ArmA II Image

Generally favorable reviews - based on 38 Critic Reviews

User Score

Generally favorable reviews- based on 618 Ratings

Summary: Building on 10 years of constant engine development, ARMA II boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects. The simulation of a combat environment is so effective, the engine forms the basis for training simulators used by real armies the world over. Although ArmA II is set in the fictional ex-soviet state of 'Chernarus' the gameworld is actually a 225 square kilometer chunk of the real world! ARMA II's highly detailed landscape is a meticulous facsimile of real terrain, modeled using extensive geographical data. This recreated region is brought to life with spectacular environmental effects and populated with dynamic civilian settlements and wildlife. Wild animals roam the atmospheric forests while the people of Chernarus try to live out their lives among the war-torn streets. The 27th U.S. Marine Expeditionary Unit have been deployed to the former soviet country of Chernarus in this third installment in the series of award winning PC war simulators from Bohemia Interactive, creators of Operation Flashpoint: Cold War Crisis and ArmA: Combat Operations. Force Reconnaissance Team "Razor" are among the first to fight. This elite five-man team are about to fall down the rabbit hole, trapped in a war not only for control of the country, but the hearts and minds of its people. With the might of the USMC offshore and the Russians anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge. [Steam]
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Rating: M
Official Site:
Developer: Bohemia Interactive
Genre(s): Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade
ESRB Descriptors:Blood Mild Sexual Themes Strong Language Violence
Online Modes:Competitive
Cast Credit
Jan Marecek Programmer
Otakar Neider Programmer
Peter Feher Programmer
Ondrej Spanel Lead Programmer
Jiri Martinek Programmer
Vladimir Nejedly Programmer
Jakub Simek Programmer
Eduardo Simioni Art
Lukas Babicek Programmer
Zdenek Pavlik Programmer
Filip Doksansky Programmer
Andrej Torok Programmer
Michal Varnuska Programmer
Jaroslav Kasny Designer
Josef Vlach Designer
Frantisek Novak Programmer
Vojtech Hladik Programmer
Radim Halir Programmer
Ondrej Novak Programmer
Dan Musil Programmer
Juraj Krnac Programmer
Frantisek Bidlo Programmer
Ondrej Miller Programmer
Lukas Gregor Programmer
Ivan Buchta Lead Designer
Vilem Benes Designer
Joris-Jan Van Landt Designer
Mike Melvin Designer
Karel Moricky Designer
Franck Poulain Designer
Josef Zemanek Designer
Hana Kotrcova Art
Tomas Dostal Art
Stepan Koncelik Art
Mariusz A. Zelmanski Art
Designer/Producer/Programmer credits provided by GameFAQs.
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