TotalPlayStation's Scores

  • Games
For 1,092 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Batman: Arkham City
Lowest review score: 15 Go! Sports Ski
Score distribution:
1,092 game reviews
    • 55 Metascore
    • 65 Critic Score
    Suffers from a very bland, mediocre play structure.
    • 59 Metascore
    • 65 Critic Score
    An oddly intriguing little chunk of code that, while rather on the short side (we finished it up in about two whole days’ worth of play time), can still entertain.
    • 66 Metascore
    • 65 Critic Score
    Quite possibly the prettiest game I’ve ever seen...But presentation isn’t really the problem here. It’s the gameplay.
    • 74 Metascore
    • 65 Critic Score
    There's tons of potential here, but it's mired by a lack of variety, pacing that charges through important bits, and a lack of distinct personalities or identifiable characters. It's decent, but what's there wasn't used nearly well enough.
    • 65 Metascore
    • 65 Critic Score
    I really wanted to enjoy Oogie's Revenge, I really did, but the game is just too little variety stretched over too much similarity in tasks. It's fun in bursts, but as a long haul action game, even I can't handle this much Halloween.
    • 70 Metascore
    • 65 Critic Score
    If you’re a die-hard HP fan… well, keep reading the books. If you’re looking for a decent Potter-tinged romp, this is the best one you’re gonna get – at least until the next movie comes out.
    • 71 Metascore
    • 65 Critic Score
    Ty 2 is in no way a bad game, it's just merely average in just about every way.
    • 76 Metascore
    • 65 Critic Score
    Difficulty, repetition and an overall lack of tact keep the game from being anything more than an average flight game. It's good enough, but there are far better offerings out there.
    • 76 Metascore
    • 65 Critic Score
    Finest Hour tries, but thanks to some jarring hiccups and repetivie animations, it can't live up to the series' pedigree.
    • 84 Metascore
    • 65 Critic Score
    You know when you see that guy in the Porsche convertable with the bad combover trying to drag race everyone at the stop light? It's called overcompensation, and we've got a pretty bad case of it right here.
    • 68 Metascore
    • 65 Critic Score
    Better than most of the series' efforts, this is still a painfully stunted experience. The art team give things a nice visual nudge, but the focus still needs to fall on the core gameplay.
    • 70 Metascore
    • 65 Critic Score
    This is a big step back for the franchise, and one that used to pride itself on realism and pacing. Again, it's not a bad game, it's just a bad Rainbow Six game.
    • 63 Metascore
    • 65 Critic Score
    The minigames and Sunny's bits are quite well-done, but the lackluster audio, sloppy controls and general lack of graphical punch drag the experience down.
    • 63 Metascore
    • 65 Critic Score
    The strength of STACKED's AI is what holds the game up. The presentation is lackluster, the audio basic and the character creation severely lacking. Even with all that, this is still the best poker game out there. It's just not a must-have.
    • 66 Metascore
    • 65 Critic Score
    Knowing that this would otherwise be a great portable platforming, its sad to see Ape Escape: On the Loose plagued by poor camera and controls and suffer in quality as a result. The charm and enjoyment is all here if you can tolerate the pesky technical difficulties.
    • 74 Metascore
    • 65 Critic Score
    I'm sorry, but this isn't Gran Turismo -- it isn't even a good clone of a GT game. It's some kind of weird, neutered offspring that lacks all of the attraction yet tries to boast all of the basic numbers.
    • 63 Metascore
    • 65 Critic Score
    Blitz did contribute some nice personality into things, but the underlying gameplay is so generic that it’s a wonder Namco would even allow a game like this to be published. It’s not that it’s bad, just that a hallmark of video games shouldn’t be allowed to sink into mediocrity, and that’s sadly what’s happening here.
    • 63 Metascore
    • 65 Critic Score
    The stuff surrounding the fights is well-engineered, but the fights themselves are just too blah to keep the interest up once the novelty of betting and planning out a fight gets old.
    • 67 Metascore
    • 65 Critic Score
    Most of the magic of the original version of the game was the presentation coupled with the online play. With 50% of that largely taken out of the equation, and no extras two years later, this is just a bastardized version of a very good Xbox game.
    • 69 Metascore
    • 65 Critic Score
    Savage and Pandemic should be applauded for cramming as much of the Battlefront experience into the PSP, but we can always play what-if, and the omission of even online play is a pretty serious shortcoming. It's good, but not must-have good.
    • 60 Metascore
    • 65 Critic Score
    It's getting there, but even $20 sadly isn't enough to keep the game interesting once the license novelty wears off.
    • 59 Metascore
    • 65 Critic Score
    This is a solid buy for hardcore soccer buffs that want something different, and certainly a rental for anyone interested in the sport, but it's not a universal must-have like "NBA Street" consistently has been.
    • 54 Metascore
    • 65 Critic Score
    What The Da Vinci Code the game does best is provide that sense that you're cracking some kind of ancient code. The devices used to do this are recycled, sure, but it doesn't make them any less fun.
    • 71 Metascore
    • 65 Critic Score
    It's made for the Midwest and the South, and that's exactly the type of crowd that will eat this game up. Just don't expect it to go over well with general partygoers expecting Top 40 tunes.
    • 49 Metascore
    • 65 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 51 Metascore
    • 65 Critic Score
    It's a decent rental, in the same way that a softcore flick about aliens coming to earth to learn the ways of love is fun once, but there's no real longevity to any one part of the game.
    • 59 Metascore
    • 65 Critic Score
    Though the basic elements are recycled long after they get tired, the core gameplay is solid enough that the game doesn't feel like a chore. Sure, it's simple, but this IS a kids' game, and great fan service at that.
    • 59 Metascore
    • 65 Critic Score
    At a bargain bin price, it's hard to completely fault the game's length, but this is really something that probably should have been released as a downloadable PS3/PSP game on the new PlayStation Network Platform. As a brick-and-mortar offering, though, it's just a little too steep.
    • 70 Metascore
    • 65 Critic Score
    With a bit more story and more dimension to the characters in the town -- not to mention a little more variety (and no Ad-Hoc play doesn't really count) -- Dungeon Maker could have been something special. It's got the foundation, but it needs more.
    • 70 Metascore
    • 65 Critic Score
    As it stands now, though, The Bourne Conspiracy is worth a rental and little else.