Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 18 out of 23
  2. Negative: 2 out of 23
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  1. Jun 5, 2013
    Warhammer fans and fantasy fans in general will find a whole lot to like with Warhammer Quest.
  2. Jun 5, 2013
    The bottom line here is that you're just not going to find many top-down dungeon crawlers better than this one. Warhammer Quest is an outstanding example of the genre, and proof that you don't always need a new trick to impress the crowd if you can perform your old trick really, really well.
  3. May 31, 2013
    Similar in style to Rodeo’s previously-released Hunters series, Warhammer Quest offers outstanding visuals, challenging battles, and deep strategic gameplay.
  4. May 31, 2013
    Any dungeon-crawling fantasy fan will get more than enough from their $4.99 to justify picking up Warhammer Quest, and they'll likely find themselves happy to invest more to extend that experience.
  5. May 30, 2013
    Warhammer Quest, while being an excellent port of a classic board game, is actually an amazing dungeon crawler on iOS, no matter what your experience with the source material. You owe it to yourself to check out this excellent hack and slash experience.
  6. May 30, 2013
    Rodeo Games has supplied iOS gamers with yet another excellent strategy RPG. Possibly their best yet.
  7. 90
    Based on the Hunters-engine Warhammer Quest takes Rodeo Games’ futuristic turn-based strategy adventure to the classic Games Workshop fantasy universe. Amazing design, perfect use of touch and gorgeous details makes this an incredible game. The only let down is the way missions are randomly generated, which is some cases instills a sense of Déjà vu. A near perfect conversion of the classic board game and a solid strategy title on its own. Play it on hardcore with permadeath and you can wave goodbye to your sanity.
  8. Pelit (Finland)
    Oct 7, 2013
    Warhammer Quest is a good looking and accurate conversion of the board game, which works well in small doses. On longer sessions copy-paste environments sand monsters start to bore. [Aug 2013]
  9. Jul 11, 2013
    Warhammer Quest for iPad is really fun, and only partially ruined by the expensive DLCs and the repetitive dungeon design.
  10. Jul 8, 2013
    Whether you're a seasoned Warhammer vet with figure-paint on your fingernails, or just taking your first steps into classic turn-based fantasy, you won't be disappointed. Besides, it's always a pleasure to slay a bunch of creeps for a brand-spanking new +6 axe.
  11. Jun 7, 2013
    Warhammer Quest delivers a solid strategy experience, packed with several RPG elements, a lot of quests to complete, items to find and enemies to fight.
  12. Jun 6, 2013
    A faithful and enjoyable translation of the beloved tabletop game. Though the mutliplayer mode may be absent, the spirit of Warhammer Quest is alive and kicking.
  13. Jun 5, 2013
    The tactical combat and dungeon exploration steal the show, and control fantastically on the touch screen, making Warhammer Quest an easy recommendation for fans of the classic board game and newcomers alike.
  14. May 31, 2013
    Warhammer Quest ($4.99, Universal) is such a deluxe experience with so much to go through making it a worthwhile addition to the iOS platform, as well as your personal catalog.
  15. May 30, 2013
    A fun, fast-paced dungeon-crawler that does its inspiration justice, Warhammer Quest isn't perfect, but it's a damn good start.
  16. Jun 14, 2013
    Put simply, this is an excellent mobile translation of a tabletop experience – but random design elements in the source material hold it back.
  17. Sep 26, 2013
    Warhammer Quest is beholden to the classics. Though it takes too long to show its best qualities, it satisfies the strategy RPG itch beautifully when it finally does. The loot and party-building shine bright enough to forgive a few of the darker spots.
  18. Games Master UK
    Jul 29, 2013
    Samey arenas and a dull narrative means that this doesn't quite hit the nail on the head. [Sept 2013, p.79]
  19. Jul 4, 2013
    It's difficult to know whether to recommend it or not. The core mechanics of the game are all there, and they are fantastic — good enough that if I didn't have to grind the same darn dungeons over and over again just to get enough gold to use my experience points, this would be Editor's Choice stuff. But the design decision to cater to In-App Purchases simply has to be taken into account, and it hurts this game — hurts it badly, in my opinion.
  20. Jun 2, 2013
    “Serviceable” is the word when it comes to Warhammer Quest. Its job is to be a turn-based dungeon crawler, and that it is. What it doesn’t do, however, is find a way to light that fire in a player’s belly, the hunger for loot and the thirst for the blood of the unrighteous.
  21. Jul 19, 2013
    With its moreish pace and compelling presentation there's the basis of a really great tablet RPG here, but Warhammer Quest makes two misguided assumptions that hold it back. It assumes that role-playing works better with all the dice and messy statistics brushed off the table, and it assumes that a multiplayer board game and a single-player video game are the same experience.
  22. Jun 9, 2013
    So what did I enjoy about Warhammer Quest? I think the game was a visual treat. I think that the combat, while opaque, has the potential to be enjoyable simply by keeping the player more informed and involved with the process. I think that the atmosphere is engaging, and that quests have great premises and writing.
  23. May 30, 2013
    If only the game mechanics were as clearly laid out as the business model.
User Score

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 10 out of 21
  2. Negative: 9 out of 21
  1. Jun 4, 2013
    Despite my score, WHQ is not an average game. It's a great game held back by too many issues. The game does an extremely poor job ofDespite my score, WHQ is not an average game. It's a great game held back by too many issues. The game does an extremely poor job of explaining its mechanics and what various items mean. Even the journal (in-game manual) is poorly written, and many useful pieces of information are nowhere to be found. Determining tactics is hard when the game gives no indication of the odds for your attack either. Then there's the technical issues including spelling mistakes, items don't highlight when selected, and the game's already frozen-up on me a few times.

    It's a shame because there's a lot to like here. The game looks great. Rotating to access your inventory is a great idea on an iPhone (even if annoying on an iPad). I like the way flavor text pops up for the random events (even if tiny on an iPhone). It's universal with cloud saves. And what I have been able to figure out of the core game is a lot of fun. There's a lot of items with a lot to do, and the game loves to kick you when you're down which helps keep it interesting.

    Also, I have no issue with the IAP which is mainly an expansion and extra characters (extra gold is pointless when you can lose it to random encounters). There are far worse issues with WHQ which is disappointing. A little more work here and there could have made this a five-star game.
    Full Review »
  2. Jan 6, 2015
    PLEASE NOTE: most of the reviews are from the original release many years ago, before microtransactions were implemented.

    Would of given
    PLEASE NOTE: most of the reviews are from the original release many years ago, before microtransactions were implemented.

    Would of given the game an 8 or 9 as it is. (would of been 10 if you could actually see the dice rolls)

    Though the game gets a 1, why? The microtransactions. The game is a "dungeon crawl" and get gold and loot. Most of the characters are paid DLC. Most of the loot you get is for those DLC characters. They are very expensive to buy INDIVIDUALLY. The gold rewards are dropped at a dismal rate. So there is a "gold store" where you buy gold with real money to speed things up. Yes, this is like a facebook game, hidden in a pretty package. I'm surprised they didn't add a "energy" system to boot.

    At the end of the day, if you want the whole experience with this game, you are going to spend a lot of money to unlock everything (around US$50) and then grind it out to get gold or spend more real money to progress.

    It is a horrible system, and anyone defending it deserves to be eaten alive by rats.
    Full Review »
  3. Jun 11, 2013
    Best iPad game I have played in yet. Great graphics. Pretty simple and fun to play. I never played the boardgame, but this would appeal to anyBest iPad game I have played in yet. Great graphics. Pretty simple and fun to play. I never played the boardgame, but this would appeal to any D&D tactics strategy game person.

    It could be more challenging and have a bit more variety, but I spent like $6 on the game so who is complaining. I hope they come out with more DLC. Sure they charge for new classes, but it's like 3 bucks. Who cares
    Full Review »