User Score

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 7 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 2 out of 9

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  1. Feb 9, 2021
    juego este tipo de juegos de toda mi vida y este es el mejor. 10/10 recomendable
  2. Feb 9, 2021
    It's a 3D platformer, which are notoriously hard to create.
    Just a bad idea done okay'ly.
  3. Feb 13, 2021
    pretty good.

    yeah that's it i don't want to write the 75 letters.
    so yeah it's good.
  4. Feb 8, 2021
    Excelente plataforma en 3D. Fuertemente inspirado en Zelda, Dark Souls y Hollow knight... el punto débil del juego es no tener personalidad propia. El combate no es del todo satisfactorio pero brilla en todo su esplendor en el plataformeo.

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 13
  2. Negative: 1 out of 13
  1. Feb 27, 2021
    This challenging battle platformer feels like a three-dimensional Hollow Knight spiced up with Zelda and Souls. That may sound great, but the lackluster art-design, some frustrating deficits as well as bugs hold Blue Fire back.
  2. Feb 19, 2021
    It's disappointing that Blue Fire is unquestionably fun to move around in but is hampered by design decisions that hold back its free-form platforming. It's difficult to experiment with the reaches of your agility when it's so easy to lose large swathes of progress due to a misstep, a punishment that permeates not only exploration but the otherwise expertly designed platforming side challenges. Its economy relies too heavily on one in-game currency and unnecessarily blocks progression, making it feel like Blue Fire isn't respectful of your time. You'd have to really fall in love with Blue Fire's one well-tuned mechanic to make its entire adventure feel worthwhile.
  3. Feb 19, 2021
    Blue Fire is a game that does its best to tie together the best parts of other games, but doesn’t quite make it work. Its platforming is great and offers a great challenge, but combat and level design needs work. What’s there is good, but it could be much better.