TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Shatter
Lowest review score: 15 Go! Sports Ski
Score distribution:
1,090 game reviews
    • 62 Metascore
    • 60 Critic Score
    The length may be meager by other raging game standards, but what's here packs enough of a wallop to entertain even adults for a while.
    • 62 Metascore
    • 60 Critic Score
    To be punny about it, the game is mindless fun, but how inconsistent the world's rules are will disappoint and frustrate most people. A lack of online multiplayer severly limits this the replay value. It has potential but it doesn't solidify any ideas.
    • 58 Metascore
    • 60 Critic Score
    Forget the rest of the game, Tackle Alley is where it's at. Rent the game for that and you may find an accessible, different take on football as a bonus, but by no means should you purchase this as a football game first.
    • 58 Metascore
    • 60 Critic Score
    The added elements like Axel’s powers and the Reploids that need rescuing add something new and entertaining to the mix, but with such a lackluster presentation, most of that effort gets pushed aside by and otherwise bland experience.
    • 60 Metascore
    • 60 Critic Score
    Trapt is a novel effort, but it just doesn't try hard enough, and that much is blatantly obvious in the enemy AI, the environments and the translation.
    • 59 Metascore
    • 60 Critic Score
    Boss battles can be incredibly frustrating at times, which contrasts sharply with the rest of the combat, and the overall tone of the game just doesn't quite match the same sort of cheery reverence that the original show offers. Again, it's not a bad game, it's just barely more than average, unfortunately.
    • 62 Metascore
    • 60 Critic Score
    PixelJunk Racers isn't a bad game, it's just prohibitively difficult, so much so that it's actually a turn-off.
    • 66 Metascore
    • 60 Critic Score
    A nice value for the price. Getting two games for the price of one stretches the experience out into something that feels console-length, but was made portable.
    • 66 Metascore
    • 60 Critic Score
    Too many changes seek to make the game frustrating rather than something new. The ideas are sound, but the execution just isn't there.
    • 64 Metascore
    • 60 Critic Score
    The House of the Dead III's individual components might all be pretty unimpressive, but it's still a fun game for an hour or so and it's perfectly priced for the type of experience it offers.
    • tbd Metascore
    • 60 Critic Score
    The one big hook in Sanctum 2 ends up being a let down as the FPS game is so poorly executed. What's left is a far too generic tower defense game that is impossible to recommend in the face of better options out there.
    • 63 Metascore
    • 60 Critic Score
    The best game in the series. It offers more road, more opponents and more customization options than any of the TXRs that came before it, but with gameplay that’s hardly budged since the series’ inception and graphics and sound that are merely passing.
    • 57 Metascore
    • 60 Critic Score
    If not for the fact that the actual driving in Driver '76 is fairly decent, this would be a complete loss. Technical issues, excessive loading and a worthless storyline, however, mean the driving is the only thing that's decent.
    • 61 Metascore
    • 60 Critic Score
    What we have here is a strange case. You have a fun, unique racing game surrounded by bad ideas. I still can't get over the fact that there is DLC in the box but literally two tracks until you hit level ten. And no, I don't want to pay for more.
    • 57 Metascore
    • 60 Critic Score
    Sadly, even the veteran Naruto fans will find this title to be a dud. You can't very well enjoy a beat 'em up brawler who has a terrible AI and boring battles. What you've got here is a title that had potential but failed.
    • 64 Metascore
    • 60 Critic Score
    The problem is, with all the advancements that have gone into 3D fighting games like insanely deep combo trees or ultra-balanced, technique-driven combatants, not to mention multi-tiered environments triggered on the fly or interactive elements, there's nothing here that's terribly compelling, and certainly nothing that would give you reason to play this game over the 2D versions.
    • 63 Metascore
    • 60 Critic Score
    It's possible that this will end up being the high end of the scores for the game [Ed: not even, Sam!] -- and Lord knows it could have gone lower, but in the midst of realizing I'd wasted as much time as I did playing, I remembered too that, for a time, I had fun doing it.
    • 54 Metascore
    • 60 Critic Score
    There's an attempt to keep things endearing here, but making the game as tough and frustrating as it is and then aiming it at the young ones isn't a wise move.
    • 62 Metascore
    • 60 Critic Score
    This is a textbook case of lackluster presentation and a clear sign of a lack of effort dragging down what would otherwise be a very solid game.
    • 68 Metascore
    • 60 Critic Score
    Tries hard to bring the mythology of the White Wolf universe to the PS2 after a successful run on the Xbox, but unfortunately these days, endless hordes that fall to melee combat and a few rounds from a chosen weapon just don’t have legs if they’re not accompanied by some kind of presentation, and with all the richness of the White Wolf background, it’s a shame that there isn’t more of a real story taking place in Wayward.
    • 75 Metascore
    • 60 Critic Score
    Plenty of old-school classics have held up far better, and while there's still fun to be had, the rest of the game's painful pacing and conversations hurt more than the good parts help.
    • 66 Metascore
    • 60 Critic Score
    Just be forewarned that your hard earned money may be better spent elsewhere.
    • 54 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.
    • 70 Metascore
    • 60 Critic Score
    Paying a full $40 for something that should realistically been $20 at most is pointless, and why the hell Sony priced the game so high is beyond me.
    • 70 Metascore
    • 60 Critic Score
    Payday: The Heist can still be a good time with the right people, but you'd be better off playing a better game with them.
    • 73 Metascore
    • 60 Critic Score
    This is a story worth telling, but you'll be beaten and abused while you try to listen to it.
    • 52 Metascore
    • 60 Critic Score
    I would love to say Dynasty Warriors: Gundam 2 is an improvement over the original, but it's honestly not -- at least not on the level of a numerically graduated title.
    • 52 Metascore
    • 60 Critic Score
    The fact that you can run through levels that slightly resemble key points in the movie is nice, but this doesn’t feel like PS2 game so much as a port of a PlayStation title, with a better resolution.
    • 57 Metascore
    • 60 Critic Score
    The game was rushed, plain and simple. No one expected High Moon Studios to pull off a miracle in a year but I did expect a bit more polish. If you want a great Transformers game, check out War for Cybertron, it's also a fraction of the price.
    • 57 Metascore
    • 60 Critic Score
    It’s the on-foot action that shows how busted the game really is. Aside from all the disgusting clipping issues (just about any part of any model’s body can poke through any wall with reckless abandon), the lack of animation tweening -- hell of any real animation at all, the on-foot game is just plain crap, plain and simple.