SummaryAfter a nuclear disaster caused by several terrorist attacks that destroyed 23 American cites, residents of a small Kansas town must come to terms with a new and very different reality as they wonder if they are the only ones left alive.
SummaryAfter a nuclear disaster caused by several terrorist attacks that destroyed 23 American cites, residents of a small Kansas town must come to terms with a new and very different reality as they wonder if they are the only ones left alive.
Jericho works when it sticks to the eerie surreality of a nuclear attack... The show, unfortunately, flops about in its first two episodes, leaning too heavily on the action-adventure stuff.
Discerning viewers -- and anyone who's hooked on "Lost" -- will realize that "Jericho" is doling out hints to a very large mystery at a very slow pace, which is never a good combination.
In Jericho, claustrophobia, paranoia and the threat of nuclear rain are merely an overlay meant to distract us from the mundane nature of everything else the town has to offer.
There's tons of trouble in Jericho, and that starts with T and that rhymes with D and that stands for dumb. Not flat-footedly, spectacularly dumb, just a little bit too dumb to live up to its premise.
"Jericho" turns nuclear catastrophe into an excuse for a series of suspenseful "24"-like set pieces, and the result is a ham-fisted concoction overcrowded with incident and rigged thrills.