Thunderbolt's Scores

  • Games
For 2,030 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Worldwide Soccer Manager 2005
Lowest review score: 10 Deal or No Deal
Score distribution:
2,030 game reviews
    • 71 Metascore
    • 50 Critic Score
    We are captivated, taken by Hotsuma's grace of movement, the clarity of his sword's simplistic song, the will of the wind that fills his scarf. But far too soon, much like the programmers responsible: we’ll forget.
    • 79 Metascore
    • 50 Critic Score
    Future Soldier does what is expected. It does little else and rarely deviates from the concepts accepted as standard. There's a sense of regret there with the opportunity to be something bigger, something more, but rather than expounding on the stylistic ambition, Future Soldier camouflages itself with borrowed ideas, blending seamlessly into a crowded genre.
    • 76 Metascore
    • 50 Critic Score
    Garbed in retro aesthetics, an upbeat soundtrack, engaging puzzles, and a story that whispered promises of a long and grandiose experience, Resonance was definitely armed to the teeth. As a puzzle packed title, it does well enough to keep players immersed and plugged in. But as a story driven spectacle, expected from any point-and-click title, having things dim down prematurely is a sure disappointment and is best kept as a one time foray.
    • 62 Metascore
    • 50 Critic Score
    So that's L2 "PvP" for you -- seemingly dangerous at first, but then a disappointment and apparent breeding ground for grief and exploitation. Under any other name, it would just be consensual duels. And other companies were doing those competently years ago. The catch is that this is supposed to be the main draw of this modern MMOG. Without it, there's nothing but a steady stream of intolerably slow-moving experience bars and arrogant, immoral players.
    • 69 Metascore
    • 50 Critic Score
    There’s nothing new or interesting about this game; it’s just another horribly mediocre third-person shooter with the words “James Bond” stapled on. When all is said and done, From Russia With Love lacks an important quality that previous Bond titles had: fun.
    • 57 Metascore
    • 50 Critic Score
    Those going into SOL: Exodus should be warned that it's a thoroughly average space shooter that doesn't innovate and is going to deliver a boilerplate experience.
    • 70 Metascore
    • 50 Critic Score
    There’s a lack of tension and attachment to these characters. You feel like you’re watching rather than playing and contributing to a piece of interactive fiction, dampening the effect of even its most affecting moments.
    • 59 Metascore
    • 50 Critic Score
    For what it’s worth, you could do a hell of a lot worse than The Spiderwick Chronicles. It seems perfectly happy to get through the six or so hours of game time merely meeting criteria to an acceptable standard and never anything more.
    • 62 Metascore
    • 50 Critic Score
    Disney and Pixar have a cash cow phenomenon on their hands that is well deserved. This is what makes the game’s mediocrity all the more infuriating. Aside from the authentic look of the title, and perhaps also the jazzy and bombastic tunes, The Incredibles disappoints on every other level.
    • 53 Metascore
    • 50 Critic Score
    Like every other console poker game on the market, it simply can’t compete with the real experience of playing poker. All In has a lot of goods but an equal number of bads that keep it from being anything but an average poker simulation that fails to captivate and engage the player.
    • 68 Metascore
    • 50 Critic Score
    Clash in the Clouds is a decent enough diversion until the main event, Burial at Sea, eventually arrives. For as long as the leaderboards and museum can keep you entertained, there’s nothing inherently wrong with what Clash in the Clouds is offering.
    • 79 Metascore
    • 50 Critic Score
    Too easy for older gamers, and a little over the heads of younger gamers, Quantum Conundrum finds itself in a sort of purgatory between the two, and like a younger brother it can't help but live in the shadow of its older sibling's success.
    • 71 Metascore
    • 50 Critic Score
    If the peripheral wasn’t plagued with pestering annoyances and the ability to induce cramp after half an hours play, this may have been more of a success. With a lack of original or even quality track listing, this game begins to wear thin after only one play through.
    • 86 Metascore
    • 50 Critic Score
    Try to play it seriously and only anger and frustration awaits. It’s lovable in attitude for a short while but once you begin repeating cycles it soon runs out of fuel. Much like the car now abandoned on that highway.
    • 49 Metascore
    • 50 Critic Score
    Yaiba is weird. It’s dumb, insanely frustrating and to be honest, kind of insulting. However, regrettably, it’s also a bit fun.
    • 56 Metascore
    • 50 Critic Score
    A likeable adventure. While it contains many frustrating aspects that gamers would do well to stand, there’s something in the game that makes it oddly appealing.
    • 71 Metascore
    • 50 Critic Score
    It’s sad to watch as the Bloody Roar series goes to hell. It has a decent gimmick to make it stand out among other fighters. If only the minds behind this game actually sat down and figured out how to implement the gimmick properly, it could have the makings of something great.
    • 58 Metascore
    • 50 Critic Score
    It's not a bad action game by definition, but it lacks everything that made the series endearing, making it an overall unmemorable outing for fans that fell in love with the white-knuckle action and hair-pulling difficulty found in previous Ninja Gaiden titles.
    • 58 Metascore
    • 50 Critic Score
    It’s not really all that scary, and the action isn’t all that great. There. That wasn’t so hard.
    • 79 Metascore
    • 50 Critic Score
    It has some great moments in gaming, but most of the time there is only frustration awaiting you at every turn. While it could have been a great start for a new franchise, DICE should have made the game more friendly and open.
    • 55 Metascore
    • 50 Critic Score
    If you’ve not been convinced by Koei’s previous games then Warriors Orochi is unlikely to persuade you otherwise.
    • 52 Metascore
    • 50 Critic Score
    Perfectly fine in execution, its refusal to deviate or break the mould holds back its ideas from becoming fully realised and providing real character or polish.
    • 65 Metascore
    • 50 Critic Score
    After experiencing The Godfather II in its entirety, it’s impossible to deny that this is an unfinished, irrational product that fails to capitalise on the license which has been well and truly worn out after two poor iterations.
    • 49 Metascore
    • 50 Critic Score
    ROTT is a long forgotten fast-paced FPS that is exploding with style, let down by a lazy port. Take the time to master the control scheme though and you'll find ROTT a lot of fun to play and jam-packed with innovative features.
    • 68 Metascore
    • 50 Critic Score
    This is a game that wears out its welcome several hours into the show. Eight hours of the same mindless killing of identical waves of bugs is a tiresome ordeal. Earth Defense Force 2017 Portable is a game with too much filler and not enough ambition, packaged in bargain bin wrappings.
    • 59 Metascore
    • 50 Critic Score
    Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would've been a great action game.
    • 78 Metascore
    • 50 Critic Score
    35% of it is quite good. It’s just that other 65% that is disappointingly lackluster. The moments where you’re soaring through the countryside burninating trolls and stuff are great but the bland dungeons are far too prevalent.
    • 78 Metascore
    • 50 Critic Score
    If you can, I recommend actually skipping past this game and trying instead to find a copy of "Red Faction 2." It’s really a much more refined game and there’s really no connection between the two games at all so you won’t miss a thing. [Sept 2005]
    • 61 Metascore
    • 50 Critic Score
    The plot wavers between comic-book badassery and awkward melancholy, making you wonder whether the writing team couldn’t come to an agreement on what kind of story they wanted to tell.
    • 73 Metascore
    • 50 Critic Score
    Although Path of Neo is an improvement from Enter the Matrix, it should have been much better than it turned out. I have a feeling this is going to be one of the final nails in the once lucrative and respectable Matrix franchise.

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