• Publisher: Konami
  • Release Date: Sep 27, 2005
User Score
7.8

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 13 out of 21
  2. Negative: 2 out of 21
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  1. AndyO.
    Nov 1, 2005
    7
    This game will be either a hate it or love it, if you are patient you will love this game however if your main goal in games is to find the boss a chop his head off you won't like this game. This is a beautifully done game with original thinking and concept that only nintendo could think of and is perfected by the touch screen of the DS when you can actually spear fish with your This game will be either a hate it or love it, if you are patient you will love this game however if your main goal in games is to find the boss a chop his head off you won't like this game. This is a beautifully done game with original thinking and concept that only nintendo could think of and is perfected by the touch screen of the DS when you can actually spear fish with your stylus. It brings you into the game, the evolution of the tools you learn to make to make survival easier is fantastic, but you are also a babysitter for the game to which is where the patience comes in. Not only do you have to fend for yourself but for some useless girl with some moments of not useless, it also gives a real "honey i'm home" feel when she is in the cave to ask how your day was. Its lame but I've never been stuck on a island before, maybe that's how you act. This game incorporates strategic thinking and planning ahead so I can see the benefit of having someone useless to make the game harder. Anyway all in all I praise the creators for taking a risk on the game and gameplay because it will make this game legendary or flop. Expand

Awards & Rankings

32
32
#32 Most Discussed DS Game of 2005
27
#27 Most Shared DS Game of 2005
Metascore
69

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 13 out of 33
  2. Negative: 2 out of 33
  1. Nintendo Power
    80
    It's okay that the title's pace is slow and methodical, but it lacks the hidden dangers one would expect in a strange and unknown place. [Nov 2005, p.112]
  2. Game Informer
    70
    Innovative, different, and oddly compelling. [Oct 2005, p.152]
  3. 75
    It worries me a bit that I'm starting to enjoy all this tedium.