UGO's Scores

  • Games
For 49 reviews, this publication has graded:
  • 65% higher than the average critic
  • 2% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Journey
Lowest review score: 42 I Am Alive
Score distribution:
  1. Positive: 37 out of 49
  2. Negative: 2 out of 49
49 game reviews
    • 74 Metascore
    • 75 Critic Score
    Starbreeze Studios reboots a classic, real-time tactical game, turning it into a first-person shooter that doesn't manage to stand out within the saturated genre.
    • 83 Metascore
    • 75 Critic Score
    Lumines remains challenging without being punishing. You'll get better and better the more you play and you will be rewarded with new visuals and new experiences all along. I enjoyed my time with Lumines Electronic Symphony and it has guaranteed a permanent spot on my Vita rotation; I just wish it had done more this time around.
    • 71 Metascore
    • 75 Critic Score
    Asura's Wrath wears its anime influences proudly on its sleeve and it is a better game for it.
    • 69 Metascore
    • 75 Critic Score
    Touch My Katamari isn't a revolution for the series, but it does add enough odds and ends to keep the series (excuse me) rolling along. The quirky and bizarre visuals are still here, the solid gameplay persists and you'll still find rolling up sumo wrestlers funny. At least I do.
    • 76 Metascore
    • 75 Critic Score
    For as great as Alan Wake's American Nightmare starts out, it ends in an unsatisfying, cliffhanger fashion. I loved the setting, loved the action, but felt Remedy didn't tell their story to the best of their abilities; confounding story twists, half-ideas and a quick resolution hold this game back from making an impact.
    • 54 Metascore
    • 75 Critic Score
    Spirit Camera: The Cursed Memoir is an interesting experiment in AR gaming that expands the possibilities of the 3DS beyond that of just a gaming handheld.
    • 79 Metascore
    • 75 Critic Score
    It's blistering fast, pounds the pulse in all the right ways and scratches that racing itch.
    • 80 Metascore
    • 67 Critic Score
    Kingdoms of Amalur: Reckoning just isn't fleshed out enough to be the product of the three visionaries behind it. The story isn't concrete enough for anyone to feel engaged in it, the art design falls flat due to the handful of repetitive enemies and the combat is halted by strange choices in enemy AI and attributes.
    • 77 Metascore
    • 67 Critic Score
    The series is in need of a heavy overhaul, but SoulCalibur V isn't the installment to deliver it.
    • 52 Metascore
    • 67 Critic Score
    If you're going into Operation Raccoon City for the campaign, you'll likely be a bit disappointed, as I was, but if you're looking for a multiplayer game that you can jump into with friends, you'll find much to enjoy. The game isn't perfect, but the developers really tried to tweak the multiplayer formula and they succeeded in creating several fun modes that are action-packed and unpredictable.
    • 64 Metascore
    • 67 Critic Score
    Yakuza: Dead Souls is a fun departure for the Yakuza series, but it's hindered by some pretty lousy controls, a temperamental camera and a few other odds and ends.
    • 54 Metascore
    • 67 Critic Score
    There's something to be said about a game that loads you up with infinite missiles and a sky full of bogeys; Top Gun: Hard Lock is high on intensity and low on reality and it's rather fun because of that.
    • 78 Metascore
    • 67 Critic Score
    The perfection of Metal Gear Solid 3's stealth espionage gameplay is simply lost in its translation to the 3DS platform.
    • 71 Metascore
    • 58 Critic Score
    Crush 3D has intriguing game mechanics and concepts, but the execution of the entire package makes the game feel like more of an overextended tutorial than a complete game.
    • 71 Metascore
    • 58 Critic Score
    Grand Slam Tennis 2 is a collection of great ideas, but the focus feels a little too stretched and each individual feature is missing the hook it needs to keep the attention on it.
    • 67 Metascore
    • 58 Critic Score
    Doublesix's All Zombies Must Die! has major problems that almost destroy what little good the game has going for it. The spiritual successor to Burn Zombie Burn, All Zombies Must Die! throws in story and dialogue just to say it did, and it doesn't hide it very well.
    • 44 Metascore
    • 50 Critic Score
    Ridge Racer is more of a proof of concept than full title; the game has a slim amount of content and its best aspects require an online connection, meaning if you're taking your racing on the go, you're going to be disappointed.
    • 69 Metascore
    • 42 Critic Score
    I Am Alive is a strong game premise that really fails to launch. Its great mood and solid combat system are overcome with poor design choices and story that just goes nowhere. I can't recommend it to anyone but the most ardent of supporters or diehard fans of The Road or other destroyed world apocalyptic fiction.
    • 57 Metascore
    • 42 Critic Score
    Unfortunately, Little Deviants is a mini-game collection that shows you everything it's got in the first 30 minutes. You'll do the same handful of activities over and over again in specific-themed worlds for several hours on end until it all ends in a shoulder shrug.