No Heroes Allowed: No Puzzles Either! is an engrossing and devilishly entertaining experience. Absurdly tight gameplay coupled with charming presentation and surprisingly memorable music mean that it’s likely to eat at away at your spare time with gleeful abandon.
No Heroes Allowed is a perfect free to play game. It gives you one free live every 8 hours and you can have up to 3 lives in stock. You can buy unlimited life if you want or play for free. It is a simple game that works perfectly, the graphics are oldschool and it uses the Vita touchscreen perfectly.
Strengths:
- Free to play
- Lot of levels
- Deep game; you can create different monsters, you have to mine for food
- Addictive gameplay
Weaknesses:
- 8 hours in between lives is long(but I could pay to make it shorter)
- Sometimes no reward even if you pass the level with a S grade
A very addictive puzzler, NHA: No Puzzles Either eats up a lot of time. Just playing an hour felt like 10 minutes.
There is a multiplayer section, but as there is no one to test it with, I'll keep this to a single player experience.
The gameplay of stringing 3 monster pieces together and then using the completed monster to defeat a hero offers a challenge to which only good combos will succeed. It also depends on the RPG element of the system. Monsters can have levels, attack strengths, and some special powers that can make or break how quickly a level can be completed. So monster management is important.
After defeating heroes, they may often get captured. The player can then use them for monster ingredients or enslave them into mining for ingredients and new monsters. Then the items are picked up using the touch screen. Different heroes will have different mining strengths, micro managing this is important
The third feature is monster management. As I've said monsters have levels and strengths, and the player increases the levels using ingredients. Once at the max level, the monsters are ready to evolve into a stronger form.
It all goes hand in hand.
Hard levels= strong heroes captured = strong monsters produced= harder levels finished faster.
If you are a trophy hunter or collector, then the last thing to do is to capture every hero and evolve every monster. But that would mean tediously replaying every level over and over, which isn't so bad because your strong monsters would finish levels in no time. It's not required though.
Unfortunately, that is all the modes the single player experience offers. Dungeon puzzles, Touch screen mining/hero management, and monster management. But it works together well enough to forget about anything else. I just wish there was a soundtrack mode to listen to though.
The games script is amusingly gloomy, what with the player being the God of Destruction.
If you like games like Bejeweled or such and want to take it a step further, then the whole game pack (10$)
is seriously worth considering.
NHA:NPE is fun, but ultimately a broken game that needs a lot of work.
A three in a row puzzle game, NHANPE is a fun game to play, for about 30 seconds. You're given a "pick". or a credit to a game, with a maximum of 3 picks, which take EIGHT HOURS to recharge. Considering F2P games like Tetris Battle and Candy Crush Saga, that's despicable. I enjoy the game, but waiting a day to play for about 3 minutes max is atrocious!
One cool feature I liked about this game was that you get to upgrade your horde of monsters, a neat system in theory, right? Yes, but it's crippled by some broken features. For instance, to upgrade your monsters into its next form, you need heroes, to get heroes, you need to have a pick and play a level. However there are several instances where I've gotten the highest rank (S) on levels and would obtain NO HEROES. This annoyed me to no end as I would have to wait another 8 hours to play again and hope for the best.
While fun to play, if you can play, this game is ultimately pay to win, and a rip-off at that, as the links to the PS store don't seem to work.
Positives:
+Fun gameplay
+Upgrade your monsters
Negatives:
-Riddled with micro-transactions
-Very long wait times for little gain
-Unfair system
-Rubber banding
Ok if its free.
I purchased the 'deep' version with 24 picks daily, and what a waste. Now instead of attempting to find and capture a specific hero 3 times daily and it being a complete waste of time, i can now try 24 times daily AND IT STILL BE A COMPLETE WASTE OF TIME.
The player needs to capture specific rare heroes to upgrade their monsters with, but they appear very very rarely, far too rarely considering that capturing them even if you find them is also very improbable.
Was fun before i spent money on it, now it just pisses me off.
I wanted to check out this free to play game because, why not its free. First off, puzzles were boring and unispirational but the worst part has to be that in order to do ANYTHING, you have to pay cash. you get 5 picks a day which lets you play five levels, unless you pay for more. you get a set number of hero slots to work in your mine getting you goodies. want more? pay for it!! since when is paying for something better then earning it thru hard work. This game is awful and should be passed up.