Metascore
73

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 34
  2. Negative: 3 out of 34
  1. May 7, 2015
    40
    This second act makes a tragic script twist, proves to be totally uninteresting and contains badly-designed and awfully implemented puzzles, thus turning every hour we spend with it into wasted time. A disastrous second part of a very ambitious but completely failed Kickstarter adventure game.
  2. Digital Spy
    May 6, 2015
    40
    Broken Age tries to end on a heartwarming final scene, but its an ending that it doesn't feel like the game earned, with Act 2's stagnant characters never maturing or developing in any way that would give the scene the emotional weight it seems to think it evokes.
  3. The second act of Broken Age is unfortunate evidence that Double Fine’s crap stinks just like anyone else’s.
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  1. Dec 9, 2015
    Ultimately, there's more meat on the second act's puzzle bones, especially due to a memorable final-blast puzzle, and while the game's ending was more of a whimper than a bang—and it included some cockamamie ways to tie up the plot's loose ends—I appreciated the restraint on the writers' part to not force melodrama or melancholy on what eventually transpired.
User Score
6.3

Mixed or average reviews- based on 145 Ratings

User score distribution:
  1. Positive: 65 out of 145
  2. Negative: 44 out of 145
  1. May 2, 2015
    0
    A betrayal of customers and fans in every way. The Kickstarter said they were making a LucasArts style Point & Click Adventure game. This isA betrayal of customers and fans in every way. The Kickstarter said they were making a LucasArts style Point & Click Adventure game. This is not that, in any way. So they made people wait a year and a half for basically rehashed animations and artwork, a few new lines of dialogue and little else? Sorry, DoubleFine, but I feel cheated and I don't intend to support your products anymore. It's obvious that the Kickstarter money has been redirected towards other things, like paying bills, and not making the game people paid for.

    Since the 'Adventure game' kickstarter, DoubleFine has released an unfinished game (Spacebase DF9), a bad game (Hack and Slash), and an absolute mediocre disappointment (BrokenAge). Does anyone seriously expect Massive Chalice to be any good?

    In the meantime, they also released Costume Quest 2, published by Midnight City (who went bankrupt in the process). Nice! I hope people realize there is nothing to be expected from Tim Schafer. He used to be a great game designer, now he is just a washed up hack who can't produce a decent game and scams his fans to keep his business afloat.
    Full Review »
  2. Fuz
    Apr 28, 2015
    7
    Finally, after a year, we have the last part of Broken Age.
    It improves on the first part but it's just a more of the same. If you didn't
    Finally, after a year, we have the last part of Broken Age.
    It improves on the first part but it's just a more of the same. If you didn't like the first act, you won't like this either.
    First of all: it's longer than act one. Still not huge, but the two acts together (after all, it's a single game) have a more than decent duration for this sort of games.
    The puzzles are now harder and more convoluted than the previous chapter, but they're still on the easy side for experienced adventurers. They're always logical (although sometimes a bit of a twisted logic) and satisfying to solve.
    The art is amazing: both the graphics and the music are really beautiful, charming and have a sort of lighthearted, childlike, relaxing property on them. Absolutely lovely.
    The voices are fantastic too. The quality of the voice acting is absolutely top notch.
    The story is also good, but considering the first act premises could have been something more. I was kinda expecting a second, hidden, layer of narration, some sort of subtext about the whole story, and I was wrong.
    The ending is also kinda disappointing, I personally would have liked to explore Loruna and know more about it. Maybe we'll get to in a sequel.
    And besides Loruna, the world is pretty interesting and I think it has much potential, also thanks to the art style: I want to explore more of it and know more about it, it's just beautiful. Too bad the low number of hotspots keeps it from being more detailed. Hotspots are mostly used for puzzles, whereas in other adventure games where used to give some nice joke or interesting details about the locations and they did add a lot of depht. Also, most of the locations are straight from the first game (with a twist, often): you just revisit them with the other character, so there's not a lot of variety. Shame.
    I would give it a nine, but I'll give it -2 points for the bad interface designed for tablets and for the low number of hot spots.
    All in all, a very good adventure game from DF: I just finished it and I want more.
    Full Review »
  3. May 4, 2015
    3
    Supposedly the promised return to the classic adventure genre of yore.. Couldn't have failed much harder than it did.

    The two acts are
    Supposedly the promised return to the classic adventure genre of yore.. Couldn't have failed much harder than it did.

    The two acts are poorly stitched together, the story isn't coherent and makes no sense on the small or grand scale. Character development is nil, revelations that should be mind-breaking are shrugged off with a "meh" time and time again. The ending doesn't even solve any of the problems!

    Puzzles in act 1 are simplistic to the point of insulting, in act 2 they went the other way and just made them so vague and frustrating that they halted the entire game, not complex or difficult or requiring a bit of lateral thinking, just vague and goal-less. One could even get into an impossible glitched state, I ran into that one.

    You can get dialogue options for things you've never seen, and many puzzles require the two characters to share knowledge they never can. One requires you to do the exact opposite of what all the signs tell you, or what common sense tells you, and be patient enough for the solution to happen by itself with no indication anywhere that it would, while another relies entirely on metagaming - you can only work out the answer because of the limitations of the game, not because the solution is in the setting.

    Long story short, this is not the game we backed. We backed a promise for an old-school adventure game, the type we grew up with and wouldn't see again without a paid-up-front venture like this kickstarter, and we got a cookie-cutter click-to-continue mess with a terribly written story, late. and massively over budget.
    Full Review »