VideoGamer's Scores

  • Games
For 2,503 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Portal 2
Lowest review score: 10 ATV Quad Frenzy
Score distribution:
2504 game reviews
    • 48 Metascore
    • 50 Critic Score
    The Fight is an exhausting experience, and in more than just the physical sense of the word. Its structure invites boredom, there's no narrative to speak of, and more importantly, the Move controls lack responsiveness.
    • 53 Metascore
    • 50 Critic Score
    Bedlam: The Game isn't particularly well made, nor much fun to play, but it is interesting. I've played far better games that I'll remember less.
    • 50 Metascore
    • 50 Critic Score
    There is something to be gained from Target Liberty, and if you do enjoy the likes of Commandos it may be worth your time. For anyone else though, this sloth of a game will likely be far too lumbering and largely thrill free.
    • 56 Metascore
    • 50 Critic Score
    The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
    • 50 Metascore
    • 50 Critic Score
    Sonic Adventure doesn't just make you realise its age, it also makes you question the world we live in: just how did this ever become the most successful Dreamcast game?
    • 67 Metascore
    • 50 Critic Score
    I stopped getting involved in the bulk of the fighting after a only a few short hours, instead choosing to simply ran to each cannon. Then I did the five-minute puzzle bit at the end and got a ‘well done’ screen for my efforts. For all its promise, then, sadly Platformines is a deflating balloon of a game.
    • 67 Metascore
    • 50 Critic Score
    Cursed Mountain has some good ideas and at times manages to put together some decent art design to create glimpses of a good game. For the most part, though, you're having to contend with an awkward control scheme and drab presentation.
    • 48 Metascore
    • 50 Critic Score
    Sonic Adventure doesn't just make you realise its age, it also makes you question the world we live in: just how did this ever become the most successful Dreamcast game?
    • 70 Metascore
    • 50 Critic Score
    Its undeniably attractive presentation may make it look like the next must-have, cultish handheld release, but sadly Nervous Brickdown is all style and no charm.
    • 68 Metascore
    • 50 Critic Score
    While a decent dungeon crawler in its own right, it just feels unimpressive in comparison to its rivals. Unless you must have a DC Comics dungeon crawler, you'd be better off looking at "Marvel Ultimate Alliance."
    • 69 Metascore
    • 50 Critic Score
    Essentially Wild ARMs 4 is an average RPG that half-heartedly tries to add a couple of new ideas, but these additions aren't done well enough and don't change the RPG formula enough to warrant much attention.
    • 67 Metascore
    • 50 Critic Score
    Despite its sequel status it's largely the same game that Xbox 360 gamers have been playing for over a year and the new additions do little to enhance the game as a whole - in some cases they make it a more frustrating game.
    • 69 Metascore
    • 50 Critic Score
    And therein lies the game’s real issue. Whereas Dishonored (which does feel like Thief’s more charismatic and popular older brother) and Mark of the Ninja have toyed with established hide-and-seek mechanics and shown that there are still ideas to mine in this genre, Thief just sticks to the shadows.
    • 60 Metascore
    • 50 Critic Score
    KSR is fun in short bursts. Any session beyond 20 minutes and you’ll be frustrated by the long load times, feel self-conscious because you look like a pillock, and get bored by the lack of challenge. The tech is there. Sadly, the game isn’t yet.
    • 68 Metascore
    • 50 Critic Score
    Is it new? Not really. Does it run, look and control like a drunk forklift truck ? Yes. Will it make you question your sanity due to its repetitive nature? Undoubtedly. But is it fun? Yes.
    • 60 Metascore
    • 50 Critic Score
    As an Xbox 360 RPG, even as an Xbox 360 fantasy RPG, it's so unpolished, so devoid of the oomph demanded by current gen games, so inaccessible and needlessly punishing, that it's offensive.
    • 61 Metascore
    • 50 Critic Score
    While the core mechanics of Order of the Phoenix are verging on excellent, the game that's been built around them is basically a series of chores in disguise.
    • 55 Metascore
    • 50 Critic Score
    You'll get moments of fun simply from being Hulk, but this isn't enough to carry the whole game. The incredibly disappointing presentation is sadly the final nail in Hulk's coffin.
    • 61 Metascore
    • 50 Critic Score
    In short bursts it’s a lot easier to get on with too, as prolonged play leaves it feeling very tedious. It’s atmospheric, although oddly nowhere near to the extent of the first game, and there’s no place as unique as that game’s holiday resort.
    • 57 Metascore
    • 50 Critic Score
    Toren's cryptic storytelling and focus on signs, superstitions, ancient beliefs and systems is often close to being too self-indulgent, but its aforementioned style is enough to see it over the line.
    • 41 Metascore
    • 50 Critic Score
    4PM
    The brain behind (Bojan Brbora) 4PM deserves a lot of credit for what he has attempted to achieve, but when all is said and done, this feels more like a proof of concept than a fully realised game.
    • 79 Metascore
    • 50 Critic Score
    Occasionally you'll witness flashes of brilliance, glimpses that suggest Io could yet salvage something from this wreckage for its next Hitman game. And then you finish a stage with a tedious quick-time event, snapping the neck of a morbidly obese Danny Trejo-alike in a wrestling match watched by hundreds - astonishingly earning yourself a Silent Assassin rating in the process - and you shake your head sadly and wonder how it all went so badly wrong.
    • 60 Metascore
    • 50 Critic Score
    Spider-man: Friend or Foe is another title that clearly isn't made for experienced gamers, and certainly won't please anyone aged in their teens or older.
    • 71 Metascore
    • 50 Critic Score
    An ambitious failure that sounds great on paper but proves to be a tediously slow, uninvolving experience for anyone less than a hardcore giant robot fan.
    • 60 Metascore
    • 50 Critic Score
    Overall, Space Siege is a game with a catalogue of both major and minor flaws, sloppy, derivative or rushed design, which is uncharacteristic of a developer with this pedigree. Whether you judge it as an RPG or as a third-person action game, Space Siege fails to pass muster, yet despite all the flaws, the game is hard to utterly condemn.
    • tbd Metascore
    • 50 Critic Score
    This is the last of the map packs, and that's undoubtedly a good thing.
    • 62 Metascore
    • 50 Critic Score
    WWE 2K15 has made a lot of sacrifices for little gain. The depleted roster, stripped-back creation suite and restrictive wrestling all in the name of a visual upgrade fail to capture the most important aspects of the real-world franchise: excitement and entertainment.
    • 69 Metascore
    • 50 Critic Score
    Three very worthwhile games then, in a package sadly marred by poor decision making from the publisher. With a bit more care this could have been essential. As it is, there's a load of nonsense waiting for players to wade through before they get to the good stuff. Which seems to be a fitting description of the franchise as a whole these days.
    • 62 Metascore
    • 50 Critic Score
    Heatseeker's final insult to players comes when it requires that you land. Though not a prerequisite of many missions, when you do need to touch down it is an infuriating and clumsy battle, mostly resulting in your plane exploding just above the surface beneath you.
    • 47 Metascore
    • 50 Critic Score
    The dull, repetitive gameplay is what hurts it the most, leaving some merely average visuals to pick up the pieces.