TheSixthAxis' Scores

  • Games
For 786 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 LittleBigPlanet
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 54 out of 786
786 game reviews
    • 76 Metascore
    • 80 Critic Score
    Though it still carries the same old Musou blueprint, and so there’s little to draw in those who dislike its particular brand of hack n’ slash action, there are enough changes to attract any self-respecting fan of the series.
    • 72 Metascore
    • 80 Critic Score
    Just Dance 2015 is a polished and enjoyable product, and whilst it’s potentially still behind the Dance Central series in a few key areas, including the way it monitors player actions, it makes up for this with its trademark styling, a strong collection of songs and intuitive online features.
    • 82 Metascore
    • 80 Critic Score
    There are no heavy plots to become embroiled in, each mission is essentially just a method of throwing you into another zany situation and then rewarding you for getting out of it. That's the strength of this game: that it just wants to make you smile.
    • 71 Metascore
    • 80 Critic Score
    A hugely entertaining game that can lead to a lot of entertainment and side-splitting laughter, especially if you play it with friends.
    • 73 Metascore
    • 80 Critic Score
    For what it is Gravity Crash is an exceptionally well-realised game in almost every way but whether or not it finds a home amongst modern gamers will be its sternest test. I only hope that it passes that test as it is definitely a title and a style of game-play which deserves attention.
    • 76 Metascore
    • 80 Critic Score
    While the gameplay might be a bit too hardcore for gamers that are easily frustrated, the upgrades in Rising mode will eventually give you the edge you need to beat every level. Just know that you will die a lot your first time through. If you're a fan of side-scrolling shooters like Contra and Metal Slug, definitely check this game out.
    • 74 Metascore
    • 80 Critic Score
    SOCOM has finally opened out onto a new field of battle, with a more set piece designed gameplay which is just perfect for travelling. The only downside is that the game is short, clocking in at around 5 hours, you just start getting into it as the credits roll. But as an experiment, it works and feels so much better than previous titles in the franchise.
    • 85 Metascore
    • 80 Critic Score
    The tables are well crafted with some nice artwork and excellent graphics, and Zen offer some fine fan service to Star Wars fans.
    • 87 Metascore
    • 80 Critic Score
    There's a lot to like about DiRT 3 – it controls superbly (twitchy and direct but without losing the sense that there's some serious physics going on) and, once you dial down the assists, actually offers a surprisingly deep, technical ride.
    • 81 Metascore
    • 80 Critic Score
    It makes me think of what Luca di Montezemolo said, as he rated Fernando Alonso’s season in Formula 1. “My eight is worth a ten because it’s a score I give as an incentive.” He was speaking of brilliance when handed imperfection, and GT6 deals with aging hardware and limited time, when trying to deliver on near limitless ambition. So I give it an eight, as an incentive to push on from here and deliver on the promised potential.
    • 77 Metascore
    • 80 Critic Score
    Simply put, Naruto Shippuden: Ultimate Ninja Storm 3 is the best Naruto game yet. Whilst the length of the cutscenes may put some off, the presentation, story and fighting is top notch and the game is heartily recommend to all Naruto fans. Yes, it has some niggles, but the positives more than outweigh the negatives.
    • 77 Metascore
    • 80 Critic Score
    It's not perfect, but it represents pure arcade racing with a central device that never feels tired – the earthquake scenario managing to stretch itself over forty different events and still feel fresh at the very end, when the game turns everything up to eleven.
    • 80 Metascore
    • 80 Critic Score
    I desperately want to give it a ten purely for its fantastic story, but a fantastic story does not a good game make – it needs the gameplay to back it up and that's where Enslaved falls down in places. What we are left with is a flawed masterpiece, but one that you definitely need to play.
    • 79 Metascore
    • 80 Critic Score
    Fifteen years ago DeathSpank would not only have been regarded as an accomplished and polished retail game, it would likely have been viewed as a leader in its field. It's an indication of just how comprehensive and refined DeathSpank is as a title.
    • 80 Metascore
    • 80 Critic Score
    It’s still definitely worth playing, but there’s a nagging feeling that it could have been better...Yes, it’s visually stunning – definitely a showcase for what Sony’s first party studios can do – but it simply doesn’t quite draw you in like it should and without that investment from the player it’s one set piece after another.
    • 77 Metascore
    • 80 Critic Score
    F1 2013 is a solid outing for the series, taking the successes of the past and building on them incrementally, whilst adding an exciting glimpse of what’s to come with F1 Classics. It might leave me wanting more, but F1 2013 is the best and most comprehensive release so far.
    • 83 Metascore
    • 80 Critic Score
    It does take a while for the action to really heat up and draw in the player but if you stick with it you'll find 50 plus hours of fun and a truly original gaming experience.
    • 87 Metascore
    • 80 Critic Score
    Overall A Crack in Time is a brilliant addition to the Ratchet & Clank franchise and it manages to keep its charm and character despite the introduction of so many new features. The control issues, along with some repetitive content, do jar on occasions but they aren’t enough to distract you from your overall enjoyment of a game that is well worth the money.
    • 76 Metascore
    • 80 Critic Score
    The systems are well explained, the controls are perfect for the pace and style of gameplay and the presentation is as great as you'd expect. One or two minor niggles aside, FIFA Street is a very enjoyable game, even though it's not the game I expected.
    • 83 Metascore
    • 80 Critic Score
    Yes, fatigue does set in the further into the Trilogy you get, but it's hard to argue with a package that represents such good value with three quality games.
    • 84 Metascore
    • 80 Critic Score
    There is no reason why you shouldn't buy Resident Evil 4 HD if you've never played it before or don't already own a previous release. It's almost the definitive version of the game, but not quite.
    • 70 Metascore
    • 80 Critic Score
    I think the best way to break Disney Universe down is like this: If you have kids aged nine or above they will no doubt get enjoyment from the game, especially in co-op, but the repetitive nature of the levels will start to grind a couple of hours in. If your kids are younger though there's a good chance they will think this is the best thing ever.
    • 76 Metascore
    • 80 Critic Score
    The visuals paint a solid, and often beautiful world, and despite the occasional misstep in the dialogue or execution Dontnod have the beginnings of a worthy and memorable entry in the adventure game genre.
    • 64 Metascore
    • 80 Critic Score
    For some reason Alpha Protocol grabbed me and kept me engaged. For me, the versatility of the story, the way the flow of the game can be altered and the fact it kept me interested enough to finish it and then play it again far outweighed any issues I had with the controls.
    • 83 Metascore
    • 80 Critic Score
    For fans of traditional RPG games (and especially for fans of the Final Fantasy series) this should be unmissable. However, for those more casual players or newcomers to the genre it may be slightly overwhelming and the repetitive nature and sheer linearity of the early level design might be quite a disappointment for fans hoping for more from this generation’s first Final Fantasy RPG.
    • 79 Metascore
    • 80 Critic Score
    It's a solid game but one which bears too many similarities to previous versions for us to wholeheartedly recommend it.
    • 85 Metascore
    • 80 Critic Score
    Inarguably one of the finest portable fighting games to have ever been released. Boasting at least twenty hours of single-player content to kick and punch your way through. It's also one of the system's most convincing ports with a platter of mini-games and exclusive features, organically worked into the overall package.
    • 77 Metascore
    • 80 Critic Score
    Dead Nation is a polished, enjoyable, undead romp through a world laid waste by an outbreak of nightmarish automatons. With its simple yet effective control system, not to mention a colourful class of foes that can override the screen – and your senses – in their hundreds at any one time, it's a triumphant if admittedly somewhat repetitive jaunt.
    • 67 Metascore
    • 80 Critic Score
    It's by no means perfect and there is plenty to be overly critical or analytical about. However, it's a very solid foundation for a series that could spawn an incredibly good game in the near future.
    • 86 Metascore
    • 80 Critic Score
    Neversoft have polished and tweaked the franchise to a very high standard, but I still can’t help but thinking that there is nowhere else to go now for the inevitable Guitar Hero 6.

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