Aug 14, 2015Duet is a solid game if you play it exactly as you might a mobile title, taking frequent breaks so the game doesn't mesmerize you into its lull of increased artificial difficulty. However, having to make that caveat, on a title that is being released for a PC desktop, feels hollow and poorly implemented.
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Mar 8, 2016Duet is a reflex arcade-style game based around a simple premise – you are two glowing spheres of ink on a circle, and you must avoid hittingDuet is a reflex arcade-style game based around a simple premise – you are two glowing spheres of ink on a circle, and you must avoid hitting any walls as you move through a level. If you hit anything, with either orb, you must start the level over – and leave a spatter of colored ink behind on the obstacle you struck.
It seems very simple. And it is.
It isn’t easy though; in fact, the difficulty rather quickly ramps up, and by the end, you’re dodging vanishing, moving walls and navigating through narrow gaps almost automatically. And still dying a lot.
The game is very much about flow – that is to say, the sensation of getting drawn up into the action of the game to the point where the game feels like an extension of you, and everything becomes focused on the game.
And the game is very good at invoking this sensation.
After beating the main set of stages, the game offers a variety of optional modes – including a daily challenge, as well as an infinite arcade mode and a number of additional sets of levels to further challenge the player’s ability.
The main set of levels takes maybe four hours to beat, but you can spend much longer with this game if you choose to complete all the unlockable levels as well.
All in all, the game is quite good at what it is, but it isn’t the most ambitious thing in the world; it is a very simple game, though somewhat more complex than games like Super Hexagon. Still, it does what it is trying to do.… Expand