Toronto Sun's Scores

  • Games
For 91 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 20 Power Rangers Super Samurai
Score distribution:
  1. Positive: 55 out of 91
  2. Negative: 4 out of 91
91 game reviews
    • 76 Metascore
    • 70 Critic Score
    But it's entertaining and engaging throughout, and lovingly faithful to the source material. And that, chummer, is good enough for me.
    • 78 Metascore
    • 70 Critic Score
    I feel bad for saying this, but Mercenary makes me excited for Sony's recently announced PS Vita TV peripheral, which will allow many Vita games to be played on your big screen TV using a standard PlayStation 3 DualShock controller.
    • 78 Metascore
    • 70 Critic Score
    The Wonderful 101 is a game that requires patience, skill, a willingness to learn and an almost Zen-like ability to overlook its shortcomings. But if you can get there - if you can make peace with this game, and enjoy it for what it does right instead of the things it does wrong - it really can be something wonderful.
    • 80 Metascore
    • 70 Critic Score
    While it’s clear Traveller’s Tales has some kinks to work out as it ambitiously continues to tackle the open-world genre, there’s no doubt it knows how to craft a title that lovingly honours whatever the subject matter is.
    • 73 Metascore
    • 70 Critic Score
    In fact, here’s a handy metaphor for Killzone: Shadow Fall’s ending: Imagine finishing a meal in a restaurant, and then for dessert having the chef drop his pants and take a huge, steaming turd on your plate. I don’t care how good dinner was – and in this case, it wasn’t anything to call the Michelin Guide folks about – but when the very last thing you’re served is easily the worst part of the entire experience, it can’t help but leave a lingering bad taste.
    • 82 Metascore
    • 70 Critic Score
    What’s odd about The Stick of Truth is that for all its irreverent humour, it’s a strangely conventional role-playing game, with combat styled after the turn-based battles that have been around since the original Final Fantasy days. Once the novelty of the South Park wrapping wears off, it spends more time obeying gaming clichés than parodying them.
    • 80 Metascore
    • 70 Critic Score
    Trials Fusion, the latest title in the series, offers the same experience as previous entries – great for fans, but it all feels a little too familiar for those who have already spent many hours racing, crashing and restarting in previous Trials games.
    • 88 Metascore
    • 70 Critic Score
    Despite this game’s gleaming high-definition sheen, there’s little doubt this granddaddy of the karting genre is beginning to show its age.
    • 75 Metascore
    • 70 Critic Score
    For its vibrant visual design, wonderful music and sheer whimsical weirdness, Hohokum is well worth experiencing. But at times it seems to be meandering back and forth between a video game and a piece of interactive art, unsure of which world it belongs to.
    • 77 Metascore
    • 70 Critic Score
    It has strengths. It has weaknesses. And whether or not it burrows its way into your own psyche depends on your tolerance for familiarity, that breeder of contempt, that warm blanket of comfort.
    • 63 Metascore
    • 60 Critic Score
    For those who love the Dynasty Warriors game franchise, the latest instalment may leave them feeling as hollow as the terracotta warriors of the Qin dynasty.
    • 69 Metascore
    • 60 Critic Score
    Clear Vision 2 almost feels unfinished. The large city map and hugely expanded stock of rifles available suggest you’re in for a much longer experience this time around, but it all ends with a weirdly shoehorned-in first-person shootout, after which the plot is tied up and credits roll.
    • 82 Metascore
    • 60 Critic Score
    As an experimental bit of game design full of intriguing puzzles that defy earthly geometry, Antichamber is a success. Yet given a choice, I’d much rather spend my time with a more conventional first-person puzzler like Portal 2, Quantum Conundrum or Q.U.B.E. Maybe Antichamber is a little too clever for its own good. Or maybe I’m just dumb.
    • 79 Metascore
    • 60 Critic Score
    Is it so weird that I’d rather pay $5 up front for a game based on fun, addictive core design principles than a “freemium” game that ends up feeling like an interactive advertisement for bundles of coins or gems or Smurfberries or whatever the currency of the moment is?
    • 41 Metascore
    • 60 Critic Score
    Seduce Me might be a way to ease us into the notion that sex in games isn’t necessarily harmful. But next time, it wouldn’t hurt if it was a little more fun, too.
    • 85 Metascore
    • 60 Critic Score
    The Assassin’s Creed formula of fighting and parkour is starting to get old, even with the ability to climb trees now. Maybe it’s the repetitiveness of the series, or maybe it’s just less interesting to toss crates of tea into the harbour than to hunt and kill corrupt bishops.
    • 77 Metascore
    • 60 Critic Score
    Gamers who love a good challenge are bound to be satisfied with this collection of levels. Anyone else - whether they're as casual as it comes or even longtime fans of the series - may not be so enamoured with the spike in difficulty and lack of originality.
    • 72 Metascore
    • 60 Critic Score
    I love games that experiment with a unique visual and emotional palette. But compared to amazing PlayStation indies like Journey and The Unfinished Swan, Rain is just a passing shower that fails to soak through to the skin.
    • 71 Metascore
    • 60 Critic Score
    COD players, myself included, will still play Ghosts for the sake of having 20 or so new maps to play on over the course of the year, but in a franchise that’s the same year after year with slight changes, it’s reasonable to expect things to materially improve, not to take even a small step backwards.
    • 60 Metascore
    • 60 Critic Score
    I almost feel like Ryse wants to be the Xbox One’s Gears of War – a new intellectual property by a studio known for visually stunning games, and a title that can perhaps kick off a franchise. But Ryse is too shallow, too simple and too familiar to be anything more than a fleeting bit of fun.
    • 74 Metascore
    • 60 Critic Score
    While the more-than-the-kitchen-sink approach to customization and content provides plenty to do, it’s clear that until the entire combat system is overhauled, gamers won’t be able to create art on the canvas.
    • 67 Metascore
    • 60 Critic Score
    It’s the game world’s attention to detail that makes Thief’s frequent immersion-shattering moments that much more jarring, from A.I. characters who zone out or repeat the same dialogue over and over (yes, guy on the street, you’ve mentioned your favourite whorehouse literally 20 times now) to the fact Garrett can pocket dozens of golden candelabras but can’t carry more than one empty bottle.
    • 75 Metascore
    • 60 Critic Score
    Ground Zeroes probably won’t alienate fans of the series, and in terms of giving players a taste of what to expect in the as-yet-undated Metal Gear Solid V: The Phantom Pain, it delivers. But between its poor value proposition and its jarring darkness, it’s not likely to make Snake and company any new friends.
    • 62 Metascore
    • 60 Critic Score
    The game allows for user-created mods, and downloading new levels and tweaks might give this kid some extra legs. But I suspect most players will have a few hours of fun and then file this game away as an occasional novelty to pull out when they’re especially bored, drunk or just need to give their goat a good thrashing. That’s not a euphemism. Probably.
    • 78 Metascore
    • 60 Critic Score
    Despite the solid core golf mechanics and snappy visuals, Mario Golf World Tour feels a bit scatterbrained, which is surprising given Camelot’s pedigree with Nintendo sports titles.
    • 54 Metascore
    • 50 Critic Score
    The Army of Two games have always been overshadowed by Call of Duty and Gears of War and the other shooter juggernauts, but they had unique co-op gameplay elements and a goofy charm that set them apart. Both of these things are mostly missing in The Devil’s Cartel, and that’s a damn shame.
    • 45 Metascore
    • 40 Critic Score
    The characters, for instance, are equal parts annoying and forgettable, and the writing is genuinely laughable.
    • 77 Metascore
    • 40 Critic Score
    Kingdom Hearts 1.5 HD Remix is full of beautifully animated worlds and nostalgic throwbacks to classic Disney movies. Unfortunately, it brings virtually nothing new or fresh to this aging series.
    • 63 Metascore
    • 40 Critic Score
    Unfortunately, there aren’t enough "suck" puns in existence to properly illustrate how badly this game misses the mark.