Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Doom 3
Lowest review score: 0 The Guy Game
Score distribution:
571 game reviews
    • 82 Metascore
    • 80 Critic Score
    Hardcore "Revolution" fans will be most excited by features debuting in Ultramix...Beginners and those who lack a natural rhythm will be disappointed, though. [Mar 2004, p.99]
    • Xbox Nation Magazine
    • 82 Metascore
    • 80 Critic Score
    This is fan service - and competitive gaming - done right. [Dec 2004, p.84]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    Dynasty mode allows you to enjoy one of the best college football games ever created in a setting that, at times, feels like an adventure or role-playing game. [Aug 2003, p.88]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    Smooth controls top this delightful meal and tons of replay value make Hit & Run, dare we say it? Ehhh-xcellent. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 91 Metascore
    • 80 Critic Score
    If there was no "Madden," ESPN NFL Football would easily be the best football game this year. [Oct/Nov 2003, p.96]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    ESPN Hockey's offensive game is sublime... Unfortunately, playing defense can become frustrating, as players are often slow getting back to the goal. [Oct/Nov 2003, p.97]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    Car handling and physics are spot-on, and real-time damage has been enhanced to the point where you wince every time you hit a rock or other obstacle, as the dents and dings rack up.
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stick it out through a couple of slow-paced early levels, it quickly hooks you and won't let go. [Aug 2004, p.95]
    • Xbox Nation Magazine
    • 89 Metascore
    • 80 Critic Score
    A gratifying, kinetic approach to swinging the club mimics real life. [Dec/Jan 2004, p.94]
    • 79 Metascore
    • 80 Critic Score
    Embarking on the game's destruction train gives players access to dandy weapons such as the shark gun. [Mar 2004, p.93]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    For the most part, "Nothing" makes performing these Dondian stunts easy, with its intuitive controls, friendly camera, good level design, and clearly defined goals. But the inventory system could use some work. [Mar 2004, p.74]
    • 75 Metascore
    • 80 Critic Score
    Serves up round after round of smart, strategic firefights, challening both mind and reflex. [Dec/Jan 2004, p.99]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Online play affords Links players an option "Tiger" simply can't compete with. [Dec/Jan 2004, p.94]
    • Xbox Nation Magazine
    • 85 Metascore
    • 80 Critic Score
    Pound for pound, it's gritty play - and experience points - propel NHL 2004 to a hard-fought win [over "ESPN NHL Hockey"]. [Oct/Nov 2003, p.97]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    The rush and stress of sprinting both teams from cover to cover in the midst of this chaotic bombardment, knowing that any random high-pitched streak or painted contrail could take out half your team in an instant, is unprecedented in military games to date. [Aug 2004, p.85]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Warriors is fantastic, and not even its flaws, notably, slowdown when enemies choke the screen and popup of random objects on the horizon, spoil the beautiful brawling. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 77 Metascore
    • 80 Critic Score
    A good story told well is a rare thing, but for the third time, Revolution has done just that. Players looking for an intelligent adventure will find few better Xbox titles than this. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
    • Xbox Nation Magazine
    • 79 Metascore
    • 80 Critic Score
    An experience every bit as thrilling, addictive, and shallow as the original. [Dec 2004, p.92]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Star Wars Battlefront is essentially action-figure theater on the television screen, and playing online is like inviting your friends over to take part.
    • 85 Metascore
    • 80 Critic Score
    It's dense and intimidating, and it demands practice; give it time, and button-mashing will no longer seem relevant in boxing games.
    • 76 Metascore
    • 80 Critic Score
    One of the finest, purest, and most hardcore 2D shooter on any system to date. [July 2004, p.88]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Its self-concious metacomedy helps elevate what is already a solid game into a sing-songily fine game. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]
    • Xbox Nation Magazine
    • 86 Metascore
    • 80 Critic Score
    Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    A glorified mission pack... [but i]ts flawed but compelling single-player and addictive, feature-packed multiplayer component (both online and now offline co-op) guide this Arrow directly to its mark. [Aug 2004, p.78]
    • 69 Metascore
    • 80 Critic Score
    Rescue very nearly outclasses every other cutesy platformer on Xbox. [Nov 2004, p.90]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    It's all about control, and Madness 2005 offers plenty of it. [Jan 2005, p.92]
    • Xbox Nation Magazine
    • 85 Metascore
    • 80 Critic Score
    The first thing you're going to notice about this game is how unbelievably gorgeous it is. [Dec 2004, p.94]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    If you have an active imagination, you might want to avoid this game. You can play it if you want, just don't plan on getting any restful sleep. [Dec 2004, p.83]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Coming out almost a year late than the first Revolution, the Xbox version lacks many of the improvements Harmonix made for PlayStation 2's "Karaoke Revolution Volumes 2 and 3." [Dec 2004, p.88]
    • 78 Metascore
    • 80 Critic Score
    The graphics are damn fine, with richly detailed environments, a speedy framerate, and accurately modeled polygonal ladies providing splendid eye candy. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 77 Metascore
    • 80 Critic Score
    A rare take on World War II that doesn't involve storming a beach. [Mar 2004, p.94]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    A superb basketball game, with Grade-A action, intuitive controls, and more bells and whistles than an ice cream truck. [Dec/Jan 2004, p.85]
    • 88 Metascore
    • 80 Critic Score
    If there's any reason to buy 2005, it's for the 10 new courses, which look beautiful (as always) and offer enough challenge to keep most players whacking around for weeks. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Definitely not for the squeamish, but if you're looking for a cold, ruthless, and literally bloodthirsty antihero to keep you occupied for 15-20 hours, Kain definitely fits the bill. [Summer 2002, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    An eye-catching and compelling shoot-em-up with interesting characters and themes, Yager's hard to pass up at $20. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    A nice balance of action and strategy, as well as a remarkable technical achievement. [Feb/Mar 2003, p.78]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Lacks the imagination and polish of "Wave Race," but it's enjoyable nonetheless. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    It's ugly, this gladiator's life. But at least it's got a good personality. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Despite little replay value, Chamber nonetheless provides a gratifying ride. [Feb/Mar 2003, p.84]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    An official disappointment on Xbox, yet the game's undying popularity defies critical analysis. [Mar 2004, p.78]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Levels look dazzling, but the actual tasks you must accomplish in them are often so contrived that all the realism fades away. [Winter 2002, p.101]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    Breathtakingly good when it comes to stadium detail, batting stances, facial expressions, facial expressions and the like, [but] the game lacks an essential bit of realism that keeps it from elite status. [Apr/May 2003, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 84 Metascore
    • 70 Critic Score
    While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    If you thought shooters needed more Stetson hats and Winchester rifles, you can't go wrong with this one. [May 2004, p.96]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
    • 81 Metascore
    • 70 Critic Score
    What these scenarios lack in creative inspiration, they more than make up for in strategy and gameplay design. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    It's above-average stuff, certainly, but spotty writing and voice acting pothole the story. Still, despite its flaws, Suffering remains an enjoyable and surprisingly compelling blastathon.
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    It's surprisingly solid, providing definitively that it's possible to take a fictional sport and bring it to digital life. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    Xbox Live support would have made this a must-buy, but it's still worht the money if you have friends to share it with. [Mar 2004, p.94]
    • 68 Metascore
    • 70 Critic Score
    Weird and wonderful, Whiplash pushes rebellion to the point where it seems callously unconcerned that its middle finger sometimes is aimed straight at its audience. [Mar 2004, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]
    • Xbox Nation Magazine