mildly entertaining things over and over until all the entertainment has been squeezed out.
    • 76 Metascore
    • 60 Critic Score
    Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end.
    • 58 Metascore
    • 60 Critic Score
    It's a shame there is so much wrong with the game, which at its best mixes architectural splendor with affable goofiness.
    • 54 Metascore
    • 59 Critic Score
    With an overabundance of confused, flat dialogue delivered poorly, Night Watch does a good job of being bad. The game is also notable for its weak attempts at humor.
    • 60 Metascore
    • 58 Critic Score
    But much of the problem is the game’s antiseptic feel. Everything is just so geometrical; squares rolling along squares in front of a grid background. Cube reminds me of a New Yorker cartoon in which a man in a square office full of square furnishings asks his secretary to bring in something round.
    • 61 Metascore
    • 50 Critic Score
    Sex and nudity often work well in movies, but video games laced with sex never rise above mediocrity, and Mansion seems decidedly underbaked.
    • 59 Metascore
    • 50 Critic Score
    Sex and nudity often work well in movies, but video games laced with sex never rise above mediocrity, and Mansion seems decidedly underbaked.
    • 59 Metascore
    • 50 Critic Score
    Sex and nudity often work well in movies, but video games laced with sex never rise above mediocrity, and Mansion seems decidedly underbaked.
    • 70 Metascore
    • 50 Critic Score
    After suffering through baking puzzles I expected a more satisfying ending, and was left feeling angry and forlorn.
    • 83 Metascore
    • 40 Critic Score
    The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.
    • 83 Metascore
    • 40 Critic Score
    The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.
    • 83 Metascore
    • 40 Critic Score
    The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.
    • 63 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.
    • 62 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.
    • 60 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.