TouchArcade's Scores

  • Games
For 3,315 reviews, this publication has graded:
  • 50% higher than the average critic
  • 23% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Sonic CD
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
3316 game reviews
    • 73 Metascore
    • 80 Critic Score
    At least for me, the freemium systems are well worth wading through to enjoy what I think is the most complete Sims experience yet that we have on mobile.
    • 75 Metascore
    • 80 Critic Score
    Lichtspeer comes with a solid amount of content. The 13 levels alone for $3.99 would be worth it, but there are multiple difficulties to play after that, not to mention the quest for gold medals on each level. If you preordered for $1.99, you're a freaking genius. The developers estimate about 4-6 hours, and that sounds about accurate. There isn't an endless mode, though this would be perfect for mobile in particular. If you like replaying existing content to maximize your performance, then you'll get a ton of fun out of Lichtspeer. Its difficulty and control frustrations mean this is only for patient players, overall Lichtspeer is a goofy good time.
    • 85 Metascore
    • 100 Critic Score
    The only remotely negative thing I can say about Part Time UFO is that it does end eventually. You'll probably need to replay many of the stages to finish all of the hidden goals, but sooner or later those 25+ stages will be exhausted and all of the costumes will be unlocked. I think the enjoyable mechanics make it fun to go back to levels and see what kind of different results you can get, but some might be turned off by a paid game that you can play through in just a few hours of dedicated play. If that's you, well, with all due respect, you can go kick rocks. Part Time UFO is great, and I hope this isn't just a one-shot effort from HAL.
    • 80 Metascore
    • 90 Critic Score
    Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes. Unlike this developer's previous games, I think this one is welcome to players of a variety of skill levels, too. If you're looking for a mellow puzzle game that will help pass the time without making extra demands on your wallet, you'll likely be quite pleased with what Dissembler has to offer.
    • 88 Metascore
    • 90 Critic Score
    If you liked Alto's Adventure and want more of it, pick up Alto's Odyssey. If you never played Alto's Adventure and want an incredibly beautiful endless runner with intriguing progression systems, get Alto's Odyssey. If you didn't feel great about Alto's Adventure, I doubt Alto's Odyssey does enough new things to change your mind.
    • tbd Metascore
    • 80 Critic Score
    Is Death Squared on mobile the first version of the game that I'd pick up? No, I'd probably go for one of the console versions first, particularly the Switch version, because Death Squared is at its best when playing with a friend. Or three, as the levels that support up to four players are not in the iOS version. But, the core concept is great, and the game has a lot of cool moments. If you're gonna play the game solo, or maybe want to share your iPhone or iPad to play together, you can do so.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, this is a dance we've seen many times from Kemco and EXE-Create. You probably know what to expect from this pairing by now if you've been paying attention to the iOS JRPG scene at all, and perhaps don't really even need a review to know if you want to play the game or not. That being said, there aren't a lot of traditional single-player JRPGs being released on the App Store anymore, and while this one had the misfortune to drop on the same day as Final Fantasy 15 Pocket Edition, that doesn't necessarily mean that hungry mobile JRPG fans should ignore it. Dragon Lapis is a solid enough game that probably won't stick in your brain for very long but will at least keep you entertained for 20 hours or so.
    • 82 Metascore
    • 90 Critic Score
    Experience-centric games like That Dragon, Cancer [$4.99], Gone Home and others have found massive audiences of people who love the experimental side of gaming that focuses more on conveying emotions than they do high scores. If those are the sorts of things you're into, chances are you're going to wish Florence didn't end so soon.
    • 81 Metascore
    • 80 Critic Score
    Thankfully, Dig Dog's sessions are short enough that digging back into the game when failure hits is never frustrating. And the mechanics are designed well enough that failure feels like it's my fault, and not the game. It's hard to get stuck, or get into a bad situation that wasn't a result of you being reckless. The monochromatic visual style does mean that some enemies can hide in the world, but this is an intentional effect. It's a simple but slick look for the game. If you're ready to die a lot, and git gud, well, Dig Dog is the game for you.
    • 59 Metascore
    • 60 Critic Score
    You can't really call The X-Files: Deep State just a hidden object game, seeing as it also has numerous other mini-games, dialogue-driven decisions that affect the story and much more. It's an intriguing mix of elements worthy of its source material, but it's plagued by a sinister array of free-to-play headaches as menacing as anything cooked up by the Cigarette Smoking Man.
    • 81 Metascore
    • 100 Critic Score
    If you were ever going to shell out for a iOS game that is premium to its core, you want to do it for one that earns it with stellar gameplay, stylish presentation and just the right dash of nostalgia. Dandara connects all of those dots the same way it gets you leaping from point to point, and there's a good chance you're going to be spending plenty of time with it if you give it a shot.
    • tbd Metascore
    • 80 Critic Score
    It's simple in structure but quite enjoyable. It lacks some of the cleverness of the last couple of Kenny Sun games, and its more active nature means that not every fan of those games will be able to get into this one. On the other hand, its focus on twitch reflex action rather than head-scratching puzzles should help this game appeal to those who enjoy a solid arcade experience. The attractive visuals and fantastic tunes are just the icing on the cake.
    • tbd Metascore
    • 90 Critic Score
    I was never under the impression that the first game made all that much money, so I never actually expected a sequel to get made. The fact that it exists and brings so much to the table is a miracle to me. Yes there is room for improvement, and yes the free to play model and slow pace of unlocking stuff might turn off some. Hardcore players of the original might be turned off initially due to the differences in this sequel, I know I certainly was at first, but the game really does grow on you as you get used to what's new and slowly let go of what you've known. I urge you to stick with it as the brilliance of Disc Drivin' 2 slowly reveals itself. This is a true evolution of a classic formula, and one I know I'll be sticking with for a very long time to come.
    • 95 Metascore
    • 90 Critic Score
    In terms of replay value, the random nature of the encounters and the initial difficulty means there is plenty into which to sink your teeth, and even if there never is another card or class or land added, it's going to be a while until you've beaten the Lich and exhausted all of the possibilities in Meteorfall. For just a few bucks, it's a fun alternative to most mobile card games that still happens to use cards, and it's a clever enough tweak to your expectations that it will almost certainly make you smile a few times between cursing out your deaths.
    • 74 Metascore
    • 80 Critic Score
    So while Dissidia Final Fantasy OO is definitely fan service, it's not only that, and that fact alone elevates it above some of the other F2P FF titles we've seen come through the App Store. If you've got a soft spot in your heart for the personalities from the world's most famous RPG series and want to see them all come together in a way that doesn't insult your intelligence, this is worth a download to see if you enjoy the rest of what it has to offer as well.
    • tbd Metascore
    • 80 Critic Score
    If you enjoyed the last Fancy Pants Adventure on iOS, you've probably already jumped on this one. If for some reason you haven't jumped on it and are waiting for a stranger to push you, consider yourself pushed. You'll have a good time. If you haven't played any of these before but enjoy a good platformer, I can assure that this is indeed one of those. If you do not like platformers at all and spit in the direction of Shigeru Miyamoto and/or Yuji Naka and/or Michel Ancel anytime you can confirm their whereabouts, I'm not sure why you are reading this and don't really know what to tell you. Maybe the missing piece was fancy-looking pants all along? You could give it a try. The virtual controls can be a bit of a bear with everything Mr. Fancy Pants can do, but everything else is quite solid.
    • 77 Metascore
    • 80 Critic Score
    It's probably safe to say that World of Warships Blitz will appeal to a slightly smaller niche of mobile gamers than its tanking cousin, and that's okay. Not only is it a change of pace from tank battles that arguably place an even greater emphasis on player skill, it also offers a type of combat that you won't find in quite as many places on the App Store. If you try it out and find the battles to your liking, there's a good chance you'll be sticking around for the long haul.
    • 86 Metascore
    • 100 Critic Score
    In a nutshell, The Room games are among the best puzzle games the App Store has to offer, and Old Sins falls right in line with the three previous amazing titles.
    • tbd Metascore
    • 90 Critic Score
    Cytus II is a darn good one, building on what its makers have previously accomplished and wrapping it in a slick package. Even if you don't surrender to its story, you just might to the music. Just be sure to limber up those fingers first, because they're going to be moving.
    • 83 Metascore
    • 90 Critic Score
    Whether it’s the hilariously helpless sheep boss, or the way in which the developers never introduce too much mayhem in terms of environment-manipulating madness (a colorblind mode is even included for complete accessibility), It’s Full of Sparks impressed me throughout with how well thought out virtually all of its individual elements are. Whether the developers decide to experiment with more rhythmic, twitch-based platforming, or even do the opposite and emphasise some of the more lengthy levels and their elements of exploration and intrigue, there is so much potential in It’s Full of Sparks for refinement and expansion, despite a few minor flaws along the way.
    • 78 Metascore
    • 90 Critic Score
    Each mission has a set of 3 objectives, and eventually 3 more will open up under a higher difficulty. After a few hours of gameplay, a third difficulty unlocks and you will find yourself going back to earlier levels and experiencing them in a completely different context. The game has a really solid flow to it. Unlocking upgrades and purchasing them feels very rewarding and will allow you to complete missions that you thought were previously very tough or even impossible. While the story of JYDGE is barebones outside of its justice related puns and won't be confused for a gamebook any time soon, it's really the run and gun gameplay placed perfectly in a fleshed out atmosphere that will keep you hooked on this twin-stick delight.
    • tbd Metascore
    • 80 Critic Score
    Paradise stands as a solid standard bearer for the Rusty Lake brand. As a stand alone installment, this is as good a place as any to get into the narrative feel and personality behind these games. For veterans of this series of games you will find nods and small connections to the predecessors of Paradise. If you are looking for a dark story with some themes of rituals, biblical plagues, family secrets and a few highlights of puzzle gameplay, you are going to fit right in with what this game offers. While I wouldn't recommend for very young children I was able to play this game in front of my gradeschool aged kids with a few caveats and explanations of certain events. It's a great addition to the Rusty Lake cult series of strangeness and worthy of a few bucks for the avid gamebook enthusiast!
    • tbd Metascore
    • 60 Critic Score
    Double Dragon 4 isn't terrible, but it's not very good, either. For better or worse, it feels like something the Double Dragon team would have cooked up in the early 1990s if they were making a NES-exclusive sequel. In doing that, it not only ignores the significant common-sense improvements the genre has made over the last twenty-five years, but also the very same advances its contemporary competition brought to the fore in the 16-bit era. I'm glad Kishimoto and company got a chance to revisit Double Dragon, but the result in many ways answers the question of how the series lost its shine to begin with.
    • 85 Metascore
    • 90 Critic Score
    If you've been looking for a fun but challenging digital board game with a lot of depth and a great visual style, Antihero is the game for you. There's plenty of content to play through and clever strategies to figure out, and all of that is dressed in a lovely art style. Now go take out all those street urchins and take over the town; just know that you're in for a challenge and will have to plan carefully and execute at just the right time.
    • 91 Metascore
    • 90 Critic Score
    If you're a fan of Brough's other games, this review was likely a pointless exercise. You already bought Cinco Paus. I can see it on your home screen. Put on some pants, friend. Similarly, if you've been turned off by his games in the past, I'm not sure anything I've said here will convince you that this is your magic moment. If you're new to this developer's games I think this is mechanically a nice one to start with, but the language thing might be off-putting so I'd probably point you towards 868-HACK [$4.99] instead. All I know is that good old Papai Noel brought me a great new game from one of my favorite developers this year, and I'm pretty happy about that.
    • 78 Metascore
    • 80 Critic Score
    It does a reasonable job of that most of the time, however. For just a few bucks, you get several hours of fun auto-running platforming that looks and feels like a Sonic game of this sort should. The difficulty curve could certainly use a little straightening out in places, but it's still quite engaging even when it's too easy, and not insurmountable when it's too hard. Overall, Sonic Runners Adventure is an easy game to recommend to Sonic fans and those who enjoy auto-runners. Past that, it's going to depend on how much you appreciate a slick presentation over tight level designs. If nothing else, it's the best original Sonic game on mobile. That's got to be worth a golden onion ring or two.
    • tbd Metascore
    • 90 Critic Score
    All in all, I have sincerely enjoyed my time with Animus- Stand Alone. It exemplifies the aspects that make the Dark Souls franchise so fun while condensing them down into a near-perfect package for mobile. The grind for cool-looking gear was a blast and I enjoyed feeling myself get stronger/better as a player. Animus- Stand Alone is currently the closest you will get to Dark Souls on mobile and it deserves to be commended for that fact alone.
    • tbd Metascore
    • 90 Critic Score
    The first episode literally had me craving for more and the wait for episode 2 was unbearable. You won’t need to worry about that because Episodes 2 and 3 are available right now via in app purchase with the remaining episodes launching early next year. I hope the visual issues and some performance issues are ironed out because this could end up being the best way to experience Life is Strange. The lack of proper controller support is baffling because this exists on multiple consoles. Out of all the point and click adventure experiences available today, Life is Strange is my favourite by a long shot. I hope this does well for Square Enix so they can port Life is Strange: Before the Storm as well.
    • tbd Metascore
    • 80 Critic Score
    If you enjoyed Limbo (or similar trial and error puzzle games), chances are you didn't even need this review to smash the buy button- You'll really dig Inside. However, if you're like me and aren't really into the obtuseness of it all, there's a lot to like about it but I'm not sure I'd consider the game a must-have.
    • tbd Metascore
    • 80 Critic Score
    Ace Attorney Investigations: Miles Edgeworth is a little different from the usual Ace Attorney game, but it carries a similar feel and quality that should please fans of the other games. The mobile version is sensibly improved from the original Nintendo DS release, as well. Adventure game fans would do well to give this game a look. As with other Ace Attorney games, it's a bit of a long haul, with over 20 hours of play required to reach the ending, but you won't notice the time passing by for a pretty good portion of that.

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