TotalGames.net's Scores

  • Games
For 1,714 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 SoulCalibur II
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1714 game reviews
    • 66 Metascore
    • 45 Critic Score
    Even for a baseball game it's boring.
    • 64 Metascore
    • 45 Critic Score
    No, what really annoys is the fact that the developer feels it doesn't need to make an effort because it's a game for kids.
    • 62 Metascore
    • 45 Critic Score
    Only really recommended for wide-eyed children who are yet to tire of jumping on switches and collecting thousands of shiny, yet meaningless, tokens.
    • 55 Metascore
    • 45 Critic Score
    Visually, the game disappoints by looking less like Kornikova and more like Navaratilova...You should forget this game ever came out...wait for the arrival of Mario Tennis instead.
    • 63 Metascore
    • 45 Critic Score
    All the young pretender could do was look prettier, and show off his facial damage. No contest. He got a damn good beasting that day, and every day there after.
    • 57 Metascore
    • 45 Critic Score
    Despite looking long and hard, we can’t seem to find any actual game in here?
    • 74 Metascore
    • 45 Critic Score
    On one hand, it’s got quite a good structure and the technical style is impressive, but on the other it’s just not fun to play.
    • 49 Metascore
    • 44 Critic Score
    Outside of a tolerable multiplayer, there's nothing to redeem this. Battle Nexus had potential and it will stir the interest of old and new Turtles fans but sadly, it satisfies neither the misplaced nostalgia nor the itch for a cel-shaded violence.
    • 68 Metascore
    • 44 Critic Score
    Ninety-five per cent of these games are rubbish, but you just can't help a quick trip down memory lane.
    • 47 Metascore
    • 44 Critic Score
    And yes you did read that right, there are just six measly levels. Which disappointingly explains the reason that tasks (or rather chores) such as mini- bosses and end of level fights can be extremely tiresome and the wrong side of difficult.
    • 54 Metascore
    • 44 Critic Score
    If you're a huge Dreamcast or Sega fan then the online side of Battle Street may warrant a rent. But, for the other 99.9% of Xbox gamers, we'd say leave the past in the past.
    • 32 Metascore
    • 44 Critic Score
    Unfortunately, the camera grates throughout proceedings and you often find yourself either stuck behind scenery or with Frogger running directly toward you and thus not being able to see where you are going.
    • 45 Metascore
    • 43 Critic Score
    Nasty visuals, odd camera work, silly levels - Shadow suffers from all the problems for which people have criticised every other 3D Sonic game only, for the most part, to a greater degree. Deserves to get lost among the Christmas rush and never found or spoken of again.
    • 60 Metascore
    • 43 Critic Score
    A very dull experience. You can't help but feel this might have actually been all right as a light gun game.
    • tbd Metascore
    • 43 Critic Score
    The game feels more of a chore to play than anything and to be honest, there are better beat-’em-ups out there… heck, we’d even push the ‘good, but not amazing’ game that is Bloody Roar: Primal Fury over this.
    • 59 Metascore
    • 43 Critic Score
    If you really, really want a diving game, this is as good as it’s likely to get. You shameless little weirdo.
    • 70 Metascore
    • 43 Critic Score
    The only people we can imagine buying this are confused parents who do not understand the world of the mystical home entertainment that is the videogame.
    • 72 Metascore
    • 43 Critic Score
    It's a Japanese RPG in the truest sense and conforms to all the clichs of the genre. It has its misfits, its central (male) character with a mysterious past (and a strange birthmark on his shoulder) and a turn-based battle system with magic and hit points. It has its world map.
    • 50 Metascore
    • 43 Critic Score
    No sense of competitive racing, no sense of control and an almost total lack of emotional connection between you, the car and the road.
    • 47 Metascore
    • 42 Critic Score
    Despite this heinous gameplay, the game is remarkably easy to get through (even if it does make you sporadically scream out in anger).
    • 68 Metascore
    • 42 Critic Score
    A tediously simple game, utilising all of two buttons and an analogue stick to do just about everything - which isn't much. This minimal depth repels any desire to want to return to this game ever again.
    • 56 Metascore
    • 42 Critic Score
    Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness that’ll make anyone who’s familiar with extreme sports games, find playing this one just dull.
    • 63 Metascore
    • 42 Critic Score
    The game's balance is all wrong. The controls are overly simplistic and you seem to take more damage from the little helicopters that flit around than you do the other monsters.
    • tbd Metascore
    • 42 Critic Score
    Frankly games like this give the industry a bad name, because every kid suckered into buying this tosh is consequently decreasing the chance of them buying a game ever again.
    • 57 Metascore
    • 42 Critic Score
    A pretty plain, non-radical slice of action that can’t even get close to other Extreme Sports games.
    • 45 Metascore
    • 42 Critic Score
    Without Warning fails miserably at whatever it set out to achieve. A lousy camera and ropey AI take a lot away from the cinematic style, and the sheer weight of repetition involved in the missions does little to expand on an idea that could have become a great title.
    • 59 Metascore
    • 41 Critic Score
    The main problem is the dead simple quests that are out of a Nintendo game rather than the most popular book of the last century. Without a decent challenge there is no point in playing!
    • 48 Metascore
    • 41 Critic Score
    The only redeeming factor to Beat Down is almost everything is underlined with extra options such as negotiating, robbing, recruiting and so on. Normally, this flexibility would be welcomed but in Beat Down's case, having these extra options is akin to a Steven Seagal DVD being packaged with two discs of extras. Who cares?
    • 48 Metascore
    • 41 Critic Score
    First off it's a 3D platformer but with less jumping about than you might be used to, which is actually a blessing because it is the worst double jump ever witnessed. It doesn't cover much distance or height and it's very, very slow. Pointless.
    • 57 Metascore
    • 41 Critic Score
    Still, at least you get to get out and enjoy easily the worst thirst-person controls devised.

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