If you have any interest in strategy warfare games whatsoever, then do yourself a favor and get this game. It’s a wonderful departure from the happy-go-lucky Advance Wars games of old.
El mejor juego de estrategia que he jugado.
Te exige mucho y te castiga mucho cada error, pero al pasar cada misión te hace sentir que tienes capacidad de estrategia y planeación. El sentimiento de pasar la última misión por uno mismo no tiene comparación.
La música es una delicia para los oídos, si eres nuevo, seguramente dejaras pasar un buen rato cada turno para escuchar cada tema.
Visualmente no es una maravilla, pero eso pasa de lado cuando te diviertes tanto en idear estrategias para vencer a tu rival.
El balance del juego es muy bueno, la mayoría de personajes esta balanceado, quizá solamente Tabitha sea OP, pero es satisfactorio vencerla.
He jugado Fire Emblem y Advance Wars, simplemente no entiendo porque Nintendo no permite a Intelligent Systems dejar sacar un nuevo Advance Wars, este último es mucho mas complejo, mas rejugabilidad, exige mas estrategia, es de mayor duración, es un vicio, una pena que dejen morir a la franquicia cuando todos sus juegos tienen puntuación alta. Ojalá Nintendo recapacite, es sin dudas, la mejor franquicia que he jugado.
One of the best games on the DS. The main story is fairly easy to get through and for those seeking a challenge there are a ton of extra challenge maps, each with their own gimmick. There were two that were too hard for me at first but I liked the game so much that I came back months later to beat those maps. My only complaint is that I had to look up how the scoring system works because that's not explained in the game at all.
If you’re a fan of turn-based strategy, don’t let my little multiplayer rant deter you from picking up this game; it’s definitely a fun and interesting title, especially if you’re actually going to utilize the multiplayer modes.
A nice evolution of Advance Wars. Intelligent Systems took a huge risk here and completely overhauled the Visual and even strategic nature of the game. While some may argue that the new gameplay elements are for the worse, I think that is largely just nostalgia talking. As someone who has played every AW released in the US, I think the new CO system is amazing, and the game overall disposes of the clutter and imbalance issues that dual strike had.
For once in an AW, there is a serious story. And it's actually fairly compelling, I would say even on the level **** JRPG story. Days of Ruin takes war seriously, and recognizes the repurcusions of it, which is a nice change of pace from the fun and games of previous AWs. The difficulty is also set pretty high for the last few missions (I mean really really high) so the campaign lasts a good while, and S ranking the campaign is harder than ever.
Overall, definitely rivals, if not bests previous AWs in quality and value. Excellent game.
Bottomline: Overall this is just the kind of reboot this series needed. There is so much to explore in this game, which makes the game so interesting and, what makes this game really amazing is how, they add all these new dimensions without damaging the core mechanics in advance wars that players have come to love. There was something truly interesting about Advance wars days of ruin that stuck with me long after I put down my D.S and that was how much they explore in the game. There is a lot of depth to be explored in this game and while many players might enjoy the more cute and colorful experience of this game's predecessor there was so much about this game that truly caused players to explore the darker side of war. Players get to explore topics like post-apocalyptic worlds, unregulated science, charismatic megalomaniacs, how individuals select role-models, the dark side of being a soldier, fear, hope, mercenaries, governments, etc. all wrapped up in a turned based platform long-time fans of the series will love and is quick to learn for new players.
In terms of game play there is a significant decrease in the number of commanders you get to choose from in multi-player mode, each commander holds little advantage over other commanders and Co-powers are less dominant in this game then in other games that share the advance war title. However, there is a major benefit to this new design and that how the playing field is leveled, which means players need to better major their resources in order to achieve a strategic advantage in battle against friends and AI enemies.
I am a fan of the series, but I was disturbed by the direction of this game. Part of the allure of the previous installments was that it allowed for a Turn Based Strategy game with a followable plot but none of the emotional depth. Bringing the ethics of war, genocide, and genetic engineering into the game made it more mature, but lost the causal gameplay status, in my opinion.
I applaud the developer willing for change in art direction, as Advance Wars is such a successful series not everybody would have feel that need. But as kiddie as it was, i still prefer the Dual Strike cartoony style.
Also, the lack of CO power make everything feel flat. Plot is cheesy as hell. The graphics for the fighting skirmishes are bad by 2008 standards.
You can have some good times, but Dual Strike is better in any way (beside multiplayer ofc).
Summary(Also known as "Advance Wars: Dark Conflict" in the UK/EU) After a cataclysmic meteor strike exterminates 90% of the population, the survivors must battle barbarians, disease, and strongmen who seek only to secure their own power. Advance Wars has been reinvented. Set amidst a world in chaos and featuring new characters and settings, a ...