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79

Generally favorable reviews - based on 19 Critic Reviews What's this?

User Score
6.2

Mixed or average reviews- based on 49 Ratings

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  • Summary: Make your mark on Formula 1 in the officially licensed F1 Manager 2022. Be the boss of your chosen constructor and pick from a roster of 2022 drivers and staff.
Score distribution:
  1. Positive: 14 out of 19
  2. Negative: 0 out of 19
  1. Aug 24, 2022
    100
    F1 Manager 22 is a great way to create alternate narratives for fans. Pick your favorite team, try to find ways to push it to ever-increasing performance, despair when races don’t go according to plan, pump your fist when you create the perfect strategy, and manage to get past Leclerc and Hamilton on the final two laps of Bahrain. The game will draw in fans who simply want to see if they can do better than real managers and obsessives that aim to tinker with the setup during each practice session. The biggest drawback of the experience is that it requires patience and time for the gamer to enjoy everything it offers. Yes, you can simply simulate everything else and engage with the races. But true joy lies in exploring all simulated aspects of Formula 1. Give F1 Manager 22 your attention and it will deliver a wonderful racing experience.
  2. Aug 29, 2022
    85
    In the end, though, the most important thing about any game is how it makes you feel. It may be a little rough around the edges at times, but F1 Manager 2022 is a truly immersive experience, and it’s easy to get caught up in the whirlwind of a race weekend. Securing a 10th place finish with some strategy tinkering at the opening race of the season in Bahrain had me beaming from ear to ear, and getting both cars into Q3 in Azerbijan made me feel like a true motorsport mastermind. Yes, there are some areas where the game could improve. Yes, the animations do break the immersion a little bit, the menus can be finicky, and they could do with making things quicker. But when your drivers are battling with opponents, none of that really seems to matter. If you love Formula 1 and sit at home on a Sunday afternoon thinking you could do a better job than Ferrari’s strategists, then this is the game for you.
  3. Sep 12, 2022
    85
    F1 Manager 2022 brings depth and accessibility to quickly win over Formula 1 fans and bring them dozens of hours of fun, but also tactics as they try to get their team to the top.
  4. Aug 24, 2022
    80
    My major disappointment comes from the lack of F1 Sprint at launch. It might not be the most tactically engaging aspect of F1, but it is a major component of 3 weekends (6 from 2023). I think it could provide a really interesting challenge with players only having 1 session to work on their setup before parc ferme locks the majority of changes, something that real team principals are forced to contend with. A shame, but as a foundation F1 Manager 2022 is an incredible triumph that has me excited for the future of motorsport management.
  5. Sep 2, 2022
    78
    Fun management kick-off with a lot of Formula 1 atmosphere, yet lacks variety in the long run.
  6. Aug 29, 2022
    75
    F1 Manager 2022 is a fun title with surprisingly high production values. The managerial management is deep to the right point, without ever becoming overwhelming or unnecessarily complex and some goodies such as the samples of the radio teams will surely make all fans happy. It is difficult to find real faults in what there is and it is rather what is not there that leaves a bad taste in the mouth: it is in fact impossible to change excuses, create your own team, or compete in multiplayer, to do some examples. These absences could seriously undermine the longevity of the experience and there is a risk that after a few seasons the game could become boring. Ultimately F1 Manager 2022 leaves us the feeling that the software house wanted to do a few things, but do them well and lay the foundations for a possible (and probable) annual series. If we want to evaluate it in this light, the experience leaves us extremely optimistic for the future, but at present - it is clear - we would have liked to have fun with some more content.
  7. Sep 2, 2022
    60
    Gorgeous to look at but quite shallow and full of bugs, F1 Manager 2022 needs to improve on the realism and accuracies before it can achieve pole position.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 14 out of 30
  2. Negative: 11 out of 30
  1. Sep 1, 2022
    10
    Gran juego que te da una inmersión nunca antes vista, donde gestionas cada decisión del equipo ,tiene algunos bugs visuales pero no afectan aGran juego que te da una inmersión nunca antes vista, donde gestionas cada decisión del equipo ,tiene algunos bugs visuales pero no afectan a la experiencia de juego muy recomendado Expand
  2. Aug 30, 2022
    10
    This review contains spoilers, click expand to view. Banger game! It's really awesome and gives a great insight into the world of a team principal. :) Expand
  3. Aug 28, 2022
    10
    The game is a must have for every F1 fan.
    It gives you some great insights and is fun to play.
    Unfortunately there are some fixes they'll have
    The game is a must have for every F1 fan.
    It gives you some great insights and is fun to play.
    Unfortunately there are some fixes they'll have to do, especially on tire degradation which seems strange to me that they haven't fixed/realized this before the release of the game. I'm hopeful they will fix some of these issues with an update and then the game will be a clear 10/10.
    Expand
  4. Sep 10, 2022
    6
    My opinion about this game has been changing throughout the 35 hours I've played it until the moment I'm writing this. It's not bad, it's justMy opinion about this game has been changing throughout the 35 hours I've played it until the moment I'm writing this. It's not bad, it's just not enough.

    For me, the reference on the genre is not Motorsport Manager, but Grand Prix World, a 1998 season management video game released by MicroProse. Well, in the first few days I thought it was inferior, but that some things were better than GPW. My biggest points on this were both setup perfectioning and development focus on car parts. I thought it was very interesting to configure your new parts for better performance on some tracks, so I thought of focusing (let's say) in high-speed corners with rear wing and low-speed corners with front wing. And the car setup part during the weekend seemed similar to MM, but harder, so it was pretty interesting. I don't talk about graphics because obviously, a game released 25 years ago is much worse than F1M on that side. Implementing team radios, even though they're repetitive, is quite original.

    The rest is very inferior. Strategies are always the same, and when it rains, it's very easy to pit first and gain lots of positions since AI usually pits one or none of their drivers in the first lap of rain, which is the one where if you keep your cars out, you can be dead last in the next lap. Driver and staff contracts are weird to manage, you can't say 'I will hire this guy for next season' because the moment when you hire someone, his contract comes to effect immediately, and you're forced to pay a lot of money in some cases to release your current employee. Sponsors are non-existent, you can only decide some things for which they will pay you more but on which you don't have to do anything. At first I thought you could negotiate them from season 2 onwards, but there is nothing about that here, which is pretty dissapointing (since the tutorial says you can do it). Driver and staff development isn't any realistic, I don't think giving them points is the best idea, giving them some potential rating like in FIFA games could be much more useful if it was implemented correctly. HQs are basically MM remastered, regulation changes are quite basic and that's all in the team management side. When you move from one season to another, you can change engine suppliers, but engines are always the same every season and at the same price, not even changing values in reliability (which I understand would be the point since real engines are frozen until 2026).

    And then, race management comes to place. Probably the messiest part of the game, there are countless bugs or irrealistic things. DRS trains last for the whole race, you can keep up with new tyre holders with your driver on 40-50% until your tyres get to 30-35%; in the rain, when pitting for inters or wets, you can't overtake cars on slicks and all cars but one or two stay on single line behind them, so if you avoid backmarkers you can easily finish in the first positions and even win the race, especially on monsoon conditions. Apart from this, both fuel and ERS management are nonsense, you can be saving fuel and on -5 laps and pushing hard with +2 laps, it's just very random. And then with ERS you can put overtake mode and your drivers will start trying overtakes in the most unusual places, most times backing up and losing a whole second or even more if it happens in the middle of a straight. Finally, you can't unlap yourself, which is stupid in a Formula One officially licensed game.

    This game has a lot of potential... if his reference wasn't Motorsport Manager. Even though it has its flaws, I consider it to be better, but it's miles behind Grand Prix World. Most fans who never played a racing management game or who played Motorsport Manager and F1 Manager from EA will consider this to be a nice game, since both of those games lacked depth and were ridiculous as you could have the best drivers and staff in the first day of your career. But most classic people who know Grand Prix World exists will probably agree with what I said.

    For those who don't know, GPW had the only ever existing (and obviously best) sponsor negotiation system of all-time in a game of this genre, very strict conditions for driver and staff contracts, and a 10-year-long career mode on which just making Minardi or Tyrrell score points could take you two seasons perfectly, obviously much more to win or even contend a championship. I still don't get why F1M doesn't follow those steps.

    And to finish: NO, ALL BUGS OR ISSUES NAMED PREVIOUSLY AREN'T FIXED WITH PATCHES. THAT IS THE PROBLEM OF RELEASING A GAME WHEN IT'S NOT EVEN FINISHED.
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  5. Aug 28, 2022
    5
    Style over Substance: This game has fantastic potential. The graphics and audio are awesome for a management game. The gameplay however isStyle over Substance: This game has fantastic potential. The graphics and audio are awesome for a management game. The gameplay however is quite lacking and becomes repetitive pretty quickly. Between races there isn't much to do once you've several projects and updates in place. During the racing there are a wealth of options but none of them seem to have much of an impact on performance e.g. tyre degradation. Frequently you'll get a replay of another car crashing and losing their front or rear wing but then will carry on as normal around the track. There is lots of data but the screen layouts are not intuitive, useful graphs cover important track information and its difficult to view information for both cars at the same time. With patching and updates this game will be amazing but currently its above average due to playability. Expand
  6. Aug 31, 2022
    2
    The game is heavily 'inspired by' Motorsport Manager, but seems to have less depth. There is not much to do as far as team management isThe game is heavily 'inspired by' Motorsport Manager, but seems to have less depth. There is not much to do as far as team management is concerned, most actions feel meaningless. Most team management screens are difficult to understand and/or unappealing.

    The driver AI is poor overall and they make very strange decisions. I had a driver run into the back of the same car 4 times in the same corner during the first 10 laps at Miami - he lost over a second every time, but has not learnt anything, it would seem. The events were not registered as incidents, there was no damage. Drivers overtake faster drivers thanks to DRS, when they should stay behind and go faster as a result. Then they get overtaken and the story repeats itself. The way you micro manage drivers during the race is a huge letdown; the drivers (and engineers) do not have any intelligence, experience or autonomy. If you tell your driver to use the highest engine mode, the mindless drone will follow the order until they run out of fuel. It feels like all drivers could be described with one single parameter - pace.

    Race strategy does not seem to matter. Tyre compound/condition does not seem to matter.
    Cars racing side by side through corners don't act like racing cars, they act like toy cars being pushed by children.
    Most/all? drivers are a 'they', not sure why.
    Graphics are nice. The drivers look great.
    The commentary is irritating and feels fake.
    The game is very shallow overall. Once you have managed 3-5 races there is nothing more that will (positively) surprise or excite you.
    Expand
  7. Sep 12, 2022
    0
    Things nobody wants but developers love to do:
    - Motion Blur
    - Denuvo
    - 1 year development cycle
    - Shallow gameplay

See all 30 User Reviews