Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 59
  2. Negative: 3 out of 59
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  1. While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
  2. Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
  3. It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
  4. Nintendo Power
    It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
  5. This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
  6. netjak
    Has its ups and downs, but it's easily one of the best hybrid shooters available for the Cube. It doesn't do any one thing excessively well, but rather strikes a good balance between the two genres it wants to straddle.
  7. Gaming Target
    The controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn't capture the sense of urgency that the SNES and N64 Star Fox titles held.
  8. Play Magazine
    I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
  9. 80
    Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
  10. A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.
  11. 80
    Recommended and encouraged, even if it is too darn short.
  12. The physics, the color combinations, the cut-scenes are just flawless.
  13. 80
    What makes this Star Fox even more appealing besides frantically avoiding asteroids and out maneuvering opponents is the outstanding visual presentation. Space never looked so sharp.
  14. One other distraction to the proceedings is the inane squad chatter that constantly streams in.
  15. Weekly Famitsu
    8 / 8 / 7 / 8 - silver [Vol. 846]
  16. Why did Namco have to mess with the tried-and-tested formula? Subdued and, frankly, disappointing. [GamesMaster]
  17. A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
  18. Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
  19. 75
    If you can overlook the minor inadequacies found in the control scheme and don't mind a game that is rather short in terms of length and difficulty, than Star Fox: Assault is certainly a game you'll enjoy!
  20. While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
  21. The space missions are an absolute blast, and it seems like the tank missions just screw us out of more flight in the name of diversity.
  22. The game has its heart in the right place and provides some entertaining moments, but Assault doesn't quite measure up to the pedigree of its namesake.
  23. It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]
  24. And for the love of all that's holy, get some decent voice actors next time.
  25. Undone by the clunky and unpolished on-foot missions. Star Fox: Assault is a missed opportunity for the developers to resurrect the series, which means you probably should give this a miss too.
  26. Having a repetitive structure and a linear style of gameplay brings this title down a few notches.
  27. 70
    Through the game's opening sequence will rekindle your love for the franchise, only to have it betrayed by the shoddy control and repetitive play of successive levels. And the multiplayer, while dishing out mild entertainment, wears thin excessively fast.
  28. Don't expect lots of depth, but it is a decent shooter with lots of eye candy. Whereas "Dinosaur Planet" offered a long gaming haul, Star Fox: Assault keeps it short and sweet and simple.
  29. It has some good stages and good production values. Unfortunately, when for half the game the player is surly thinking, "Oh no! I'm on the ground again.", it does not speak well for the overall package.
  30. Game Informer
    It's easily one of the most unique and entertaining multiplayer choices for the GameCube. [Apr 2005, p.131]
  31. 70
    A great example of a "good" game. The not-so-good parts (the foot missions) aren't bad enough to weigh the entire package down, but the excellent bits (the flying chunks) just aren't enough to counter the rest.
  32. The most damaging change in the series is the overwhelming focus on ground exploration.
  33. 70
    The Arwing levels improved from Dinosaur Planet, while the on-foot ones worsened.
  34. 70
    Probably the worst Star Fox game released to date – but that doesn't necessarily make it an irredeemably bad game. It is still a shame, however, to see that Star Fox: Assault has been in development for about three years and this is the result.
  35. Pelit (Finland)
    Some aspects of gameplay are a little rough around the edges. A good choice for beginners, though. [May 05]
    This entire concept is ridiculous. Why, oh why is your team so rubbish? Falco is supposed to be an 'Ace Pilot' for crying out loud. Your team is supposed to be the galaxy's last, best hope, yet they can't even shoot more than two enemies on any given level. They may as well not even be there and save us the worry.
  37. Everything that is good about the game (the flight missions, the refurbished musical score) stems from the original Star Fox. What Namco tried to do with the on-foot missions makes me wonder why purists are arguing that the series hasn't evolved enough.
  38. Despite its flaws, any fan of Star Fox should play through Star Fox Assault, but don't be too quick to pawn off your copy of "Star Fox 64" on eBay.
  39. 65
    Recommend for split screen multiplayer, otherwise wait for a price drop.
  40. Edge Magazine
    Perhaps the saddest misunderstanding in Assault, though, is its pedestrian, linear structure. There's nothing wrong with it, but the multiple routes and secret branches of the earlier titles bound levels into a taut, short, player-directed adventure that was always seamless and could never be fully experienced in one sitting... Without it, Assault is a jumbled, disposable thrill. [Apr 2005, p.92]
  41. 60
    Without the burden of the name, it would be looked upon as an above-average mix of air and land combat; however Namco had a lot to live up to and haven't quite delivered the quality expected.
  42. On the one hand the Arwing missons are pure StarFox with plenty of frantic button bashing. Sadly, the ground based sections are dull and really makes the game a disappointing one to play.
  43. Cheat Code Central
    There's no variety in the missions themselves. It becomes very tedious shooting at swarms of enemies. Aside from learning some defensive moves with your arwing, there is a decided lack of depth to the gameplay.
  44. Far from being the next generation of Star Fox game.
  45. Despite its replay value, this is little more than a restructured stroll down memory lane. Next time, let's hope Nintendo enters the 21st century and puts this puppy online.
  46. 60
    Sure, there's more variety in Star Fox: Assault than in past games in the series, but why give us half-baked concepts when all we want is another traditional Star Fox game?
  47. Pelaaja (Finland)
    It's a good thing that Star Fox series has returned to its space shoot 'em up roots, but why did they have to include mediocre land-action sequences in the game? Also, some other small details, like a lack of radar or a map, only ten levels and uninspiring multiplayer elements stop this from being the truly next-gen Star Fox game since "Lylat Wars." [June 2005, p.70]
  48. As fertile a ground as the flight combat genre is for quality gameplay, this falls short of the target. Even more depressing is that this was a franchise that in the previous generation was considered an A-List series, but now is a strictly average game.
  49. 55
    Everything about Star Fox: Assault comes across as competent, yet, frustratingly bland.
  50. If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
  51. At medium difficulty, it takes five hours or less to blow through, and considering its other missteps, that's just not enough to recommend Starfox: Assault for purchase.
  52. It's lazy, it's textbook and less than half of it is worth playing.
  53. While hotfooting it around seems like a decent concept, nightmarish controls damper the action no matter which setting you select. They're far too wild and loose, and his Landmaster, a futuristic tank, feels like it's stuck in molasses, slow and clumsy.
  54. A disappointment. The controls are more sticky than they need to be, and the general presentation feels like a step back rather than a step forward.
  55. Controls are sloppy, environments are bland and blasting alien bugs becomes dull. Even a futuristic tank cannot enliven the ground-based missions, particularly as the vehicle is clumsy to manoeuvre.
  56. I can totally see 5 to 10 year olds eating this game up. They'll love the characters in the game and it's not overly challenging. The multiplayer modes will keep them entertained, but any serious hardcore player will want to play a game with more substance and deep gameplay.
  57. games(TM)
    The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
  58. From a value perspective, you're dealing with a feature-film's worth of content for fifty bucks. Independently wealthy, rabid fanboys might want to check it out, otherwise we'd leave this fox to the dogs.

Awards & Rankings

#4 Most Discussed GameCube Game of 2005
#5 Most Shared GameCube Game of 2005
User Score

Generally favorable reviews- based on 140 Ratings

User score distribution:
  1. Negative: 8 out of 140
  1. sdc
    Jun 24, 2015
    Incredibly underrated; they do something different, fanboys will hate in every way shape or form. I don't give a damn about your nostalgiaIncredibly underrated; they do something different, fanboys will hate in every way shape or form. I don't give a damn about your nostalgia boners; it's different, unique, and still fun. I don't care if these foot sections reappear; I'm more than happy with them. Throw in a pre-apocalyptic atmosphere, amazing Arwing sections, graphics that'll knock your socks off, and an orchestral score that packs a punch; we have what I believe to be Star Fox' greatest adventure. 64 not withstanding. Full Review »
  2. Mar 27, 2012
    i don't see how people can hate on this game. this game is the most advanced star fox game yet. it had a great story, some slight humor thei don't see how people can hate on this game. this game is the most advanced star fox game yet. it had a great story, some slight humor the boss battles were great, if only the game was longer. also, i liked the on land levels. they make good multiplayer. Full Review »
  3. Sep 5, 2013
    First off, I want to get something out of the way. I have constantly heard people bash the land segments in this game due to poor controls. IFirst off, I want to get something out of the way. I have constantly heard people bash the land segments in this game due to poor controls. I agree that the default control scheme is balls, but if you change it to the twin stick control scheme, everything is fixed. With that said, this is a fantastic game. The story is greatly executed, the characters are more believable than in previous Star Fox games, the voice acting is good, the gameplay is fun whether you are on foot, in the seat of an Arwing or at the controls of a Landmaster tank. And, to top it all off, it's easily one of the best looking games on the Gamecube, next to Resident Evil 4 and Star Fox: Adventures before it. While the campaign is rather short, it has a good amount of replay value with medals to earn and collectables to find. If you have a Gamecube, and are a fan of the franchise, pick this game up. Full Review »