Toronto Sun's Scores

  • Games
For 105 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 XCOM: Enemy Unknown
Lowest review score: 20 Power Rangers Super Samurai
Score distribution:
  1. Positive: 64 out of 105
  2. Negative: 5 out of 105
105 game reviews
    • 81 Metascore
    • 80 Critic Score
    Do not start playing this game if you have somewhere to be – work, school, surgery, your wedding – in the next several hours.
    • 81 Metascore
    • 80 Critic Score
    Sunset Overdrive is a welcome response to the gritty, drab and deadly serious shooters that make up the majority of this genre. It sometimes tries way too hard to be funny, but more often than not it’s a riotous riff on things that gaming holds dear, and an intoxicating action saga in its own right. As long as you can survive the woozy cough syrup hangover the morning after.
    • 73 Metascore
    • 80 Critic Score
    True to its name, Unity is a cohesive collection of the fundamental elements of the Assassin’s Creed experience, and feels like a much-needed reset for a franchise that was starting to become bloated and scattered.
    • 82 Metascore
    • 70 Critic Score
    Rising is a great game that needed more time and effort to achieve perfection.
    • 73 Metascore
    • 70 Critic Score
    If you're a fan of battling bots, Hawken is definitely worth checking out, and you should certainly have some free, fleeting fun with it right off the bat. But as the game lumbers towards an official release, I really hope they dial down the mechanized money magnets.
    • 74 Metascore
    • 70 Critic Score
    It adds that element of strategizing, especially in online play, where a player can knock out all three of their opponents in fell swoop. Plus, much to my amazement, a character I had no experience using won me my first online match – thank you, Jak.
    • 80 Metascore
    • 70 Critic Score
    It’s not that the Spartan warrior’s step has lost its spring – it’s as lively and bloody as ever. The exhaustion comes from familiarity, that bitter breeder of contempt. Aside from a few rough patches, Ascension is a reasonably competent God of War game. But it’s undermined by an unshakable sense of déjà vu.
    • 62 Metascore
    • 70 Critic Score
    The Chase Begins might have too many imperfections to be the standout masterwork its console big brother was, and given the choice, you should play that one rather than this one. But it’s still worth picking up and playing, especially if you love Lego, have younger children who need something to keep them busy in the car, or generally lean towards cute rather than blood-soaked.
    • 79 Metascore
    • 70 Critic Score
    For its art style, deceptively dark vibe and experimental approach, Don’t Starve is certainly worth a look. But for every playthrough that leads to eye-opening adventure, there will be another that’s a bit of a tedious slog. It won’t leave you hungry, but it may not fill you up.
    • 76 Metascore
    • 70 Critic Score
    But it's entertaining and engaging throughout, and lovingly faithful to the source material. And that, chummer, is good enough for me.
    • 78 Metascore
    • 70 Critic Score
    I feel bad for saying this, but Mercenary makes me excited for Sony's recently announced PS Vita TV peripheral, which will allow many Vita games to be played on your big screen TV using a standard PlayStation 3 DualShock controller.
    • 78 Metascore
    • 70 Critic Score
    The Wonderful 101 is a game that requires patience, skill, a willingness to learn and an almost Zen-like ability to overlook its shortcomings. But if you can get there - if you can make peace with this game, and enjoy it for what it does right instead of the things it does wrong - it really can be something wonderful.
    • 80 Metascore
    • 70 Critic Score
    While it’s clear Traveller’s Tales has some kinks to work out as it ambitiously continues to tackle the open-world genre, there’s no doubt it knows how to craft a title that lovingly honours whatever the subject matter is.
    • 73 Metascore
    • 70 Critic Score
    In fact, here’s a handy metaphor for Killzone: Shadow Fall’s ending: Imagine finishing a meal in a restaurant, and then for dessert having the chef drop his pants and take a huge, steaming turd on your plate. I don’t care how good dinner was – and in this case, it wasn’t anything to call the Michelin Guide folks about – but when the very last thing you’re served is easily the worst part of the entire experience, it can’t help but leave a lingering bad taste.
    • 82 Metascore
    • 70 Critic Score
    What’s odd about The Stick of Truth is that for all its irreverent humour, it’s a strangely conventional role-playing game, with combat styled after the turn-based battles that have been around since the original Final Fantasy days. Once the novelty of the South Park wrapping wears off, it spends more time obeying gaming clichés than parodying them.
    • 80 Metascore
    • 70 Critic Score
    Trials Fusion, the latest title in the series, offers the same experience as previous entries – great for fans, but it all feels a little too familiar for those who have already spent many hours racing, crashing and restarting in previous Trials games.
    • 88 Metascore
    • 70 Critic Score
    Despite this game’s gleaming high-definition sheen, there’s little doubt this granddaddy of the karting genre is beginning to show its age.
    • 75 Metascore
    • 70 Critic Score
    For its vibrant visual design, wonderful music and sheer whimsical weirdness, Hohokum is well worth experiencing. But at times it seems to be meandering back and forth between a video game and a piece of interactive art, unsure of which world it belongs to.
    • 76 Metascore
    • 70 Critic Score
    It has strengths. It has weaknesses. And whether or not it burrows its way into your own psyche depends on your tolerance for familiarity, that breeder of contempt, that warm blanket of comfort.
    • 84 Metascore
    • 70 Critic Score
    But this invigorating combat and intriguing enemy hierarchy system exist in an empty-feeling world, and not even the lovingly written lore in the game’s appendices can inject much personality into Mordor.
    • 71 Metascore
    • 70 Critic Score
    The Lego games have shown that kid-friendly games can have a fantastic creative spark, but Disney appears to err on the side of safety.
    • 83 Metascore
    • 70 Critic Score
    Advanced Warfare brings some new elements to the experience that make it stand out, but some of these changes only serve to remind us how rigid the Call of Duty box is, and how unwilling the franchise is to think outside it.
    • 63 Metascore
    • 60 Critic Score
    For those who love the Dynasty Warriors game franchise, the latest instalment may leave them feeling as hollow as the terracotta warriors of the Qin dynasty.
    • 69 Metascore
    • 60 Critic Score
    Clear Vision 2 almost feels unfinished. The large city map and hugely expanded stock of rifles available suggest you’re in for a much longer experience this time around, but it all ends with a weirdly shoehorned-in first-person shootout, after which the plot is tied up and credits roll.
    • 82 Metascore
    • 60 Critic Score
    As an experimental bit of game design full of intriguing puzzles that defy earthly geometry, Antichamber is a success. Yet given a choice, I’d much rather spend my time with a more conventional first-person puzzler like Portal 2, Quantum Conundrum or Q.U.B.E. Maybe Antichamber is a little too clever for its own good. Or maybe I’m just dumb.
    • 79 Metascore
    • 60 Critic Score
    Is it so weird that I’d rather pay $5 up front for a game based on fun, addictive core design principles than a “freemium” game that ends up feeling like an interactive advertisement for bundles of coins or gems or Smurfberries or whatever the currency of the moment is?
    • 41 Metascore
    • 60 Critic Score
    Seduce Me might be a way to ease us into the notion that sex in games isn’t necessarily harmful. But next time, it wouldn’t hurt if it was a little more fun, too.
    • 85 Metascore
    • 60 Critic Score
    The Assassin’s Creed formula of fighting and parkour is starting to get old, even with the ability to climb trees now. Maybe it’s the repetitiveness of the series, or maybe it’s just less interesting to toss crates of tea into the harbour than to hunt and kill corrupt bishops.
    • 77 Metascore
    • 60 Critic Score
    Gamers who love a good challenge are bound to be satisfied with this collection of levels. Anyone else - whether they're as casual as it comes or even longtime fans of the series - may not be so enamoured with the spike in difficulty and lack of originality.
    • 72 Metascore
    • 60 Critic Score
    I love games that experiment with a unique visual and emotional palette. But compared to amazing PlayStation indies like Journey and The Unfinished Swan, Rain is just a passing shower that fails to soak through to the skin.