VideoGamer's Scores

  • Games
For 2,551 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 10 ATV Quad Frenzy
Score distribution:
2552 game reviews
    • 77 Metascore
    • 70 Critic Score
    While the game insists on holding your hand a little too tightly and the time limits can cause a lot of unnecessary stress, de Blob 2 remains a solid platform game with an interesting mechanic at its core.
    • 77 Metascore
    • 70 Critic Score
    You can't compare this to the GTAs and the Tomb Raiders of the world, but as a fun way to spend a few minutes every day, it's worth considering.
    • 77 Metascore
    • 70 Critic Score
    But the harsh reality is that the excellent story is rather let down by the constricting control scheme.
    • 76 Metascore
    • 60 Critic Score
    By the end of the game I was bored silly, and considering the scope of what was going on that shouldn't have been the case. Sadly, bar a few exceptions – a Jurassic Park-style hunting section in long grass, an open-ended assault on Ceph AA emplacements – I'd rinsed and repeated the same thing so much that I couldn't care less.
    • 76 Metascore
    • 70 Critic Score
    And yet, despite these glaring, obvious faults, Destiny is utterly capable of draining the hours away, via its excellent combat and its PvP. Flawed, yes. Fun? Certainly. A total failure? Not really.
    • 76 Metascore
    • 70 Critic Score
    The important point is that the infantry-based action here is largely excellent, provided that you have the will-power to endure countless defeats. Death is never far away in Dragon Rising, and if you've not played a game like this before there's a good chance you'll love the lashings of tension that accompany each and every mission.
    • 76 Metascore
    • 70 Critic Score
    It's also a much more entertaining single-player experience than the other party games available for the Wii, although clearly doesn't offer the depth that a Rayman platformer would have.
    • 76 Metascore
    • 70 Critic Score
    With a bit more ingenuity in the puzzles, more made of the time travel and a little more graphical "oomph", Raven and Activision could have had a real gem on their hands. It's still well worth a look though.
    • 76 Metascore
    • 70 Critic Score
    Yager should be admired for its bravery and effort in building something different - this could so easily have been an entirely generic shooter - but it just doesn't have the fundamentals to back up its grand ideas or the confidence to go completely off the wall and truly stand out from the crowd.
    • 76 Metascore
    • 70 Critic Score
    If you like the idea of generally not doing much, exploring and looking at lots of sea creatures, dive in. If the idea of shooting a gun at a fish to heal it and not blow its face off sounds bizarre, avoid.
    • 76 Metascore
    • 70 Critic Score
    The game coaxes out hearty chuckles and swear-laden outbursts in equal quantities, but there's no denying that the resulting blend of emotions make for a memorable experience.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Resonance is an impressive achievement for its tiny indie developer: a vast and intriguing adventure game made mostly by one person, filled with mystery, and confronting issues a lot bigger than most games dare to touch. Keep that in mind and you might be able to forgive its missteps. I almost could. But not quite.
    • 76 Metascore
    • 60 Critic Score
    I want to like Plain Sight, I really do. It's effortlessly cool and carries off a unique concept with style and flair. Sadly though, I never found myself enjoying it all that much.
    • 76 Metascore
    • 70 Critic Score
    It's a game that comes across more as GH with a different musical focus, rather than as a new IP in its own right. Band Hero is far from being a bad game, but somewhere along the line it seems the new franchise's focus became a little confused.
    • 76 Metascore
    • 70 Critic Score
    Newcomers might find things a little too complex, but PC gamers who have experience with these types of games should be rewarded for their efforts.
    • 76 Metascore
    • 60 Critic Score
    No-one seems to have quite figured out how to do these correctly, but Gunslinger's combo of using the sticks to position the draw hand and focus your target – as well as waiting for the right time to shoot – is pretty good. Much like the game as a whole then.
    • 76 Metascore
    • 60 Critic Score
    It’s nice that the developers get to play around a little through these map packs and let off some steam, and as they stand, these maps and the Mob of the Dead mode are engaging deviations from the jingoism and machismo, but is it not also a shame that developers are reduced to using map packs to go a bit hog wild, rather than hedging their bets on something new?
    • 76 Metascore
    • 70 Critic Score
    The lack of Crash mode is a big disappointment and makes the World Tour feel a little samey. If you're after more Burnout on the PSP then this is well worth adding to your collection, but on the PS2 Burnout Revenge is by far the better option.
    • 76 Metascore
    • 70 Critic Score
    As a game to please fans Introversion probably has another hit on its hands, but Multiwinia is unlikely to broaden its fanbase too considerably.
    • 76 Metascore
    • 60 Critic Score
    Those that have finished Human Revolution will simply be grateful for more Deus Ex, but taken out of the context of the main game, with its hub worlds, huge cast of characters and grandiose conspiracy, it doesn't offer enough to be considered an essential add-on.
    • 76 Metascore
    • 50 Critic Score
    It constantly rips you out of the experience, whether that be from frustration at the mechanics or outright bugginess. You'll want to forgive it its flaws because it does Victorian London so well, something you just can't get elsewhere. But leave it a few minutes and it reveals itself to be as utterly flawed as its forebears, a beautiful facade on a rotting core.
    • 76 Metascore
    • 70 Critic Score
    Zuma doesn't quite pop off the screen and infest itself into you brain like PopCap's bigger hits, but there's some entertaining, though slightly gentle, puzzles to be had within its therapeutic confines.
    • 76 Metascore
    • 70 Critic Score
    With a bit more ingenuity in the puzzles, more made of the time travel and a little more graphical "oomph", Raven and Activision could have had a real gem on their hands. It's still well worth a look though.
    • 76 Metascore
    • 70 Critic Score
    While it's not as imaginative, challenging or as well designed as New Super Mario Bros., still the best platformer on the console, it's a solid addition to the DS' impressive library of platform games.
    • 76 Metascore
    • 70 Critic Score
    MAG
    It's not the finished article by any means, and through updates Zipper may realise its potential. It needs more game modes, tweaks to the spawn system, better controls, and it needs to make everything a lot clearer for those who find clans and massive action intimidating. If it does this, MAG will gain a foothold and thrive.
    • 76 Metascore
    • 70 Critic Score
    It gets the basics right and backs up its tight gameplay mechanics with tidy visuals and portable-friendly loading times - something that a few of the higher profile launch games can't claim. The dev team certainly played it safe, but going for PAR isn't a bad thing.
    • 76 Metascore
    • 70 Critic Score
    A spellbinding journey with catchy tunes, beautiful visuals and enough rhythm set-pieces to strike a chord while we twiddle our thumbs and wait for the next Layton and Phoenix Wright games. It hits a few bum notes along the way, but this performance is worth a round of applause.
    • 76 Metascore
    • 70 Critic Score
    A good start.
    • 76 Metascore
    • 60 Critic Score
    Star Fox Command is by no means a complete mess, but there's just nothing that compelling about it. Tellingly, I just couldn't help thinking that I'd rather be playing a conversion of the N64 game and forgetting about all this strategy nonsense.
    • 76 Metascore
    • 70 Critic Score
    Far Cry Primal is a great spin-off for the Far Cry franchise, but it doesn't do anything drastically new.