While Spaceplan was only in my life for a few days, it was a major part of my life for those few days. It's a really cool and engaging experience, and a unique take on the clicker that even skeptics of the genre should check out. Also, it has more potatoes that you could ever imagine.
Still, if the only complaint I have about SPACEPLAN is that there isn’t more of it, that’s a pretty good problem to have. If you’re leery about spending money to buy a premium idle clicker, I get it — but you should really get over that hesitation. SPACEPLAN is about as clever and enjoyable as clickers get. It’s salty like french fries, but in all the right ways.
Spaceplan isn't an exceptional clicker. It's an exceptional game that just so happens to be a clicker. It's a game that manages to be smart, funny, beautiful, and strange with a simple set of tools over a relatively short period of time. Most games can't do that. Spaceplan does so effortlessly.
It’s unique while it lasts, though, its idle gameplay proving as engaging as ever, and its wilful misunderstanding of Stephen Hawking’s ideas, along with a peculiar obsession with potatoes, making it one to savour.
Even with a fatal crash and not seeing the end sequence, Spaceplan has provided me with one of the most memorable experiences of the year so far from a genre I didn’t think was capable of such a feat.