UGO's Scores

  • Games
For 49 reviews, this publication has graded:
  • 65% higher than the average critic
  • 2% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Darkness II
Lowest review score: 42 I Am Alive
Score distribution:
  1. Positive: 37 out of 49
  2. Negative: 2 out of 49
49 game reviews
    • 74 Metascore
    • 75 Critic Score
    Starbreeze Studios reboots a classic, real-time tactical game, turning it into a first-person shooter that doesn't manage to stand out within the saturated genre.
    • 74 Metascore
    • 75 Critic Score
    There's some deeper thought going on behind Binary Domain's cold, robot eyes and its themes and story take its action far beyond a generic shooter.
    • 83 Metascore
    • 75 Critic Score
    With no separate Story Mode and an Arcade mode that can be run through in under an hour, it is clear that Capcom's latest title has one purpose: Versus mode. When the game works, it is a fun experience. The absurd load times and dysfunctional online play, however, ruin the game's solid momentum, turning Street Fighter X Tekken into more of a headache than a memorable experience.
    • 71 Metascore
    • 75 Critic Score
    It might not have an epic story or complex characters, but it will serve your shooter needs. This game is a great showcase for what console-like games could be for the Vita. It has some great ideas, a few rough edges and shows a whole lot of promise for future games on the Vita.
    • 68 Metascore
    • 75 Critic Score
    A fun game and a unique blended experience for online-inclined players. It can feel a bit overwhelming with information feedback and customization menus, but with enough time and dedication to figuring things out, players will find a rewarding experience and solid mech combat.
    • 54 Metascore
    • 75 Critic Score
    Spirit Camera: The Cursed Memoir is an interesting experiment in AR gaming that expands the possibilities of the 3DS beyond that of just a gaming handheld.
    • 80 Metascore
    • 67 Critic Score
    Kingdoms of Amalur: Reckoning just isn't fleshed out enough to be the product of the three visionaries behind it. The story isn't concrete enough for anyone to feel engaged in it, the art design falls flat due to the handful of repetitive enemies and the combat is halted by strange choices in enemy AI and attributes.
    • 77 Metascore
    • 67 Critic Score
    The series is in need of a heavy overhaul, but SoulCalibur V isn't the installment to deliver it.
    • 78 Metascore
    • 67 Critic Score
    The perfection of Metal Gear Solid 3's stealth espionage gameplay is simply lost in its translation to the 3DS platform.
    • 64 Metascore
    • 67 Critic Score
    Yakuza: Dead Souls is a fun departure for the Yakuza series, but it's hindered by some pretty lousy controls, a temperamental camera and a few other odds and ends.
    • 54 Metascore
    • 67 Critic Score
    There's something to be said about a game that loads you up with infinite missiles and a sky full of bogeys; Top Gun: Hard Lock is high on intensity and low on reality and it's rather fun because of that.
    • 52 Metascore
    • 67 Critic Score
    If you're going into Operation Raccoon City for the campaign, you'll likely be a bit disappointed, as I was, but if you're looking for a multiplayer game that you can jump into with friends, you'll find much to enjoy. The game isn't perfect, but the developers really tried to tweak the multiplayer formula and they succeeded in creating several fun modes that are action-packed and unpredictable.
    • 67 Metascore
    • 58 Critic Score
    Doublesix's All Zombies Must Die! has major problems that almost destroy what little good the game has going for it. The spiritual successor to Burn Zombie Burn, All Zombies Must Die! throws in story and dialogue just to say it did, and it doesn't hide it very well.
    • 71 Metascore
    • 58 Critic Score
    Grand Slam Tennis 2 is a collection of great ideas, but the focus feels a little too stretched and each individual feature is missing the hook it needs to keep the attention on it.
    • 71 Metascore
    • 58 Critic Score
    Crush 3D has intriguing game mechanics and concepts, but the execution of the entire package makes the game feel like more of an overextended tutorial than a complete game.
    • 44 Metascore
    • 50 Critic Score
    Ridge Racer is more of a proof of concept than full title; the game has a slim amount of content and its best aspects require an online connection, meaning if you're taking your racing on the go, you're going to be disappointed.
    • 57 Metascore
    • 42 Critic Score
    Unfortunately, Little Deviants is a mini-game collection that shows you everything it's got in the first 30 minutes. You'll do the same handful of activities over and over again in specific-themed worlds for several hours on end until it all ends in a shoulder shrug.
    • 69 Metascore
    • 42 Critic Score
    I Am Alive is a strong game premise that really fails to launch. Its great mood and solid combat system are overcome with poor design choices and story that just goes nowhere. I can't recommend it to anyone but the most ardent of supporters or diehard fans of The Road or other destroyed world apocalyptic fiction.