VideoGamer's Scores

  • Games
For 2,553 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 ATV Quad Frenzy
Score distribution:
2554 game reviews
    • 80 Metascore
    • 60 Critic Score
    As much as I want to commend Treyarch for essentially reducing Black Ops to fit on the Wii, it's impossible to engage with the game when so much of what's been lost is absolutely crucial to the overall experience.
    • 80 Metascore
    • 70 Critic Score
    The game is certainly rewarding and fun if you can get into it. Unfortunately we can't see the average gamer having the patience to do just that.
    • 80 Metascore
    • 70 Critic Score
    I reckon 15-year-old chavs should be forced to play A Boy and His Blob after they put videos of themselves having a fit over Modern Warfare 2 on the internet. I wonder if David Crane would approve.
    • 80 Metascore
    • 70 Critic Score
    There's a lot of choice to be had for your money, but the campaign feels a little bland compared to its predecessors, and the idea of repeating it over and over for each of the six races is hardly a pleasant one.
    • 80 Metascore
    • 70 Critic Score
    A challenging and at times flawed experience - one that serves up plenty of frustration along with the rampant good times. Because no matter how hard you try or how carefully you plan your outings, you're almost certain to hit some kind of wall.
    • 80 Metascore
    • 70 Critic Score
    Revengeance is pretty sweet, then, but the aftertaste it leaves can be disappointingly bitter.
    • 80 Metascore
    • 70 Critic Score
    Its world, story and survival gameplay create a unique first-person shooter, and Last Light is a worthy successor to the original game, even if it carries similar problems. In a pre-apocalypse world, Last Light's roughness would perhaps not be so forgiven, but it feels somewhat suitable here.
    • 80 Metascore
    • 70 Critic Score
    The game engine is certainly in need of a makeover, and this might be the last year THQ can offer what is more or less a slight update, but it's a fun game and something that will get more than a few hours play with some mates.
    • 80 Metascore
    • 70 Critic Score
    Ultimately, it’s kind of hard to judge Lego City Undercover as a typical open world effort, because in truth, Lego City Undercover isn’t actually that much of an open world game. Some missions do let you smash the place apart in a car chase or pootle about in a chopper, but outside of this there’s little to do.
    • 80 Metascore
    • 70 Critic Score
    It won’t blow anyone away, but it’s another decent Kirby game, with smart levels, puzzles and unlockables that’ll keep the Kirby Hardcore happy. If the Kirby Hardcore exists. Don’t Google that.
    • 80 Metascore
    • 70 Critic Score
    The novelty alone is worth a punt.
    • 80 Metascore
    • 50 Critic Score
    Despite plenty of issues, A Knight to Remember isn't a terrible start to the adventure, just a rather unnecessarily tedious one. If The Odd Gentlemen can increase the overall game speed and introduce some smarter puzzles, future chapters could indeed be a lot of fun.
    • 80 Metascore
    • 70 Critic Score
    Given The Broken Bond's quite dazzling presentation it's easy to overlook its main fetch-quest focused flaw, so it's well worth a look. Just be aware that to non-fans some of the storyline will be quite hard to follow.
    • 79 Metascore
    • 50 Critic Score
    Occasionally you'll witness flashes of brilliance, glimpses that suggest Io could yet salvage something from this wreckage for its next Hitman game. And then you finish a stage with a tedious quick-time event, snapping the neck of a morbidly obese Danny Trejo-alike in a wrestling match watched by hundreds - astonishingly earning yourself a Silent Assassin rating in the process - and you shake your head sadly and wonder how it all went so badly wrong.
    • 79 Metascore
    • 60 Critic Score
    In short bursts, it's everything you'd assume it would be, and if your expectations don't go any further than that you won't be disappointed. Ignore the (awful) narrative, shoot some fools and enjoy...As a total package, though, Wolfenstein continually feels disjointed and doesn't know exactly what it wants to be - the overall experience is jarring. And the boss fights suck...
    • 79 Metascore
    • 70 Critic Score
    I can't deny that I'm disappointed by Scribblenauts' shortcomings, but I will certainly continue to play after this review is done - and I hope with all my heart that 5th Cell decide to make a sequel.
    • 79 Metascore
    • 70 Critic Score
    Graphically - both in terms of character design and use of 3D - Street Fighter is the better game. It also proves itself far more competent online, which is a huge deal for fighting aficionados. DOA fans with an itch to satisfy should pick it up regardless, if only for the rather interesting tease at the end.
    • 79 Metascore
    • 70 Critic Score
    Feels like a hardened old-skool title wrapped up in some lavish next-gen visuals. Annoyances with the save system, checkpoints and difficulty spikes are likely to mar the enjoyment for a fair few players, but there's still no question that Lost Planet should be experienced.
    • 79 Metascore
    • 70 Critic Score
    Still, we can't help but feel that there's going to be thousands of PES fans who embrace the power of the dark side this year, on account of the fact that it simply doesn't feel like Konami is putting much effort into the so-called 'next-gen' versions of PES these days - and that includes PC.
    • 79 Metascore
    • 60 Critic Score
    It's not as engaging or memorable as we remember the originals to be, and the puzzles won't blow anyone away, but it's still hugely exciting to play a brand new Monkey Island game, such is the enduring popularity of the early 90s classics.
    • 79 Metascore
    • 70 Critic Score
    A well-executed, cleverly designed puzzle game. It won't last you particularly long - while the latter stages are fiendishly difficult, the game isn't infinitely replayable like Tetris, for example.
    • 79 Metascore
    • 70 Critic Score
    DeathSpank's mishmash of genres is definitely entertaining at first, but it never manages to live up to its appealing concept. It's trying to combine the best parts of two beloved genres, but in doing so it creates a product that's not as good as either.
    • 79 Metascore
    • 70 Critic Score
    Occasionally ambitious but ultimately too afraid to deviate from the genre's well-worn formulas, Ghost Recon: Future Soldier feels like it's stuck in the past.
    • 79 Metascore
    • 70 Critic Score
    If you really want to play online though, or the game modes are important to you, the PlayStation 2 game is by far the better choice. This year Konami can just about be forgiven for short-changing Xbox 360 owners, but next year's game better be next-gen.
    • 79 Metascore
    • 60 Critic Score
    As it is, though, The Unfinished Swan is little more than a pretty picture.
    • 79 Metascore
    • 70 Critic Score
    There's plenty to do, with the core story missions and plenty of optional side activities making Prototype a game that you won't clock in a few sessions, and the upgrades and abilities are plentiful, but it just doesn't quite come together well enough to create a really great game.
    • 79 Metascore
    • 70 Critic Score
    A challenging and at times flawed experience - one that serves up plenty of frustration along with the rampant good times. Because no matter how hard you try or how carefully you plan your outings, you're almost certain to hit some kind of wall.
    • 79 Metascore
    • 70 Critic Score
    This is a game that'll stick in your brain by virtue of originality alone, then, but if Catherine can't take itself seriously then why should we?
    • 79 Metascore
    • 70 Critic Score
    I certainly found more here to enjoy than I expected, and at times it's riveting stuff, but my interest frequently dwindled as turn-based fatigue rose.
    • 79 Metascore
    • 70 Critic Score
    The recently released "ProStroke Golf" demonstrated how a more advanced control system can work on consoles, and playing Tiger Woods 07 does feel like a slight step back. At the same time, the controls have a simplicity to them that makes the game easy to play, and there is level of depth to the control and shot choice for the more serious players.