Donkey Kong Country 2
Game Boy Advance- Publisher: Nintendo
- Release Date: Nov 15, 2004
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Play MagazineWith its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]
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Amazingly, Donkey Kong Country 2 manages to hit the bullseye, serving gamers with a refreshing take on the gameplay gamers couldn't get enough of, and even improving on the formula by adding new challenges, new characters and a pirate ship full of new abilities.
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Luckily, the level design is fantastic, making every repeat through a level bearable, as many sections are just fun. Who doesn't love getting launched out of a barrel into the sky to swing from post to post while grabbing bananas only to land in a mine cart which travels the worst kept track in existence? Everything flows beautifully.
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From the side scrolling gameplay to the unique level design to superb audio I really enjoyed Donkey Kong Country 2 as I never had the opportunity to play the original on the SNES, I'm glad I did now.
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The graphics, while suffering a slight sacrifice in the parallax shading, are nevertheless incredible for the GBA.
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Game InformerHardcore platforming for the true believers, a game that dazzles the eye and even tickles the funny bone with its satirical dialogue. [Jan 2005, p.146]
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The addition of multiple mini-games and more hidden secrets throughout the levels certainly makes up for it not being an exact port.
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A diverse platform game with excellent graphics and sound and an impressive list of bonus features. The game's most defining feature, though, is its sharp degree of difficulty, which may prove frustrating for some younger or less dedicated players.
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Definitely an improvement over Donkey Kong Country; the levels are designed better and are more fun to play, but unfortunately retain the same frustrating challenge.
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But what's most remarkable is how much variety Rare squeezed into this game, mainly by liberally scattering minigames throughout the world.
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A solid platformer that will elicit nostalgia in some and déjà vu in others.
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The Donkey Kong Country series is better known for its graphics than its gameplay, but even still the game's level designs offer up more than the "routine."
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Not intended for those with moderate experience with sidescrollers.
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The challenges, environments, and cast of baddies are varied enough to prevent this game from ever seeming tedious. And, when you reach the final destination on a level, the amusing victory dance makes it all seem worthwhile.
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The platform experience is wonderfully balanced and the game's pace is spot on.
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Even though it's almost ten years old it's still a brilliant platformer.
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Nintendo PowerIts graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
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Weekly Famitsu7 / 7 / 7 / 7 - 28 [Vol 812; 9 July 2004]
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GMR MagazineGood for boredom, bad for creativity. [Jan 2005, p.102]
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Not a bad package, really, just not a great one. It's never going to trouble the likes of "Super Mario World" or "Yoshi's Island" in the sheer artistry and quality of gameplay stakes, at least not in this reviewer's book.
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Squeezed down to small screen size, it loses a lot of what made the Super NES game a classic.
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Cheat Code CentralPlaying DKC 2 is the equivalent of going to a restaurant and only ordering the appetizer. Sure, it's something to eat but you're missing out on the filet Minot by chewing on cheese-covered tacos.
Awards & Rankings
10
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15
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#15 Most Discussed Game Boy Advance Game of 2004
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6
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#6 Most Shared Game Boy Advance Game of 2004
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User score distribution:
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Positive: 57 out of 66
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Mixed: 5 out of 66
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Negative: 4 out of 66
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Jan 10, 2017
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ImranKahnJul 3, 2004
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Nov 29, 2022