TotalPlayStation's Scores

  • Games
For 1,092 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Persona 4 Golden
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1,092 game reviews
    • 51 Metascore
    • 60 Critic Score
    I said it in the review and I'll say it again here: this is a Star Trek game in name only, and it's a crying shame. If only a little more attention to the history of the universe had been applied it wouldn't feel like such a wasted license.
    • 60 Metascore
    • 60 Critic Score
    Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles.
    • 57 Metascore
    • 60 Critic Score
    If not for the fact that the actual driving in Driver '76 is fairly decent, this would be a complete loss. Technical issues, excessive loading and a worthless storyline, however, mean the driving is the only thing that's decent.
    • 53 Metascore
    • 60 Critic Score
    Solid visuals and audio, old-school charm and an absolutely huge adventure to slog through are not enough to offset the fact that this a brutally difficult game at the outset and it does nothing to help you along while you learn the ropes.
    • 67 Metascore
    • 60 Critic Score
    It's hard to hate a game as genuinely quirky and happy as PaRappa and indeed I don't hate it. I do hate the sticker price and the lack of anything truly new, however, and until this is on the PlayStation Store as a download, avoid it.
    • 70 Metascore
    • 60 Critic Score
    Paying a full $40 for something that should realistically been $20 at most is pointless, and why the hell Sony priced the game so high is beyond me.
    • 62 Metascore
    • 60 Critic Score
    PixelJunk Racers isn't a bad game, it's just prohibitively difficult, so much so that it's actually a turn-off.
    • 72 Metascore
    • 60 Critic Score
    Clank should have been the star. Instead, he's one part of a larger, more disjointed and ultimately very, very disappointing game that just happens to have his name on the box.
    • 66 Metascore
    • 60 Critic Score
    Just be forewarned that your hard earned money may be better spent elsewhere.
    • 54 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.
    • 52 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.
    • 64 Metascore
    • 60 Critic Score
    Clearly directed at one specific audience, SingStar ABBA, if nothing else, will satisfy hardcore fans of the series. Everyone else? Eh, not so much.
    • 75 Metascore
    • 60 Critic Score
    Plenty of old-school classics have held up far better, and while there's still fun to be had, the rest of the game's painful pacing and conversations hurt more than the good parts help.
    • 62 Metascore
    • 60 Critic Score
    This is a textbook case of lackluster presentation and a clear sign of a lack of effort dragging down what would otherwise be a very solid game.
    • 58 Metascore
    • 60 Critic Score
    Forget the rest of the game, Tackle Alley is where it's at. Rent the game for that and you may find an accessible, different take on football as a bonus, but by no means should you purchase this as a football game first.
    • 49 Metascore
    • 60 Critic Score
    The presentation is sloppy and pulls you out of the action inexplicably at times, but there is fun to be had here.
    • 43 Metascore
    • 60 Critic Score
    Quantum Theory is the type of game we're going to find in the bargain bin at Gamestop in a few years. And don't fall for it then either.
    • 65 Metascore
    • 60 Critic Score
    It's tough to recommend Blood Stone 007 to anyone but the most loyal of Bond fans, and even they should consider passing on this at best very average 007 title.
    • 63 Metascore
    • 60 Critic Score
    With The Force Unleashed II, LucasArts has made notable improvements regarding visuals and combat. However, the story is so short and lackluster, you'll quickly wonder why you're playing.
    • 57 Metascore
    • 60 Critic Score
    Sadly, even the veteran Naruto fans will find this title to be a dud. You can't very well enjoy a beat 'em up brawler who has a terrible AI and boring battles. What you've got here is a title that had potential but failed.
    • 61 Metascore
    • 60 Critic Score
    What we have here is a strange case. You have a fun, unique racing game surrounded by bad ideas. I still can't get over the fact that there is DLC in the box but literally two tracks until you hit level ten. And no, I don't want to pay for more.
    • 57 Metascore
    • 60 Critic Score
    The game was rushed, plain and simple. No one expected High Moon Studios to pull off a miracle in a year but I did expect a bit more polish. If you want a great Transformers game, check out War for Cybertron, it's also a fraction of the price.
    • 62 Metascore
    • 60 Critic Score
    To be punny about it, the game is mindless fun, but how inconsistent the world's rules are will disappoint and frustrate most people. A lack of online multiplayer severly limits this the replay value. It has potential but it doesn't solidify any ideas.
    • 70 Metascore
    • 60 Critic Score
    Payday: The Heist can still be a good time with the right people, but you'd be better off playing a better game with them.
    • 64 Metascore
    • 60 Critic Score
    The House of the Dead III's individual components might all be pretty unimpressive, but it's still a fun game for an hour or so and it's perfectly priced for the type of experience it offers.
    • 65 Metascore
    • 60 Critic Score
    A budget game through and through, it still manages to tell an interesting story but the whole experience is brought down by technical limitations and uninspired puzzle solving. The game would have felt out of date a decade ago.
    • 51 Metascore
    • 55 Critic Score
    Perhaps appropriately, the ending was neither flashy nor particularly rewarding, but the sense of accomplishment I got once I’d trudged through a good 15-20 or so hours of tiresome combat, eye-wateringly low framerates, and a nonexistent storyline was enough.
    • 68 Metascore
    • 55 Critic Score
    Expanding the environments, fixing the controls and camera, and allowing an easier matchmaking setup in the next game could mean a seriously fun online experience, but right now, what we have can hardly be called even an experience.
    • 69 Metascore
    • 55 Critic Score
    There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
    • 64 Metascore
    • 55 Critic Score
    Fancy graphics can't distract from the fact that this is a rather boring, repetive game after a few hours. A shoddy framerate and unbalanced sound don't help matters either.